@Riot I am really not enjoying the new way minions push

CoolHandJack·12/5/2015, 6:35:30 AM·1 votes·433 views

Now I must preface this by saying I am a super low-skill level player so I probably just need to l2p, but I am not enjoying the new way the minions push against you while behind. Now I understand the concept of it as a comeback mechanic, since the minions are going to be pushing to your side of the map it is easier to farm, but the minions usually have enemy champions right behind them and this is where the problem comes in. Turrets go down so fast that you never have time to take advantage of more minions being on your side of the map and if you do get a great team fight and ace the other team then you just have to sit and push out minions instead of doing anything useful. It is a horrible feeling to have in the game actually. "YES! COMEBACK VICTORY IN THAT TEAM FIGHT GUYS! What are we gonna do now? Oh, kill minions? Alright I guess..."

Also a minor complaint and I think only I have this problem, but sometimes I can't tell which team is ahead so I get confused on which way the minions will push.

Just my feedback, I appreciate you guys trying out new things, but I think Minions are one part of the game that is better being static and predictable then dynamic and possibly confusing.

1 Comments

Partholonian12/5/2015, 10:08:45 PM1 votes

{quoted}

Turrets go down so fast that you never have time to take advantage of more minions being on your side of the map and if you do get a great team fight and ace the other team then you just have to sit and push out minions instead of doing anything useful.

I think turrets should probably be buffed again, but that's theoretically independent of the antifreeze mechanic. They could keep that while making turrets take more effort to take down, and it would probably serve the design purpose better that way.

I think it might also be worth trying making non-laser towers attack twice as fast (in both attack rate and missile speed) for maybe 60% of the current damage per shot (with appropriate adjustments to the ramping mechanics); this would only be a slight increase to actually tanking them, but it's just too easy to juggle them and not get hit at all right now, if you have the right abilities. They would also waste less damage overkilling minions, making them take down a wave a few seconds faster in some cases, and possibly interfere less with friendly champions trying to CS under them.

I was going to sarcastically reply to that part about having to kill minions with "then they should make it so that killing minions IS doing something useful by adding a system where for every minion you kill you gain gold"... but maybe that's exactly what they SHOULD do: minions that are benefiting from the bonuses are worth +1 extra gold each, or maybe even more if the bonus is strong enough. That really puts the pressure on the ahead team to do something with their advantage and pressure, because with equal amounts of CS they're getting less gold from simply farming so their lead would tend to shrink over time.

When you combine that with stronger, tougher towers making it more dangerous to siege (and especially dive) them, then you could have a real potential comeback mechanic (if the ahead team isn't controlling the jungle and river effectively).