I don't understand how much love "Oppressor" is given. Am I missing something?
So...
Watching pro guides, pro play videos, normal guides, mid-level player guides and reading Mobafire, the suggested skill when choosing between "Oppressor" and "Bounty Hunter" nearly always goes to Oppressor. For example I think Nightblue picks it on every champion, every time.
And not just him, it's REALLY common.
It is often chosen on a variety of champions and roles, even ones it is NOT suited to at all.
Mid lane mages? Gank heavy junglers? ADCs?
lolwut?
The only way Oppressor would give more damage is if, by some crazy in-game miracle, you do not kill more than 2 separate members of the enemy team. That is the ONLY scenario in which Oppressor has a bigger payout.
I am bad at this game. I am indeed very bad.
And yet, even in my absolute WORST games, I still reliably kill at least 2 or 3 different members of the enemy team by mid-game.
So what gives? You are losing out on 2.5% of possible extra damage...permanently removing that option.
And the % damage only really starts to matter once you have alot of AP/AD or whatever miscellaneous way you damage people (health with voli scaling into his W for example, thornmail, etc).
So why permanently cripple yourself? How big of a risk is it to assume that by mid-game you will have killed at least 3 unique members of the enemy team? Even in my worst losing games, I can usually accomplish this.
The only way I could see oppressor working or being a good pick is if you are fairly sure you will NOT kill much of anything. (Supports, tanks, etc.)
And if you can reliably assume that, why would you even have points in Ferocity?
I just feel like the meta "groupthink" regarding this mastery is wrong.
What are the odds you will not have killed 3 different members of the team by mid or late game, when the % damage matters more? For me the odds are PRETTY bad unless I am in a support role or some kind of goofy full tank character.