Azir patch 5.3 thoughts

0ny·2/12/2015, 4:08:14 AM·3 votes·1,522 views

Just got out of an ARAM game where I rolled Azir, got all excited because he is one of my favorite mages, and an all around a blast to play. But when I got into the game I quickly felt that my soldiers were never in quite the right spot, and I remembered reading about the a batch of nerfs heading for Azir a while back. When the soldiers actually were on target I felt like I was dealing a respectful amount of damage, but the reduced range made my ability to attack seem clunky at best and random at worst. Before you could Q to redirect your soldiers and be sure that nearly all of those on the field would be put to use attacking the desired target. Now it feels like a lucky blessing straight from Shurima if you can get two soldiers to attack the same target once.

I can see the W range change being aimed at Azir's early game, since it inhibits his ability to cs, but I thought this was already dealt with by high mana costs and cool downs for low level abilities. Instead the W range change has a massive effect on Azir's ability to achieve his top tier level damage in the late game, where his power seems to be funneled.

A possible solution to this could be having the range of Azir's soldiers scale with the level of W or with Azir's level, so that the intended nerf to his early and mid game is still applied, but it doesn't damage Azir's late game. That being said, i'm a bit worried adding to Azir's complexity will also add to his bug problems.

Although I read a post talking about the changes back when they were only on the PBE I was interested in how people feel about the changes now that everyone has the chance to experience them.

6 Comments

Reynard the ƒox2/12/2015, 4:17:30 AM2 votes

I don't have alot of thoughts on the matter

But I do have a feeling about it

That feeling is sadness :c

A Miss Fortune2/12/2015, 8:50:40 AM1 votes

Azir (and Leblanc) are my mid and top laners and I felt like Azir was extremely balanced and could of even been better, without becoming overpowered with a buff to his overall sustain. I have no idea why they nerfed one of the weakest early game champ's early game to be even worse. I mean yeah you still do damage when you summon a soldier, hit them with your Q, hit them with an auto attack, and wait for them to step out of range. But you can easily regenerate all of that health and I've won so many times against an Azir just because of his mana and he's easy to burst down too.

At this rate, Azir will become a low tier champion since there are other far easier and powerful mid/top laners who have a much greater late game threat than Azir, while Azir's whole idea is suppose to be weak early and carry late.

Knight SoIaire 2/12/2015, 8:53:57 AM1 votes

riots explanation "azir is suposed to be a hypercarry so he shouldnt be a lane bully"

riots changes reducing azirs capability to bully lanes by a tiny bit and removing his ability to become a hypercarry while they were at it

because logic

TenBlade2/12/2015, 9:43:34 AM1 votes

I really love azir, he is a blast to play, but these nerfs really did hurt him, more than anyone would have assumed. Now if you have 3 soldiers out and Q at someone late game, only 1 of your soldiers will be able to hit that person, in most cases. The nerf was intended to hurt his early game poke, but all it really did was destroy his late game damage output. They could have went about this in an entirely different way, but they didn't. Had a low win rate, even in the pro scene, he had fallen out of favour in ogn and the lcs really, but he got nerfed hard anyways.

November

  • "The goal of these changes is to buff Azir's early game and reduce his late game strength, theory being that Azir currently gets shut down too hard sometimes early, but is an absolute monster late game. Having a distinct power curve's no bad thing, we do feel it's currently a bit too extreme though, hence we're testing these changes to tweak it a bit."

So, people started playing him then they nerfed his early and late game, makes sense.

GtGW2/12/2015, 9:52:07 PM1 votes

On that topic I have a post that may or may not be relevant to your interests: http://boards.na.leagueoflegends.com/en/c/gameplay-balance/eOl6ooHO-proposed-azir-balance-changes