Yuumi changes

Abibyama II·12/2/2019, 11:25:05 PM·5 votes·12,473 views

Bop & Block (Passive)

  • Shield increased from [50-300] to [50-390]
  • Full values:  50/60/70/85/100/115/130/150/170/190/210/230/250/270/300/330/360/390
  • Now restores mana:
  • 50/56/63/69/76/82/89/95/102/108/115/121/128/134/141/147/154/160

Prowling Projectile (Q):

  • Mana increased from 75/80/85/90/95/100 to 85/90/95/100/105/110 

  • Damage AP ratio lowered from 45% to 30%

  • Empowered damage increased from [50/85/120/155/190/225 (+65% AP)] to [50/95/140/185/230/275 (+40%)]

  • Projectile duration lowered from 3s to 2s

You and Me! (W):

  • Flat adaptive force increased from 5/7/9/11/13 to 12/14/16/18/20

  • Adaptive Force % increased from 4/7/10/13/16% to 12/14/16/18/20%

  • [New Rules] "Immobilizing effects on Yuumi place You and Me! on a 5 second cooldown." "Yuumi will Unattach if her ally uses Teleport."

  • [New] now has .2s channel time and can be interrupted

Zoomies (E): *No longer has charges

  • Cooldown: 12/11/10/9/8s

  • Cost increased from 30/40/50/60/70 to 100/115/130/145/160

  • Duration increased from 2 seconds to 3 seconds

  • Movement speed lowered from 25% to 15%

  • Heal AP increased from 10% to 30%

  • Minimum heal increased from 30/40/50/60/70 to 70/110/150/190/230

  • Now gives attack speed: 25/30/35/40/45%

68 Comments

Düff McWhalen12/3/2019, 12:36:43 AM11 votes

RIP Yuumi, even more worthless now.

Malix Farwin12/3/2019, 4:00:12 AM8 votes

Ill break it down even further as to why not jumping out is more mana efficient as well.

If you jump out and try to hit them there is about a 70% chance they will hit you back and cancel your shield. I would say on top of that there is more than a 50% chance that they will also put some damage on you. If they put enough damage on you it will break down to 2 things:

You either

A. use the heal on yourself which would be a 100+ mana loss over just staying on your carry, not having to use the mana yourself and if the carry had taken that damage instead they would of gotten the heal + attack speed.

or

B. You stick to your partner until you naturally heal to full.

In both situations the passive is worthless

The only situation it is a net positive is if you do not get hit but the bigger problem is the risk/reward is too small to eve risk it. The better play is just to stick onto the ADC full time.

Heres why its better to strictly stay onto the ADC now:

You take less damage and the adaptive force change

Adaptive force is now 12/14/16/18/20%, thats huge and thats not all it also has a baseline of 12/14/16/18/20. That means after your first back your ADC is going to be trucking through minions. Doesnt really need you to bother with Qs just needs you to heal.

So yea Yuumi is going to be a heal bot, The LCS is going to better take advantage of this kit, soloq is not and her gameplay just got much worse. These changes are terrible.

The fact that she has a dead ability with her Q alone should be enough to tell you these changes are bad.

The thigh guy12/3/2019, 1:20:34 AM7 votes

So Yuumi is a dead champion now.

His mana issues are just going to skyrocket even though they are terrible now.

And his early power is being NUKED from orbit and being replaced with more late game power. In a game where matches are decided at 10 minutes.

Malix Farwin12/2/2019, 11:43:56 PM7 votes

i dunno if its gonna make her feel too clunk and given the support changes that also dropped her WR on top of her already changed hit not sure how this makes her better tbh.

Q nerfed yet again

Encourages staying on a target instead of getting off with the W change(passive change doesnt change that fact after your first back)

E is a lulu w clone with healing and a touch of ms.

Only see her WR getting worse in solo-q with these changes or not improving much at all.

If i thought Riot had no clue what thy were doing with champion balance this isnt helping.

Prolly gonna end up refunding her skin unfortunantly.

WoollyWitch12/3/2019, 4:35:54 AM7 votes

[deleted]

Ionian Vulpix12/3/2019, 4:12:46 AM5 votes

That E cost is a little absurd. I get that it's supposed to encourage her to get off an ally and use her passive, but that's still way too high. There are no good flat mana items for enchanters, and they already lost a lot of regen with the support item changes.

Yuumi is going to be completely worthless before getting an Ardent Censor, and will likely remain useless until she can attach to a fed bruiser.

It also looks like they're trying to force her to max Q first. They took away a lot of scaling for base.

Clockwork Mouse12/3/2019, 10:04:44 PM5 votes

The .2 second delay sounds clunky.

Emperør Rhaast12/3/2019, 6:44:00 PM4 votes

What i dislike about these changes is that with the 5 second cooldown, it discourages you from detaching and just encourages you to stay afk on someone all game.

hazerddex12/3/2019, 8:22:16 PM4 votes

looks like yuumi got AurelionSol 'd

we "reworked her." list a bunch of nerfs.

Baby Ghoul12/3/2019, 1:05:29 AM3 votes

These changes are in the right direction, but her design is still fundamentally flawed and at some point they're going to stop trying to save the design and just make her more interactive overall.

There's a lot more they can do with Yuumi, but any significant changes can't happen because she's way too safe and easy to play.

My problem with Yuumi is she's a caricature of what so many low ELO players think enchanters are. I'm an enchanter main, and I despised Yuumi's design. Part of being an enchanter is risking yourself considerably in order to buff your team and provide utility. You have to learn macro play and guide the flow of the fight, and you're a top priority target because of it. Yuumi had no risk to herself while being a powerful enchanter.

Yuumi's hardly alone in the poor design category as of late. Every champion they release tries to eliminate the weakness of the class their in and it just creates a headache for everyone.

Oniii12/3/2019, 10:47:20 PM3 votes

Played her on the pbe. She's basically sona at this point in the sense that you have to rush tear and then normal build from there. These changes are all fine if you ask me EXCEPT, and I can't stress this enough, that 0.2 delay (which i don't see people talking about) feels SO clunky, and I mean SOOOOO BAD.

You can no longer play reactive to cc or even a stray skillshot or auto, her delay sounds like little but i assure you it feels like a full second worth of waiting in fast paced teamfights.

If the delay were 0.1 it would still feel like a lot. Not sure I dig the whole delay tbh, but I get why it's there, I just hate it.

Overall stronger champion with ridiculous heals and lategame buffing potential. Tear and manaflow are now a MUST unless you wanna run out of mana the entire game. Earlygame is way weaker. I'd prefer if the nerf on her q dmg and travel duration also came with a buff to it's slow duration and strength.

The attack speed on her E is too short to be impactful, and as mentioned earlier, you want the e with that ridiculous mana cost for either healing or attack speed, rarely will your adc need a heal AND decide to continue fighting.

EATARI12/3/2019, 8:03:16 PM3 votes

I’m impressed. These are basically the changes I’ve been suggesting for a while. Reward the passive more by bringing back the mana restoration, increase punishment for getting caught while jumping off, and punish Yummi for not using her passive by increasing her mana costs. Not sure if I like the TP change though. It’s not huge in low-elo though, so that was probably done to make room in her pro-play power budget for the E and Q buffs. Overall, a really good change. I can’t wait to actually interact with Yummi again.

Oryzaki12/14/2019, 12:09:28 AM2 votes

This was supposed to be a buff? How is this a buff this just makes the character near unplayable why would they do this? It's not like Yuumi was S tier she was B tier at best so I don't understand the need for a debuff like this. One of the worst offenders is not being able to teleport with the person you are attached too as it was one of the things that made Yuumi unique and it's sad to see it removed for literally no reason. Overall this is a shit update and I'm just going to have to find a different support to play now or more likely just stop playing for a bit until she gets fixed because this is not the correct solution.

Oniii12/3/2019, 11:30:36 PM2 votes

Im glad they took the tp shit out, lets adcs spec into barrier so i can run heal exh and we can both focus on keeping them alive.

Played another game just now. The ms buff lasts for 3 seconds and doesn't decay, also has a 5 second cooldown lategame, so whoever you're on, you're giving them a perma-ghost, essentially.

Rushed tear and 2 faery charms before I built chalice and had no problems manawise, even spamming heals, which I maxed alongside w, because q is literally there only to get you bonus gold and manaflow band stacks, and I've always played around yuumi passive so the change was a big buff to my playstyle.

Telling you right now though, these changes are gonna drop her winrate into the low(er) 40s and nobody below plat is gonna be able to use her effectively unless they main her.

I find her only REALLY good adcs is jhin, other than that, everyone's kinda w/e. A good yasuo works great with her too.

Pros are FOR SURE gonna use her alongside jhin, the combo is too op post 30 min, then again, it's league of 10 min so...