You know its a team game right?
A see a lot of people being very vocal about the dislike they have for having to pick two roles, where team builder basically was "play whatever u want where ever you want". And it got me thinking about the nature of what makes a champion a "good pick" in the game and even more so, what it actually means to be good in a role and what it means to be a "good player" or a "good teammate"
1.No champion ever is always the right pick, so to the guys that are upset they can no longer spam the exact same thing every game I have no sympathy. Its not that you have to learn multiple roles or champions bcuz the point of LoL is to be try hard and good. Its that at its core LoL is a TEAM GAME, while most people below Diamond view it as Call of Duty, 5 guys doing whatever they want and hoping 5 individual efforts are better than their opponents 5 individual efforts. Simply put, its not all about you, and yea you may really want to just play mid 24/7. But know what, you may get matched with 4 guys that cant jg to safe a life, and that fact that you are willing to bite the bullet and jg, even if you arent good and your team loses...u can still not be a toxic sour puss. Instead take it as a learning experience. "hey i had fun with my team even if I lost, and now im a tiny bit less crappy at jg bcuz I have another game of it under my belt".
2.If it is painful obvious by now, Support is my most played role. I have a very simple system for deciding what support to play and it works about 99% of the time. I tell the adc what supports I have access to and am comfortable with, and then have them pick the one they want, if they dont respond, I pick the one that(to my knowledge) has the best synergy with the ADC they picked(of course the enemy comp factors in, for example i tend to vocally suggest Morgana when there are a lot of power singlt target CCs for Black Shield to stop). Hell I even let them decide if I go Exhaust or Ignite...bcuz its a team game, and what is best for the team is best for me, and a lot of players cant realize that
Hell I am reminded of a game a played last week as Brand Mid and I was teamed with a Vlad top. Now throughout the entire laning phase the enemy jg and often the enemy sup to camped his lane, really just made his life miseralbe. He was so toxic and butt hurt he kept saying "worst game ever, gg we lost Im doing shit im 0/4/0" Do you know what my respond was? I told him, "your may be doing poorly but them hella camping ur lane has allowed me to get a 50ish CS advantage and the bot to get like a 20ish and the tower, plus a few kills each, if anything your carrying."
Later he TPs mid for a teamfight which results in in a 1 for 3 trade in our favor(with him being our death) and us taking mid outer and inner turret. His response? "go figure I got nothing from that fight, while brand go triple kill this is BS" I literally spit my coffee laughing in awe. I was like "you got 3 assist golds, 2 tower golds and your team now has a fed mid and a pressure advantage, what more could you want?"
We won that game, but he treated it as a loss, simply bcuz he wasn't getting pentas and being the main carry. This is why there are so many Bronze players forever stuck in bronze claiming bad teammates and "elo hell". They treat the game like there own personal power fantasy where the other 4 players are supposed to spoon feed them advantage regardless of comp or tactics and cant see that "yes EVEN if all 4 of your teammates played like crap, unless your play was perfect(and trust me it wasn't, even Faker misses a last hit sometimes) than you could be improving. If everyone did this, then eventually there wouldn't be crap teammates to get stuck with.
Try caring more about your team winning than you winning, and try focusing on your own actions and play...and you will be amazed how many more games you win, and more importantly imo, how much more fun you can still have in the games you dont.