I have hard time playing as Jax (and lesser extent Gnar)
I've been playing top lane a lot in Team Builder (really don't like ranked nowadays because most of the time I don't have the chance to play top lane, or force me to play outside of my comfort zone playstyle) and normally I play ranged top laners such as
and even
and
(because ranged champions have better late game scaling than melee champions). The only melee top laner I play as is
because his kit excels at dueling and he's a good splitpusher.
However, the big problem I have here is that I absolutely suck at playing as
because his kit is too hard to use, particularly if you try to use his stun in teamfights.
That being said, here is my common strategy when playing as Jax:
- I often take
and
.
is for obvious reasons, but I take
to get back into my lane quicker or try to make plays on other parts of the map. - My strategy is focused around splitpushing and trying to duel someone because Jax is considered to be the best duelist in the game (unless if you know how to kite Jax). I always on splitpushing regardless if I'm winning my lane or losing my lane because I put emphasis in putting map pressure and taking objectives. Because of this, my top three items I often rush are
. - I may sometimes build
and
for splitpushing purposes. - That being said, I believe Jax is one of the few bruisers that can easily get away building 100% glass cannon (the others being
) The reason being is because his active ultimate. His offensive stats grants him defensive stats with his ultimate. By building AP and AD on Jax, I get magic resistance and armor respectfully. The only defensive items I build on Jax are items that also give offensive power such as
. - Spell vamp procs with his ultimate passive.
- Other AP items I consider are
and
. - Similarly, I build
the same way as
, 100% glass cannon. My build path is very similar to
,
. However, I may sometimes replace either
or
with
for the
shield and more sustain. In addition
spell vamp is useful on Gnar, his W passive scales in AP, procs in all of his abilities, and procs spell vamp. And much like
, I rely on
natural tankiness from Mega Gnar in teamfights. - I may sometimes bring
when it comes to splitpushing, but I often sell this item when it comes late game. - As for boots, I always take
on Jax and
on Gnar. - Also, I find
kit to be very similar to
, except Gnar's W passive scales better late game (it deals % health damage as opposed to Jax's flat damage from his utlimate passive). Also,
is easier to play as than
because he has very strong poke and good wave clear and duel someone through kiting trades, including
. Hence it's a good reason why I build
the same way as
(except maybe more emphasis on AD items and critical strike items and less AP items).
Anyways, can anyone give me some advice on playing as
and
, especially
since I tend to suck playing as him.
I also have hard time why LCS pros build
and
tanky items such as
and
even though they don't benefit from building tanky and scale better building pure offensive items.
,
,
,
,
. They tend to deal close to 50/50 physical/magical damage if you look in end-game stats.
Optimally built, they often don't focus on AD or AP items either, or hybrid AD/AP items. Usually it's big flat damage, no scaling chunks of stuff like Sheen Procs, Wit's End on-hit, Sunfire Cape's AoE burn, Kingblade's %HP shred, Feral Flare's on-hit magic damage, or so on for their actual damage.
is because most tend to be unusually cost-efficient as a first buy to compensate for them having pretty awful end-game scaling.
The no damage scaling means nothing if you just proceed to build full-tank afterwards, and higher-than-average in a first slot means such items can generally tapper out to still compete with an otherwise committed AD or AP build if you transition immediately into a pure-AD or pure-AP build directly after the hybrid item.
