Missions

Valenfell·10/18/2017, 12:10:15 PM·1 votes·102 views

After reading the /dev post regarding missions and integrating player feedback, I thought one of the big take-aways was reducing the need for Winning in order to complete a mission. There are several current World's missions now where I've done everything, but they aren't complete because we didn't win the game. I can only play 2-3 games a day at the most, and I'm afraid of not being able to complete the missions in time because of this Win requirement. Of course I want to win! I love that there's encouragment to play different roles, build new items, and ward more (god plz ward more!), but this win requirement seems immaterial if the goal is encourage learning.

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