Champions that change the way you have to play the game are bad
There's a lot of balanced and "right" champions in League of Legends. Unfortunately, there are some champions that are just inherently wrong, toxic to play, and against the nature of the game. As the game is now, if you go 3-0 in lane, (let's say top for example) that enemy laner is completely shut down. He probably has no kills and has very little CS and due to your outplaying in lane, is probably irrelevant during the remainder of the game.
Some champions, like the first of the 4 champions I'm about to mention don't follow this rule. No matter how hard you shut him down, you can kill him 10 times in lane, after 200 stacks, he'll be destroying your team. The first champion on the list is
. You can kill him over and over again, but you can't stop him from farming under turret and gaining stacks. When he gets to around 400, he builds full tank, he will begin to wreak havoc on your team. His slow and movement speed from Ghost, health from ult, and mixed damage will destroy your carry. If you have enough Tenacity and CDR on him, an 0-10 Nasus will be able to 1v2 30 minutes into the game. There's nothing you can do to beat a Nasus other than either camp him so hard he literally can't leave his base or end the game fast.
The problem with ending the game fast against Nasus is that he also DESTROYS turrets. If he gets fed, he can splitpush all game and it takes 3-4 people just to kill him. The enemy team does whatever they want during that time and you inevitably lose the game. You have to change your entire game plan and it's no longer Summoners Rift, It's Summoners Race.
The Second Champion on our list is
- He's good for a lot of reasons. I'll start off by saying his advantage starts when his camp spawns, and he doesn't need a leash. This allows your laners to get to lane and get an early level 2 (especially for bot lane). This advantage isn't HUMONGOUS, but it gets worse. Against Shaco, you have to stay almost at your turret. Almost all Shaco's run Ignite Smite which makes his ganks ridiculously potent, especially when you can't see when he's coming to gank you. Yes, you can place a pink ward but after 5 auto's you've lost 100 gold. It's not hard for the enemy laner to kill the ward and you're vulnerable again. You have to be at turret. I have yet to play a game with a shaco (only 6 games this season) where a Shaco has not gotten a kill before I've reached level 6. His early ganks are ridiculous.
You couple all this with the fact you have little to no time to respond when he's invisible and the fact that he's probably the hardest champion to chase (If a Shaco's at 10 hp, there's still a large chance you're not getting that kill) and he has a move that can move over walls and stealths him is just beyond ridiculous to me. He also is a god like split pusher for the reasons mentioned above and is also very good at assassinating ADC's with little to zero counterplay. He does have a weakness though, and that's that if he doesn't get fed, he sucks, and due to the reasons above, that's very rare.
The last champion for today (I'm deciding whether or not I should write about the 4th or not is
. This champion is OP for the reason's stated in the introduction, and 1 reason only. Vayne practically has like an 1.5-2 items built into her W. If she get's 3-4 kills at any point during the game, she's immediately relevant and becomes a huge threat now matter how hard you owned her in lane. With stealth in her R, it's just a recipe for disaster .
These are my thoughts and my thoughts alone. Let me know what you think.
and
. Want to survive? Hope you have zhonya's!