Why a minor rune is allowed to be stronger than a Keystone?
Should this rune really heal more than Keystones that are dedicated to healing like Grasp, Conqueror or Fleet Footwork? At the end of the match, you can see in the rune stats that Ravenous Hunter usually heals you for 3K~6K while healing Keystones doesn't even come close to this (usually 1.5K ~ 2K). Why is this allowed? Why a minor rune should impact more the game than a Keystone? No wonder why everybody plays with this 'burst + sustain' toxic playstyle, it's way to forgiving and strong.
Meanwhile, Celerity's still giving you 7~10 MS, 40 MS on champions with MS boosts (which worth about 480 G while the boost is on).