Thoughts on AD and bruiser changes
How I think items should break down for next season
ADC item damage.
% Armor pen is completely removed. Say good-Bye to
.
Critical strike's (bonus damage) now ignores armor (replaces % armor pen)
Critical damage base is now 10% of AD (as true damage)
All tier 3 crit items have an additional 20 AD and 10% Crit damage bonus
Tier 2 has 10 AD and full crit chance value
Examples:
+100 Attack Damage
+20% Critical Strike Chance
Unique Passive: Critical strikes deal 30% of damage as true damage instead of 10%
+10 Attack Damage
+20% Attack Speed
+20% Critical Strike Chance
+5% Move Speed
+20 Attack Damage
+50% Attack Speed
+40% Critical Strike Chance
+5% Move Speed
Passive - Phantom blade: Increase critical damage by 10%
Passive: Champion can move through units (Don't know why this is unique, it doesn't stack XD)
Passives with the same name do not stack
Bruiser Items. Neanderthal class Everything is made from
LOL.
As before, % pen items are completely removed.
There is more flat armor pen available and is spread through the items.
All bruiser or melee only items will receive 10 armor pen.
Examples
+75 Attack Damage
+100% base health regen
+12% lifesteal
Passive - Ravenous impact: +10 Armor Pen
Passives - Remain unchanged
Cleave
Crescent
+700 Health
+30 Attack Damage
Passive - Frost Bite: +10 armor pen
Passive - Icy
To keep it's flat and % pen feel, will look like this
+200 Health
+60 Attack Damage
+20% Critical Strike Chance
+10% Cooldown reduction
Passive - Hack: +10 armor pen
The Same rule applies to AP bruisers.

- 500 mana +60 Armor +30 Ability Power +10% Cooldown Reduction Passive - bitter cold: +10 armor pen and +10 magic pen ======================================
Thoughts are welcome, would this fix the item problems?