Riot's balancing philosophy is inherently flawed

zions eyebrows··6 votes·818 views

"We want to tone them down while retaining their strengths and thus identity" When a champion is OP there is a reason they're OP; nerfing a part of them that isn't overpowered and retaining their overpowered quality does nothing but make them feel worse.

There are plenty of examples I can go into but the most recent one is the Jinx nerf on her ulti Why is Jinx OP? There are a few factors but the biggest one is easily the fact that she has 700 range AOE autos that can crit. Her passive could use some tweaking (see: Katarina) but it's not nearly as much of an issue as her long-range aoe crits. So what do you nerf? Her upfront ult damage, making her feel worse to play despite still being overpowered because guess what, she still has 700 range aoe bonus damage crits.

Example 2: Annie's attack range nerf. Annie is OP because she has a ranged instant AOE stun (two if you want to include W). She is not OP because her range was too high.

All I'm trying to get at is that we need to be nerfing OP champions for the reasons they're overpowered, not retaining their overpowered traits and giving them placebo nerfs. I understand the logic behind the design philosophy, but you can still nerf overpowered parts of a champion's kit without ruining their gameplay.

8 Comments

mi ramfan3 votes

Nerfing the strengths of OP champions leads to a game where every champion becomes less and less unique and more and more homogenized.

It's better to increase a champion's weaknesses than to decrease their strengths.

Mandang03 votes

There's some value in both approaches - I wish Riot wouldn't commit so fully to one or the other.

You can nerf Kassadin's weaknesses all you want - he's just going to remain incredibly difficult to balance. If a champion's strength makes them unfun to play against, no amount of focus on weaknesses is going to fix matters. (Kass was just an easy example, this also applies in general).

ScurvyNave1 votes

{quoted}

There's some value in both approaches - I wish Riot wouldn't commit so fully to one or the other.

You can nerf Kassadin's weaknesses all you want - he's just going to remain incredibly difficult to balance. If a champion's strength makes them unfun to play against, no amount of focus on weaknesses is going to fix matters. (Kass was just an easy example, this also applies in general).

Yeah I find that sometimes the champions core concept/identity is what causes them to be overpowered rather than one or two of their abilities:

As you said, Kassadin's a hyper mobile assassin with free MR and tonnes of potential, of course he's gonna be a bitch to balance.

Then there's guys like Zed and Leblanc , when you design champions with tools to be ultra mobile and insta kill people you have to expect that there is gonna be some issues with that.

Overall I think Riot's champion design team makes a lot of the balancing teams work. Yasuo and Kalista are other example of how a champions design and abilities just make them awful to balance. They may look cool and the LCS boys may be able to pull of cool plays with them but they are annoying as fuck to play against and balance.

ZeeDrakon1 votes

but it leaves much more room open to counterplay. and if you cant exploit that, its your fault. riot is not going to make champions useless for you to have free wins. besides Olaf

Romans VI XXIII1 votes

How does reducing annies AA create more counter play? I think i have been AAed maybe like once in like 10 games vs annies. annie does not walk toward you to AA you, she walks toward you to stun you with her spells

Kazaashi1 votes

{quoted}

How does reducing annies AA create more counter play? I think i have been AAed maybe like once in like 10 games vs annies. annie does not walk toward you to AA you, she walks toward you to stun you with her spells

Because it means she has to get closer to AA harrass. AA harrass counts for a lot in bot lane, and she had a nice spot where she could either AA you a ton if you stayed out of her spell range, or destroy you with her spells when you closed. Now she has to play a bit smarter if she wants to pull that off.

I think the "nerf" to Jinx's ult was neccesarry. It's not really fair for a Global execute to pop you for half your health if she hits it point blank. Now she has to be about a Zap distance from someone to get the most effiecient dmg.

ZeeDrakon1 votes

One of the main reasons sup annie is strong is her AA range...

Ixoziel1 votes

Zap is also a very powerful tool that is constantly underestimated. If you're ganking someone and you land a max rank zap, they're going to die. A ridiculously long ranged, very powerful slow is quite strong on a carry. Her ult was the weakest part of her kit, and probably the most fun. I don't really get the nerf. If a rocket goes off in your face, it's still going to do heavy amounts of damage... not 30?

I don't really get the annie nerf at all. What do they think her auto attacks have to do with anything? Proccing spellthief in lane maybe lol? She uses her Q to farm anyway, since it's free if it last hits. She doesn't really harass, she just one shots you with her abilities while you're stunned. She's not an ADC, I don't get what this is supposed to accomplish. Teemo gets his shrooms completely destroyed, annie gets an attack range nerf...?

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