What is Riot's obsession with mages and movement speed?

Cute Vegan Boy·5/8/2018, 5:06:43 AM·2 votes·973 views

Like, they seem to be pretty conflicting ideas... When I play mages, I think of immobility. There are soon to be four runes in the sorcery tree that give movement speed, and they're each in different tiers so you can take every single one. Is this just trying to cover the mage's weakness of immobility?

Even items like spellbinder, lich bane, and old luden's give huge movement speed buffs? Like? The stat just feels so out of place, idk. Coming from DOTA, where mages get tanky rather than quick makes much more sense to me to support the immobility. The sheer amount of movement speed seems like it would be better on assassins or even adc's.

1 Comments

k wìx5/8/2018, 12:06:05 PM1 votes

I do think that some of it is concerned around relative safety, as movement speed helps you kite potential incoming damage. You also have the capacity for all of them to synergize.

I think one of the 'secret' design goals Riot has for Sorcery is to make it more inviting for EVERY champion. With the upcoming AD rework, your going to see lots of assassins / bruisers potentially dipping into sorcery for damage / mobility.

I like that change, but at the other end of the table, I don't think Sorcery is all that great for mages currently. Like, its the only tree that feels like it's underperforming for its 'core' audience. No other tree really has this problem.

I want to see a new mana-driven rune, a new keystone, and just... more original ideas in general.