What is Riot's obsession with mages and movement speed?
Like, they seem to be pretty conflicting ideas... When I play mages, I think of immobility. There are soon to be four runes in the sorcery tree that give movement speed, and they're each in different tiers so you can take every single one. Is this just trying to cover the mage's weakness of immobility?
Even items like spellbinder, lich bane, and old luden's give huge movement speed buffs? Like? The stat just feels so out of place, idk. Coming from DOTA, where mages get tanky rather than quick makes much more sense to me to support the immobility. The sheer amount of movement speed seems like it would be better on assassins or even adc's.