I Decided To Try Out Ranked On A Smurf, These Are The Results

Deadly Flows·9/29/2018, 9:41:10 AM·73 votes·15,792 views

First off let me introduce myself, I am a Diamond elo Jayce one trick. I joined the boards a few days ago and this is my first post. I have seen a lot of posts within the 24 hours here about the following:

  1. "Damage is too high"
  2. "Solo impact doesn't matter"
  3. "Games are decided by the team who has the 1-3 feeders"
  4. "Unless you're playing meta champions, then good luck carrying"
  5. "Games end too early"

So I decided to do a test on a new smurf. This ranged from silver 4 - Gold 3 elo. As a Diamond elo player, I figured these games would be easily stomped by me. Considering in Season 7 when I used to smurf, Id win 9-10 games in my placements most of the time. But I learned different this time, here are the results.

https://imgur.com/baVewj7

What I found is that most of everything the boards is mad about is true.

"Damage is too high": Yes, damage is insane. Now this wasnt anything new really, I already knew damage was high considering games are 25vs25 in kills at about 15-20 minutes in the game in Diamond elo.

"Solo impact doesn't matter": I have found that this is pretty much correct. While you can still carry, it is pretty difficult considering everyone is an assassin that can kill you in 0-3 seconds.

"Games are decided by the team who has the 1-3 feeders": This I found to be also true. In all 10 games I played, 100% of the games the losing side had the most insane deaths. All the high deaths that happened on the losing sides per game:** Game 1. 2/11, 9/11, 4/9. Game 2. 5/16, 6/15. Game 3. 1/10, 2/9, 0/9, 2/7. Game 4. 2/13, 5/10, 11/13. Game 5. 2/10, 3/9. Game 6. 0/3/1, 2/11, 0/3/1, 4/8. Game 6. 3/7, 2/7, 5/11, 3/7. Game 7. 7/13, 5/10, 5/11. Game 7. 2/7, 0/5/8, 0/5/8. Game 8. 2/5, 2/7, 4/9, 2/9. ** I lost the spot I was at so I cant provide games 9&10 sorry e.e. But from the results here, you can see all the deaths happening every game on the losing team. They just get dominated hard, making it impossible for you to have any impact.

"Unless you're playing meta champions, then good luck carrying": Didn't really find this one to be that true. I still carried a lot of my games hard, but I think theres some limits to it. Sure a meta one trick will beat a one trick any day. A 2k games on meta champ vs a 5k games one trick player, the meta player will most likely win. But you can still carry as a one trick, its just going to be a bit harder and it depends on if your team is playing safe or not.

"Games end too early": A lot of my games ended in the 30-40 minutes range. I had 3 end in 25+minutes. On average of all 10 games (rounding them up), the average game length I had was 34.4 minute long games. I wouldnt say thats too short, I feel pretty good with that tbh. I had a few games where we went to 40 minutes which is fun to fight. However im not sure if people mean "Games end too early" or if they mean "Games are decided early". I do agree games are pretty much decided early, I think games dont end early however.

These are the results of my 10 games on this smurf. Enjoy and use this information as you please. All in all the boards are pretty much right, and I really would like to see some changes in Season 9 for how much damage there is in the game. If you want my opinion, Im thinking Runes Reforged just gives too much damage. Youre getting 10+ starting ad/ap compared to last season, and youre getting more damage runes. Hope Riot does something about this soon, thanks for reading!

[vlad-salute]

57 Comments

Illabethe9/29/2018, 12:45:50 PM15 votes

Personally I believe there are two options of what is wrong:

  1. Damage in Runes Reforged is too high/defense mitigation is too high.

  2. Players are resistant to cope with said damage/lack of defense and are still running almost entirely damage runes when mobility/mobility items can create similar offensive capability, while allowing kiting of said damage.

It's up to the audience which is the correct problem to address. Is the customer always right? Or can the customer be changed into one that adapts to the product.

Personally I agree that Runes are easier to fix, but it's NOT just the runes if you're arguing that. It's the damn defense penetration that exists IN the game. There's no such thing as a tank anymore, unless a bad team allows one. You can shred 83% of their armor in a completely viable build on many champs, and create a paper tiger game.

I do wish that players would ALSO adapt though.

Shukr4n9/29/2018, 10:00:22 AM12 votes

Too short sample Sadface

SociaI Justice9/29/2018, 9:01:53 PM7 votes

mention that you are dia jayce otp - fail to build jayce properly or use the correct runes for that matter - fail to provide any proof on his claim of his elo but still mention it - 44% win ratio in silver

hell fam this post is so full of shit its incredible but you will be upvoted because you agreed to most of the points of an average silver player.

Misses Old Talon9/29/2018, 9:52:19 AM5 votes

What is your main account's name?

2Charmnot2Charm9/29/2018, 7:31:12 PM5 votes

"Solo impact doesn't matter"

Oh it's there...in the hands on the friendly jungler who will single handedly screw over his laners hard (level 3 double buff transfer anyone?) or the enemy jungle that will actively remove the chances of impacting the game at all from your solo laners.

Especially in plat elo.

chipndip19/29/2018, 7:15:44 PM3 votes

Damage is too high: Well Riot's still working on bringing starting resistances back to the game so we have to wait for that. Also, this is more of a "solo queue doesn't use proper team comps" issue than it is a "damage is ACTUALLY insufferable" issue. It can be, though, and Dark Harvest needs to be scrapped already.

Solo Impact doesn't matter: Well, this is kinda an oxymoron. Who should win between one guy who does well and four guys that don't and four guys that do with one guy that doesn't? Answer is that it depends. Who's fed? Who's feeding? It'd be fucking dumb if you could reliably lock in dang near any champ and 1v5 off a good lane. By insisting that you should be a major threat just because your lane went well when everyone else fed is also insisting that if one enemy gets feed, he should give you and your whole team hell by himself when the situation's reversed. Now, this does happen, but it shouldn't be something the boards want to be reliable.

Games being decided by feeders: And this is basically the last point worded differently. If a Yasuo feeds, you have 4 champs instead of 5. If a Yasuo gets fed, you have a massive carry threat. If a tank feeds, they can kinda be useful by just peeling things until they die. If they get fed, sure they're annoying, but they can't carry the game by themselves or close to it. They'll still need their allies to be good enough to help them close out, even if they stomp lane. It's all just variables. You play Jayce, so your time to shine is the early game. You aren't going to be that great for closing out after 20 to 25 minutes, and we all know low elo is crap at closing out games.

You have to play meta: Meta changes depending on the elo, and meta doesn't matter consistently until you hit like Plat or some shit. People in low elo don't understand what they're doing or what you're doing, and just cause a champ is strong doesn't mean low elo players know how to be strong on the champ. Low elo players worry about "meta threats", but if I'm in Bronze - Gold I'd be more worried about Jax/Yi/Tryndamere/Sona, simple champs that scale hard and are relatively easy to pilot, than I'd be worried about high elo threats like a Braum/A Sol/Azir/Akali/Viktor.

Games end too early: If anything, games might start to drag in the preseason based on the changes they got set up, but we'll see. As it stands, low elo games are already long enough.

The boards are mostly right: They're only generally right about burst damage feeling like shit. The rest is hogwash, hyperbole, a lack of foresight, or whatever else.

I7A6X2v29/29/2018, 9:57:17 PM3 votes

Do u realize u ruined the game of 50 players? Only because u were smurfing (or mmr boosting, it's the same)

Ragnaveil9/29/2018, 4:40:34 PM3 votes

Although a short sample size, this post hits the mark regardless of any ELO that doesn't possess pros. It doesn't have to be "meta" champions, it has to be something that is still busted or gets buffed for no reason. Certain champs have a counter to cc, and a specific class excels at it, but isn't allowed to exist: Tanks. If I had to accumulate what the transition from last year to this year, this is what i'd say: "Since too many people find tanks boring, lets just gut them into the ground, make several ways to make their life miserable, and buff damage across the board." The only tank that can even survive this bullshit to an extent is Sion. Thats it. One tank. They pretty much forced teamplay oriented playstyle players to play carries to even try to get anywhere. Honestly wonder if people regret leaving the "tank" meta for this one.

My observation of Toplane specifically: Tanks: Sion, Ornn (sometimes), Singed, Poppy (Who's grand idea was giving her Q that much max hp damage, jesus christ). Carries: Fiora (Who just says "What is armor?" as she true damages you to death with "skill"), Riven (E shield, enough said), Darius, Jax, Urgot (Recently. Its due to time warp + corrupting), Camille, Tryndamere (the mains still bludgeon anyone to death, damage or not.). Yeah..."fun" meta for us top laners eh...

VG Crows9/29/2018, 6:41:37 PM2 votes

I'm going to add to the "you can't carry unless you play meta" problem. I assume you're the Jayce otp who posted earlier about not being able to climb post Plat despite being diamond previous seasons,so this would be relevant for you. The statement is true but I would like to correct it:

Before D5 it really doesn't matter what you play, you can get there playing whatever you like/prefer, meta or not.

Post D5 however,if you continue to play non meta, you can't CLIMB to higher divisions (or you'd need 500+ games AT LEAST). Look my op gg. I play immobile mages and can't reach higher than d2. Because assassins and shit. So yeah, "you can't win if you aren't meta" is true the higher you go, but pre D5 it doesn't really matter at all. This problem is unique to this season, and is disgusting. If you play your favourite champion but feel handicapped trying to climb because it's not meta,moreover you can't even reach higher because you don't play meta,why even try to climb?

Frightning9/30/2018, 1:28:56 PM1 votes

I wonder how much lack of solo carry potential is connected to how shutdown bounties and gold value of kills on feeders are currently valued. Don't have the numbers on hand, but as I understand it, atm. If you're fed, your worth a lot of money to kill thanks to bounty gold, and you will generally continue to be worth money even when they do get you because you'll probably get more kills before it happens again. On the flip side, as long as whoever is weak on the enemy team avoids giving you easy solo kills, they can continue to fight with their team and pick up kills on the people on your team that are weak and still get good money (so to do the people who are doing well on enemy team). Basically the team that's ahead is in a much better position to enlarge their lead with kill-gold that the team that's behind in part because of your shutdown allies still being worth money and you being worth a lot, whereas they probably have more even spread and are also ahead so you lose even fights with them and have to find an advantaged fight.

So all those changes riot did to kill gold to try and incentivize people actually killing fed enemies has meant that a single fed person can no longer effectively solo carry because they can't trade evenly or better for gold even if they get 2 kills before dying because their huge bounty. I've noted that if you have 2-3 people that are fed or at least doing well than as long as those people work together you stand a good chance of being able to win it. But if you're the only fed one and the rest are doing ok or worse, good luck changing that outcome of that game. I think this is what people miss the most compared to meta's past.

Volocaust9/30/2018, 5:49:05 PM1 votes

DO NOT PLAY EARLY GAME CHAMPS IN LOW ELO.

Xeronic10/1/2018, 7:37:08 AM1 votes

I do agree with most of what you said, except the lack of solo impact. IMO it’s way easier to solo carry this season than season 7.

Noor Sakata9/29/2018, 6:13:18 PM1 votes

Even in Gold I play my main Ahri who has a huge winrate , but I can't carry that hard , my winrate is decent but , mostly it's about if I get good teammates , Can't solo carry The only champion I can solo carry with is Yasuo , but haven't mastered him and everytime I try to pick him , I get hard camped by everyone " honestly I felt that's why Yasuo mains are always feeding " , I would carry with him but he needs items

Cowseed9/29/2018, 10:16:34 PM1 votes

I recently got silver and the only thing I can agree with is the damage bit. And even then only slightly. I basically just tried directing the team towards getting things and force fights we could win. Wasn't really a carry situation. I was feeding for a majority of the time while also getting fed. Yes there are a lot of feeders and some times it feels like they make the game feel impossible but I just focused on not getting anyone ELSE fed... or at the very least not feed myself. I will say that my opinion is that my games were like ~90% different than what bored speak about.

Oh another thing. I recently picked up poppy which is my most played champion but I never really felt tanky. I was still adjusting to her so that could have had something to do with it. Also when the other team plays tanky champs they aren't that hard to kill. But they can survive in a lot of situations.

Guzergus9/29/2018, 11:03:28 PM1 votes

I played a couple of games on silver1 mmr and I disagree with the solo impact point. For me it seems you can still do a lot to influence the game if you play correctly and constantly pressure the map.

Wilyum9/29/2018, 11:48:04 PM1 votes

I think playing meta is still true, you just play at a much higher level then us gold players. A gold one trick vs someone high ranking playing the champion for the first time will still lose. Look at all the 1v1s out there yassuo, Tyler1, lots of high ranked people play champs they never play but still win

Schenix9/30/2018, 1:19:13 AM1 votes

1 and 3 honestly feel very true, especially this season.

2 isn't as true if 4 is true by definition -- if you play a meta champion then your solo carry potential rises quite a ways more. The disparity between meta and non-meta is rather large at the moment when utilized semi-correctly.

5 is just completely untrue, I agree. Only if it's an actual stomp, low elo games don't end quick.

btw, the reason it's called low elo and why I consider it that way after having my prior highest account at D3 (and why diamond 4 is considered only starting to get quite good or a teammate that can be relied on in more accurate terms): is because G4 is considered the competitive point, where you're climbing now for more than a skin but with practice (or natural talent) to where you do not need to at all. It becomes a competitive hobby usually when you start climbing that high, which equates D5 as a G4 for competitive roughly via scaling. It does not necessarily mean if you are G5 and below that you are bad, but that you are not always fighting or with players that practice or compete in the game on a level of analysis or time that constitutes a higher effectiveness in their games or you yourself have not put in that time and effort to climb for no reason than to rank and truly get better to fight competent players of either your caliber or one that solidifies the things you might already know into consistency. I think that's the biggest thing about climbing as well is consistency. Taking the things you already know, and being able to translate that and have them on your mind constantly when you play.

wildfox9T9/30/2018, 2:01:11 AM1 votes

i recently started a new account (this one) and i came up with the same conclusions...

Saibbo9/30/2018, 10:43:35 AM1 votes

I actually agree, I started a new account on EUNE where basically it's like 2-3 division down in skill on the respective rank on EUW, After the placement i got S1 and to get P5 it was an actual struggle to carry those teams as an ADC, as soon i hit plat it literally took no effort to climb to p1, it was so much easier to carry with an actual team that doesn't feed or tilt or leave the game... now im stuck with EUNE d5.. it's even worst than silver..

Cute Cuban9/30/2018, 1:15:10 PM1 votes

I think it's so obvious that Solo Q is a coin flip for who gets the better teammates. Many players luck their way to 50% winrate and other players get fed every game and are stuck at ~50% winrate.

I literally had a Yi go 8-19 yesterday (no boots at 40 min) and we still managed to carry him. We only won because we had 4 good/positive players and 1 dog shit player. If we had one more bad player, the game was over.