Hecarim REWORK idea, Hecarim mains and RIOT hear me out :')

for NARNIIAAA·7/19/2018, 9:56:15 PM·2 votes·2,470 views

So idk why im writing this, (probably want RIOT to buff Hec so he can be viable again). We all know how strong Hecarim was when Tri Force was reworked; unfortunately Hecarim is not as strong as he used to be. To start off I'm going to be discussing all the strengths and weaknesses I see on Hecarim (personal opinion, but let me know if you agree or not). His EARLY GAME sucks! His Q costs are ridiculous, smart players against a Hecarim will either take his red or cheese him early game causing hecarim to fall behind. MIDGAME : I won’t lie, Hecarims main power comes in the mid game, even if you’re behind you can still manage to do some decent impact on the game. Hecarim is a good duelist at this peak hour, his sustain is a little wack and his stats don’t really scale for the lategame. His LATEGAME; let’s all be honest, if you main Hecarim then you know he is literally useless late game. You are forced to build resistances if you want to win even though any other bruiser (LeeSin, Olaf, Camille, Vi, Xin, Udry, Jarvan, etc) and tank (Darius, Garen , basically every tank) do more than Hecarim late game. Hecarim cannot 1v1 any champ LATE GAME. Here are some suggestions that I think can help Hecarim's early and late game to make him a viable champ.

His PASSIVE- it’s a little weak in my opinion

CURRENT: Hecarim gains 15% - 30% (3 , 6, 9, 12, 15, 18 based on level) of his bonus Movement speed movement speed as bonus Attack Damage. If you can wither INCREASE his base movement speed by 10 or 15, OR change the formula to 18%-36% and add more level caps **(2, 4, 8, 10, 12, 14, 16, 18 based on level). ** His Q is common sense to reduce his MANA cost from 32 / 34 / 36 / 38 / 40 MANA to 24 / 26 / 28 / 30 / 32. this would make his clear more efficient, Q dmg is fine but I have an idea that can help him against BRUISERS and TANKS late game. ACTIVE: Hecarim cleaves nearby enemies, dealing physical damage, reduced to 66.7% against minions. PHYSICAL DAMAGE:» 55 / 90 / 125 / 160 / 195 (+ 60% bonus AD) If Hecarim damages at least one enemy with Rampage, its base Cooldown reduction cooldown on subsequent casts are reduced by 1 for 8 seconds, stacking up to twice.

Here is my REWORKED VERSION: ACTIVE: Hecarim cleaves nearby enemies, dealing physical damage, reduced to_** 80 %_ AGAINST MINIONS. PHYSICAL DAMAGE:» 55 / 90 / 125 / 160 / 195 (+ 60% bonus AD) ADDED: (_+ 1.5% of CHAMPS MAX HEALTH as bonus Physical Damage). If Hecarim damages at least one enemy with Rampage, its base Cooldown reduction cooldown on subsequent casts are reduced by 1 for 8 seconds, stacking up to twice and DOUBLING the TARGETS MAX HP DMG ( + 3% of Champion's Max Health as bonus physical dmg**_). ***Note only add this Percentage max health damage on CHAMPS, otherwise minions and monsters would be to OP.

His W is fine honestly, maybe add some more magic dmg, but I think its unnecessary.

E is fine as well, but maybe add his old passive back to where he can walk through units, It makes more sense for a horse to walk through units than a WALKING FISH.

His_** ULTIMATE, meh its weak tbh, but If you take some of my suggestions no added dmg will be needed. Probably reduce his ult cooldown from 140 / 120 / 100 / TO 120 / 100 / 80 OR 100 at all RANKS. Damage wise from MAGIC DAMAGE: 150 / 250 / 350 (+ 100% AP) TO 200 / 300 / 400_ (+ 100% AP) and add flee duration from 0.75 to _2.0**_ sec based on distance traveled.

That’s basically it guys ! What are your thoughts on my ideas to make Hecarims Early and Late game a little more viable and to bring him back to the meta. I don't think this re-work is that strong when there are other champions who are way stronger than HEC. I haven’t played Hecarim jg because other champs can do his job better he is my favorite champ but if you pick him you will most likely going to lose with him in solo queue. *****TLDR; Hec is weak early and late game and here is my idea on how RIOT can make him better.

5 Comments

ForFoxSakes7/19/2018, 10:33:50 PM2 votes

That Q buff sounds strong AF. Just needs a slight mana reduction

W needs to have the healing cap removed or have the healing increased when it's monster camps, it's soft "capped" by the duration it's up and the damage dealt anyways. His crap sustain is one of the things that kills his early game

Your ult buff is absolutely insane and his late game is more than fine. It's just his first few clears that suck along with his duelling power early on

DodomekiX10/14/2018, 1:47:16 PM2 votes

as an season 2 main i say for his rework

weak points Passive : every slow deletes your passive GG and thanks to all the NERF for all the items who give movespeed its an indirect nerf for heca gg rito

W : compered to other heals its weak cause the cd is to high and the duration to short

and E : season 2 and 3 you got so much move speed and now … nothing i understand the nerf but why not nerf the damage nooooo nerf the speed and let the cd be so high ...

rework passive: give him move speed in combat (he is a fucking horse why not use it) OR give him like nautilus aoe autohits (his kit does not work with attack speed so it would be fine and fit in)

W: give it 6sec instad of 4 OR give him a totally other skill

his R MAYBE cd buff or a fear buff but he dont need it so much

overall only his E and passive are his problems

i mean he should be THE FASTES champ and not the 3-4 fastes

Tahminatrix 7/20/2018, 12:51:34 AM1 votes

The max hp damage isn't really fair tbh, he should be a diver but tanks shouldn't feel as bad for going near him, maybe just give it a third and fourth stack that only proc when hitting enemy champions (and only work against enemy champions) with q and increase the damage by like 20% on 3rd stack and again on 4th stack additively not multiplicatively.

(So he would have 40% damage increase on his q, or even make it total ad at max stacks)

Maybe increase damage mostly by ratios rather than base so he has to decide if he wants to be more tanky to reach that potential easier or instead go full ad and stack it on the enemy frontline only to E Ult Q or whatever onto the enemy backline in order to nuke them. (provided that he avoided cc.)

Sort kaffe9/3/2018, 5:13:23 AM1 votes

I actually like Riot's recent Q buff more than the one you suggest. Hecarim's identity is to dive in and kill squishies, not to be a tank killer. True, he has a hard time when level and item differences equal out late game, but man are you able to snowball hard before then!

I just hope that Riot don't nerf him into unplayable if he's played a few times in the LCS (rip Wukong).