Azir- 6.11 did not address his issues
Before you think this is a rant after facing a fed Azir, let me tell you I main the damn champ. He's my most played champion this season. I have a 74% win-rate with him in ranked and I don't even play that much ranked. I have almost 6K normal games and I'm pretty sure my normal game win-rate with Azir is even higher. I love the champ. I think he's one of the best designed, skill-oriented champions.
However, he is extremely reliable and extremely powerful in the state he is right now. His early game punish is immense. He has incredible scaling. Tons of CC, especially if you get Rylai's. And so much mobility and teamfight presence. In the current meta, especially after the ADC item buffs, Azir is the only viable and reliable DPS mid-laner barring except MAYBE, maybe viktor.
When playing Azir vs- Zed/talon/yasuo- take exhaust, seeker's first item, win lane early due to range and poke, late game- outscale him Fizz/leblanc/akali/ekko- Take barrier/exhaust, stinger in to abysal, win lane early, you'll outscale him ori/syndra/lux/viktor/ryze/ziggs/xerath/zilean/vel'koz/tf- Take tp or barrier- destroy them in lane with your range and their immobility, outscale them annie/veigar/liss- take cleanse to negate cc, win lane due to range, outscale late game
One of the main reasons his winrate is low is he does require skill, and not just mechanical, people need to play to his strengths macro wise too. That's why in high elo and in the LCS he's so popular. Faker has had the champ banned in all the last few games. Every time it's open he goes for it.
The 6.11 changes did nothing. Yes its a nerf. But it did not address the core issues of his over-poweredness which are-
- Mana- Early game yes he drains mana, but the later the game goes, he simply does not run out of mana even without having any mana or mana regen items, by nerfing his mana regen or mana pool you can make ROA or morello a core item or at least make you run mana regen runes which will reduce his incredible power
- Arise dmg- I feel the biggest problem with him right now is that his W- Arise does way too much dmg, especially in the late game, there definitely needs to be some sort of nerf in the dmg (Scaling or base)
I feel those 2 are the core issues regarding Azir's power right now. And not the 6.11 changes, which barely does anything to affect his overall gameplay.
and mid is only my second roll, so I don't play against him often but I have always thought the problem with him is that his early game is to strong for having such a strong late game. So it got me thinking of ways to balance it, I was thinking that Azir mains would probably prefer that he doesn't lose his late game power.
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to deal with the mana costs delaying the powerspike of
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. This keeps is late game unchanged but weakens his early/mid.
+ 