Buff Towers

xAcidik·5/27/2019, 12:39:57 AM·50 votes·13,462 views

Buff their range, buff their damage, reduce the amount of things that can drop aggro, the whole works. Playing under tower should actually be safe, and you shouldn't be able to get dove and poked constantly.

108 Comments

ZephyrDrake5/27/2019, 12:49:03 AM39 votes

Make turrets one shot everyone and have the range of a cait ult.

Crispy0Snake5/27/2019, 1:37:52 AM20 votes

I think they should deal slightly less damage, but deal it as true damage so that tanks can still tank tower, but tanks with damage reduction ALISTAR cannot as easily dive you (Also WW to a lesser extent) and stupid stuff like Yi pressing W after he gets out of tower range and taking 2 dmg

Anaphiel5/27/2019, 3:26:40 AM10 votes

I understand the frustration of getting dove by the legion of "Ha 420 Me Edgy Outplayed x1000 lulz" champions is rather high.

Nobody feels happy when the gormless hypermobile wingbat squad can simply build one item and ignore your structures entirely.

But at some point, it must be realized that the towers aren't the problem: Frustrating champion designs are. If modern League were more of a legitimate strategy game, and less of constant clown-fighting damage fiesta, playing this game would be so much more satisfying again in a way it really hasn't been since before keystones existed.

Nevrankroaton5/27/2019, 5:18:24 AM9 votes

If a turret was like near your recommendation, there would be no interaction in lane. You could just let people push and farm safely with no consequences.

Longer range = Anyone trying to hit your turret while wave is crashing is hugely at risk and can't be rewarded for outpushing you. Buff their damage = Remove any benefit of trading/trying to harass you despite you turtling. Reducing aggro = No possibility to force a dive, to take advantage of champion kits or early aggression, to punish a weak early laner.

No, it would be terrible. People wanted turret to be more resistant and they are, that is all. They also got their AD buffed with the whole turret plate changes and it actually is strong enough to reward people outplaying a dive/punishing someone being aggro near/under their turret.

Baron Barian5/27/2019, 1:03:53 AM9 votes

If towers were that safe, the games would take forever.

YaraUwU5/27/2019, 6:01:15 AM7 votes

Yah we tried to get them to buff towers 2 seasons ago. They ended up nerfing them and then made them worth more gold. So don't count on much from them.

theChibiTina5/27/2019, 3:27:04 AM7 votes

I think the tier 1 turrets should be safer. Increase their damage or something. Make it so diving is more risky while still in lane phase. Honestly the stupid turret plating only made snowballing worse. Because now they get to bully you and get plate gold to snowball harder if they have priority.

Tahminatrix 5/27/2019, 3:01:19 AM7 votes

My only problem with turrets is that any weakness they have is COMPOUNDED BY THE FACT THAT NOBODY DEFENDS THEM.

Seriously, its such a consistent reoccurring thing where im forced to solo defend mid inhib turret while my teammates fight over jungle camps or are clearing minions that are nowhere near our base..or the enemy base so they arnt even being a threat to the enemy team if they don't back....

And then people finally group once our inhibitor is down...no...way too late....enemy has access to super minions now which means we can never leave our base and waveclearing will be a lot harder, even with two turrets defending nexus...

The thigh guy5/27/2019, 3:48:43 AM6 votes

But but but. My lc$ big plays. :c Nah for real though I’ve been saying this for over a year now.

Pendergast8915/27/2019, 3:20:40 AM5 votes

This may cause some hate, but if we did that, there would be no reason to ever play a lane dominate champion. It would be who could farm the hardest. HOWEVER, that's if we kept the turrets locations/number the same.

If we truly made turrets a safe zone from being tower dove and poked down by 1-3 champions, then increase the lengths of the sidelanes artificially by removing 2nd tower and placing one around in between where the 2 are now.

Obviously freezing lanes could be a problem, but this would emphasize learning wave management, and (Godforbid) asking teammates help in undoing a freeze.

As it stands right now, there hasn't been significant change to how the game is played macro wise since probably the inception of League. This is neither good nor bad, but it couldn't hurt trying something like this for next preseason.

ModAcademy Kayn5/27/2019, 4:47:26 AM5 votes

Playing under tower should be Safer, which it is.

jng dif victim5/27/2019, 4:56:01 AM5 votes

U mean they make turrets the way that no one can outplay u under ur turret ? thats stupid . then everyone picks Shen and stay under turret no one can dive him and he will be more usefull in team fight too even if he is behind? i disagree with that

Whyskered Wyrm5/27/2019, 5:17:09 AM4 votes

Dude i couldn't agree more. I always die under my turrets, i basically learned how to deal with champions that can dive hard, but i still struggle with them because they not only have lane dominance, but i can't go up and push wave, cant farm under without getting poked or killed. I basically live off my jungler, which usually is really behind or has someone autofilled ever since riot touched it.

Im so tired of this game, but i keep playing it. WHY??

Pandemic Punch5/27/2019, 3:54:44 AM4 votes

I don't like the idea of buffing their damage at all. They are already dealing a ton of damage.

I am open to talking about buffing their range though. It is frustrating as a melee top laner when Vayne can auto attack you safely even when you are standing behind your turret.

Wizard Blaze5/27/2019, 5:29:23 AM4 votes

Rito cant do that. They like the new toilet paper with money towers.

Shiroyashayami5/27/2019, 1:16:45 PM4 votes

I can't agree with range, but they should do more dmg and be more resistant to dmg. They fall too quickly. Diving is also too easy.

ManiacalCoyote5/27/2019, 2:17:18 PM4 votes

Restore inhib beams.

Kelan5/27/2019, 10:55:20 AM3 votes

What if they re implemented the turret shielding buff? it keeps turrets as they are but makes them a bit more of a safe spot for players under them.

what frustrates me is the 4 man dives on bot lane! maybe inner turrets should shoot at two champions at once.

iDarkWind5/27/2019, 2:39:59 PM3 votes

Yeah, why not. So that players that are terrible can actually climb by simply picking any mage and mindless waveclearing from a safe distance and scale into late game. Fantastic idea. Oh wait, it already happens.

FOR JUSTICE5/28/2019, 3:22:54 AM3 votes

idk, doing this would mean its perfectly ok to just sit under tower all game, which is perfect for afk scaling champions. believe it or not, diving is more healthy a mechanic because of this.

TwitchInMyPants5/27/2019, 9:52:25 AM3 votes

I want towers buffed but I downvoted this thread. You seriously put like .5s into the thought of your buff suggestions. Tower range has almost never changed, the amount of things that can drop aggro have gone up but its still under 10% of the champion pool, and the only things that should actually be touched are the durability and damage of towers. Those are the only things that have changed over time, champion power/durability has gone up and tower durability has gone down.

And frankly the idea that you should automatically be safe if you're under tower is dumb. As long as a tower doesn't one shot people you can be tower dove, you're supposed to protect the tower not vice versa. We don't want towers to be totally useless, but your suggestion is to make each tower stronger than a champion. If you want 90 minute games, sure, but I want to play League of Legends.

14daysuspensionk5/27/2019, 11:18:24 AM2 votes

I hate it when the fucking squishies get away with oneshotting me under turr and then the tower doesn't kill them even though they had no hp after the kill.

Voidner5/27/2019, 6:19:28 AM2 votes

Imo tanks shouldn't have advantage in diving. Towers should be dealing % of max health