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Everyone likes a good Support. No-one wants to be one.

Ballserium··170 votes·11,210 views

First, credit for this idea goes to Cynicatt. May all of those A+ games be proof that Riot needs to change things.

Ok, so, we've all had that bomb-ass Taric or Karma or Lulu or Thresh take a team or just a single player that was about to be dominated and completely turn things around and pull through with everyone alive, or even a stack of team kills. And we all know that even tho the adc and the mage were pounding away, it was because of the actions of that support that the teamfight actually worked. And yet none of this HUGELY useful play is actually counted by Riot. It's just smooshed into the assists tab, which for all intents and purposes can be achieved by dealing literally 1 damage or healing an ally for 1 hp. And as a result the support can feel momentary satisfaction, but it doesn't last, and when the mastery grading comes out for the game, its lost in a haze of that 25/2/5 Zed getting an S+....again. And getting an A- when you should have easily gotten an S if the game counted these "livesaver" moments. Think of Overwatch when some random gets POTG because of that little "lifesaver" tag coming up when you kill an enemy about to kill an ally at 2 hp. Except its 4 people and u press R on taric.

Anyway. The initial concept is this. Phantom Dancer currently has some sort of code or w/e that will keep a count of how many times you would have died had you not purchased it. And while its sorta off, this is still a super cool stat to have. I can't imagine its much more than simple math and "Would their old hp be negative" or w/e. SO. Why can't this same bit of code be applied every time someone gets shielded or healed right before they were about to die? And why can’t people playing supports get a little buff icon of sorts, similar to how Cait, Jinx, and Vi interact, telling them how many people they’ve saved? And why can’t this little stat be included in the final mastery calculation? The way I see it this solves three problems at once. One: Playing support doesn’t feel…rewarding, most of the time. It’s like tagging along, working at half mast, not getting the full joy of playing and winning. Having even this small thing, and a big “You saved everyone X times” in your buffs bar would be a step towards fixing that. Two: Riot have admitted that support scoring is up and down and they’re trying to fix it so its more standardized. This tied into the above point because again, supports are usually sort of there in the game. And for most people this would be that little push that gets them those sweet S ranks for Mastery 6 and 7 (and maybe more in the future?)

Three: Queue times. Everyone notices it. Everyone doesn’t like it. Everyone knows that support is usually the last spot to fill. If you add incentives to play support more, then queue times for everyone drops. And this can be more than just a lifesaver medal. Let’s say you get, idk, 150 Lives Saved. This would unlock for you a special ward that can’t be bought, to show off your accomplishments. Again, the aim is to reduce queue times and make those playing support happier.

For those of you too lazy to read. Tl;dr – Apply the “Deaths avoided” mechanic from Phantom Dancer to all supports to make the support role more enjoyable and make getting S’s on them a bit better.

Thanks for reading if you read it all again.

177 Comments

RogueWill64 votes

Fun fact... If you use braum and use your unbreakable shield to block any incoming damage to your, and he or she gets a triple you get no assists due to not damaging any enemy or healing your teamamtes.

Velzard of Koz40 votes

BUT you still have cool mustache. And that's all that matters.

ElysMustache5 votes

I approve of this message.

RobinRobout5 votes

It doesn't normally happen too much if you just use "STAND BEHIND ME" and that'll normally net you those assists.

KyroRayne4 votes

fun fact: I killed a minion with Face of the Mountain for Ashe, and she ult'd to top lane to stun their top and allow our top to get the kill. I got an assist off of that. Assists work very weird

Xenos111113 votes

His W gives assists though. Not really an issue.

Eagleheart28 votes

I think the biggest problem with people not wanting to play support is how straight up aggravating of an experience it can be.

Take, for example, the tank support vs mage support dilemma.

When I'm playing a tank support, I often feel like what I'm doing is unrewarding, and when I go in to try and secure a kill or two botlane, my ADC is usually sitting on their bum poking away at the minions, and it's only until after I lose a decent chunk of health that they pick up and start helping the fight. This usually ends with me having to turn and run in order to try and not die while my ADC promptly dies because they're now in range of the enemy laners. This whole situation could've been easily avoided if they had engaged with me rather than delaying until the fight was already lost.

The only tank support I can really play without having to worry about my ADC being incompetent is Braum because with Braum I am literally doing everything myself and I never need input or assistance from my ADC. If I'm playing someone like Blitz, Thresh, Leona, Malphite, Volibear, Tahm Kench, Taric, Nautilus, or J4, I have to have my ADC be on point and able to read and understand what I'm doing without me having to sit there and explain everything. A quick targeting ping should be all I need to convey the message of "I'm going to do everything I can to kill them dead. You need to help me." but more often that not it isn't, and then frustration happens.

When I play a mage support, on the other hand, I have a much more fulfilling gameplay experience. With champions like Xerath, Nidalee, Annie, and Vel'Koz I can constantly poke at the enemy laners and keep their health down to a minimum. With people like Soraka and Sona I can keep pumping my ADC with buffs and hope they live long enough. Plus, if I'm playing someone like Xerath, Annie, or Vel'Koz I could easily pick up the slack of my ADC by buying a few AP items, and since I put forth the time to build up a full page of scaling mana regen runes, past level 6 mana is no object and I can easily spam all day.

But every time I go and pick a more fun and more useful mage support, I'm harassed constantly into picking a tank support. When I do succumb to the whines of my team, I'm greeted with a boring and unrewarding game that usually ends in a loss with me carting around the most deaths on the team because nobody knows how to properly use a tank support, or a tank in general.

I'm going to be bold, and say that this is why a lot of people don't play support, or don't play it a lot, and it's also why queue times are long: Supports want to be useful, but they require the ADC and the rest of the team to be on point, and when they aren't they want to bring along a support that can pick up the slack, but since everyone wants a particular type of support, they can't even play who they want to play, or play who they KNOW will be better.

Oh, and everyone still thinks it's season 2, so I'm the only one warding.

Battlecast Sona10 votes

you should learn utility supports like Janna or Lulu. They have the more aggressive, play-making gamestyle of a tank support (especially Janna, with the flash Monsoon potential) while still protecting and guarding their team. Lulu sounds like a 100% perfect fit for you because her early game plays like a mage and she slowly transitions into a tertiary damage threat with high playmaking potential and the ability to keep her teammates alive.

I definitely agree that tank supports feel really bad right now, and I hope that some of the support changes will be aimed at making their laning not quite as reliant on their ADC to support them - or rewarding them more heavily when they do.

Aitikian4 votes

Really want to see your team rage before the game even starts play a non-standard SUP like AP MF or tank Rengo

Guédé Masaka3 votes

I feel you man I feel you. I've had six games in the past 2 days where I'm forced to engage because my ADC goes ham while I'm just trying to poke as a tank. Or forced to choose a support I can't do well and team suffers an blames me. I didn't enjoy playing support til this season when supports have the instant Que. I've lost all ability to play my main roles of top, mid an jungle after having to sacrifice those skills to learn to support. Before supporting was easy when the wards limit wasn't in the hassle, I could just pick Gragas grab a pair ofitem 3009 and a full item inventory of item 2043 (normal wards) and ward every bush on the map. And just watch the world burn while having a full team of 5 chase me down as my team laugh as I get away. Now even getting a item 2045 is worthless and I don't bother building it just a waste in my item slots. I either go full tank support Darius , Thresh Soraka orTahmKench. or go full ap tank Malphite Taliyah Sona Karma.

hi im minty1 votes

{quoted}

I feel you man I feel you. I've had six games in the past 2 days where I'm forced to engage because my ADC goes ham while I'm just trying to poke as a tank.

That right there. I've been playing a lot of Leona lately and it's hard to poke with her so in order to do so I usually have to e and q in and then aa and then run off. Usually when I'm just trying to poke my adc starts going ham...

KyroRayne4 votes

As a Leona main, THIS. Completely this. All I want them to do is to proc my passive and then back off. When I go in on them and they're below half HP, THEN GO HAM. Most of the time when I go in then, they ignore me.. It's like

https://spykeyone.files.wordpress.com/2015/10/whats-wrong-with-you.jpg

sheldonbunny13 votes

Misleading title drenched in hyperbole because while rarer than other roles, support mains do exist, making your declaration that "no one" wants to false.

Besides your obvious click bait attempts, your idea is one of many others have already suggested. Personally i'm not having problems getting S rank on my supports. I won't mind a bit of tweaking/recalibrating to how it's scored, but overall it's served me fine thus far.

I don't think dragging in people who want shiny rewards is an answer. Supporting takes a specific type of person. I know I wouldn't want some guy in it just for a reward in that role.

Ballserium9 votes

{quoted}

Misleading title drenched in hyperbole because while rarer than other roles, support mains do exist, making your declaration that "no one" wants to false.

Besides your obvious click bait attempts, your idea is one of many others have already suggested. Personally i'm not having problems getting S rank on my supports. I won't mind a bit of tweaking/recalibrating to how it's scored, but overall it's served me fine thus far.

I don't think dragging in people who want shiny rewards is an answer. Supporting takes a specific type of person. I know I wouldn't want some guy in it just for a reward in that role.

I got you to come, didn't I ?:^)

Plus this is Gameplay. I have to use clickbait because otherwise nothing happens and my stories get lost in the ether.

sheldonbunny2 votes

{quoted}

I got you to come, didn't I ?:^)

Plus this is Gameplay. I have to use clickbait because otherwise nothing happens and my stories get lost in the ether.

It's you mentioning support. That usually is all that's needed to warrant a moment of my attention. :P I just like straight forward people, not silly tactics.

Some of the ideas have merits. Anything calculating what supports already do in their role, sweeping wards, shielding, healing, cc-ing, etc, would be welcomed. For me at least it would be more for me to pinpoint my areas of weakness and where to improve upon. Getting a shiny chest or higher mastery is just a tasty bonus.

I still think that adding in a reward will drag in less desirable types who will not take the role seriously. We've all been in the game where you can just tell who is not a support main. They're rude, unkind, and potentially even arrogant to both teams. While not always the case, it will drag in more of those types. I'm all for fresh blood in the least popular role, but not at the cost of it's integrity and the hard work the mains have put in to the point that support role is typically filled with the least toxic people.

Battlecast Sona4 votes

I think it's more important for the state of the game that support be given more to do. It's not about dragging in more people to play, it's about getting those people who aren't support mains but do enjoy the role to play. It's about getting that guy that's not the best Leona in the world but had some good games to pursue that ability with that champion, rather than deciding not to play it because it can be a singularly unrewarding experience.

I'm also really tired of seeing support mains say "well I have no problems getting S rank" (from your post above) - I am a support main and yes, I do get S ranks fairly regularly. And I also have games where I go 1/2/30 and get an A- because I died 1 more times than I killed someone. I shouldn't have to avoid death like crazy or steal kills to get an S rank - it should be based on how I play my game, and KDA is a really poor indicator of that, especially since assists basically count for nothing at the moment (I've had games with 0/0/20 or 0/0/25 scores and gotten B+ and lower for them cause I didn't get any kills... on Soraka.)

If nothing else, the system needs to take into account what champion you're playing. I know that it's not a hard this many kills/assists/deaths equals an S rank, but seeing a Zed or Fiora with 5-6-7 deaths getting an S while I have 1-2 with 30 assists and get a B or A is pretty frustrating.

Utility Backline2 votes

{quoted}

Misleading title drenched in hyperbole because while rarer than other roles, support mains do exist, making your declaration that "no one" wants to false.

Besides your obvious click bait attempts, your idea is one of many others have already suggested. Personally i'm not having problems getting S rank on my supports. I won't mind a bit of tweaking/recalibrating to how it's scored, but overall it's served me fine thus far.

I don't think dragging in people who want shiny rewards is an answer. Supporting takes a specific type of person. I know I wouldn't want some guy in it just for a reward in that role.

I gotta agree with Sheldon.

Take away all the rewards, kda, accolades. Why did you main a role to begin with? Because the role fit the way you wanted to play a MOBA. Even if the rewards exist and unique labels are given to each role based on their skill. It won't change the overall job each role does. If you do not want to sacrifice gold, xp, strong hard hitting items and kits, then you don't want to support (vice versa). I play MOBAs with one objective in mind. Save ally. This game and all MOBAs are about ego stroking that ePeen to the max. Like sex, everyone have different ways to get their rocks off. If you need penta's then assassins/aoe mages/marksman are for you, but they are not for me. That clutch save gives me the same feeling as the guy who wants a penta. The rewards are meaningless. In fact I feel the very personality of a support is one who does not seek an announcer telling him about his sick "penta save" the very nature of supports are these humbler players who love saving someone who overjoyously tells them how amazing they are. The amount of times my last shield or raka ult saved a player who then proclaims in all chat "BEST SUPPORT EVER HOLY FUCK" is equal to the penta kill announcement. You get the same smile over your face. But less people prefer this role because thats just not the way they want to play.

Cynicatt12 votes

I just want that sweet buff on my healers and shielders, plz rito.

Bladerunner777711 votes

Support not rewarding

Aggravating experience

You know what's rewarding? Winning.

I don't need petty numbers to tell me I'm doing well. I don't care that I got an A+ and not an S despite doing a good job as a support, because at the end of the day, I won that game because I did my part better than the enemy.

I know when I do good and I know when I do awful. Besides, the mastery system is based off of games played and less off of skill

Hinagiku337 votes

You're right, winning is very rewarding.

Unfortunately, people that do not play support currently aren't going to start playing support any time soon because they will not win by picking support.

Ever since the Support/Carry bot lane meta started, people have disliked playing support. Not because of Mastery (which didn't exist), but because they couldn't win. Support is the role that gets the least gold, the least experience, has to handle two people in lane while babysitting a possibly incompetent carry, and for most of the game's history did not really get to buy items and scale enough to matter late game.

A good support is a total game changer and can win games. But people can't become good supports if they do not practice. And for years the best strategy in Solo Q was to just hard carry yourself at low levels since your teammates were so unreliable. Picking support meant having no control and generally watching your team lose as your carries sucked, so no one practiced support since it was a losing position. Now with Dynamic Q and going up against premades it could be even worse to pick a role that can't hard carry...

OH MAN NOT GOOD9 votes

[deleted]

DarkRitual2 votes

Same, Lux too.

Full AP Venusaur20 votes

When your team is full HP but you are Raka and you want that cross-map assist so you ult anyway

Battlecast Sona4 votes

always upvote! I've been unhappy with how Riot tracks support contribution for YEARS - and adding more metrics now is the perfect time with the mastery system getting some updates anyway. I just hope Riot makes it more meaningful to get an S on support, instead of the current state of "better not die ever and steal at least a couple of kills".

The Letter H3 votes

For those of you that haven't been reading the PBE patch notes, a support update is coming next patch. Riot is making items like item 3301 and item 3114 actually useful, while giving buffs to item 3222 item 3504 and item 3069 .

Also, Riot is finally making it easier to get a S on supports. They haven't told us how, but they are telling us they're working on it.

DarkRitual2 votes

I think assists will have a heavier weighting for supports. It's most likely something of that nature, adjusting weighting of factors for the role.

Wet Flying Vixen3 votes

Personally, I agree with your idea but I disagree when you say it's not funny or anything ... I mained support before ... but I stopped, you know why ? Because I love supporting GOOD Adc, but everyone is a BAD Adc so I don't play support anymore because I can't carry 1 v 5, but when I play Renekton, I can etc ... How can you 1 v 5 with Soraka built support ? or a Janna built support/AP with sightstone etc ... ? You can't, simply can't, in my elo, I love supporting good adc, so when a friend that I have IS a good one, then I love supporting him, but I never support in solo queue, like I was doing before.

zaphkieI3 votes

This is why I dont adc.

I main support and I cant deal with fake supports.

Old Man Prae3 votes

As a Main Sona support I find the support class aggravating sometimes. ITs not that support with sona is bad its actually really rewarding but I find there is a couple different things that kinda piss me off.

  1. Bot player over extends himself. Sorry I cant save your ass if your being ganked by 3-4 people just because you got greedy and decided to go way outta range for that kill. I'm going to split so that my death wont feed the opposing team especially when I see them flanking you and there's nothing I can absolutely do.
  2. Don't complain about my items that I pick to make money, gold, etc. I didn't get to level 7 by chance.... especially when you have never played that character.
  3. When I am weakening minions so that you can get faster final kills don't call me bad names or swear at me. Plus don't swear at me and and asshat just because I am trying to help you with minions and poke the other team. I don't belong to you, I am here to be the flying heal bus for all my team equally especially our meatshield(s). And please don't yell at me because my heal flys to the lowest player and not you. I really don't have control of where it goes when I surrounded by 4 other players I'm trying to keep alive.

Remember your support is not just for bot but for everyone. More people would play it if people were nicer to them...... [slayer-jinx-wink]

Billybaroo23142 votes

Nail on head. Community attitude is what is killing support play the most, not the game itself. I had an ADC literally feed and not cs and complain all game "useless support" because I would not build Iceborn Gauntlet on my Braum. Is the item good, maybe, but does not fit the utility I like and often bring to a team. I know that's one person, but you are right, overextending, not using their own wards to help, complaining with 1 ks, or 1 Cs take or damage as you poke. That attitude needs to change. Have done much better since I play with some steady duo partners that understand if I KS 1 or 2 it's not intentional and I have saved them enough they don't even care because "a kill is a kill" and it's about objectives, not kills. No game is won by racking up kills only (it helps, but doesn't win game). The only way to win a game is blowing up enemy NEXUS why I have won games where we were down 20 kills, 1 wipe late game blow up Nexus.

Cenobite Azaziel3 votes

Problems being a supports:

  1. You can't carry. Your ADC can't play? IF you are the top laner and mid you can try carry. If you are the jungler you can try help top and mid to carry. You are the support? You are f**. it is something you can't fix.

  2. Is supposed to have the most utility in the team yet has the lowest level in the game. By the time you hit level 5, top and mid have their ult being more USEFUL than you. At the end of the game you are 2 level behind top and mid because you will use your HP bar as sacrifice for your ADC. Can be fixed stapling Xp bonus to a support item with a support summoners spells (like jungle smite).

Lady Birdthulu3 votes

I main support and the start of this season I got S ranking on every promo game I did- still got B4. Salty beginnings to a salty season. And being in that elo you can't support- you either carry or you fed. It's insanely frustrating. Your the one to blame if things don't go right even tho it was your adc or jungler who got caught out. Or if you steal a kill because if you hadn't done that auto attack they would have killed your carry. Or when you engage and friggin errbody is farming so ult wasted, or your dead. Or get yelled at for not warding but nobody will follow you out to jungle in case they're waiting in that one bush cuz you get caught you get yelled at for getting caught. Or yelled at for no map awareness even tho you were the one there to help a jungler when he got invaded and the adc is still farming. There's no reward to it because even if you spoon feed your team kills they won't remember it. It's a very salty experience.

But I love Nami so I keep on playing her.

Blanchimont3 votes

Good supports are hard to notice. They do little things like ward or initiate fights for you and help you get kills or they prevent you from dying.

The bad news for them is that if anything goes wrong, it's your fucking fault as the support for not doing anything about it.

Eximilitary2 votes

the worst is when the picky adcs flame at their supports for a death they 'could have stopped', when they clam at you for not purchasing wards half the time and the support is a stunning 3/4/20 without ever backbiting at them for being selfish. supports have it pretty bad most of the time. as a secondary support, i'm drifting more and more away from the role because of it.

sheldonbunny2 votes

{quoted}

The issue that only support mains want to support is a problem. Become a bunch of elitist hipsters that think the support role is too sophisticated for the common folks is not an option for Riot if they want to solve the issue with queue times. To resolve this, Riot requires to make the support role more appealing to everyone, and giving away pretty number saying "great, you did something" is likely the only option they have if you consider they'd rather die than make a sustain support stronger.

I understand the sentiment. I in no way endorse elitism in any role, especially support. I think most who main the role would love a steady flow of new players, but not ones only looking for glorified epeen. When I say it takes a certain type of person, that's not me attempting a hipster attitude. As others have stated, it's the people who get that thrill/drive to save and protect their team. I enjoy the ranking system, the chests, the mastery badges, but take all of that away and i'll still be maining support. Why? Because it's just in me to want to protect people. It seems that way for at least a good portion of the support main community.

Mr Fidori2 votes

I saw a different, yet similar thread about how "damage mitigated" would be a cool stat to see. Count shields, increased resistances, and it could even count things like Braum shield that, without using Stand Behind Me, doesn't net an assist.

PapaGreg212 votes

I never get an S on support, even in blowouts where I am 1/2/20. The system does not work well for grading and usually people end up joking about it dumb it is in post game screen.

Valexfor2 votes

I'm a support main and I can tell you the reason why I hate the role: because I feel useless. You don't know how many times I could've killed the enemy was I a top/jungler (I play primarily tank supports), but since I'm a support I can't because I have to work around incredibly low gold income and exp so I will always be underlevelled and will never have items that are on par with others. Also I get no rewards for doing 90% of the job in every fight, for blocking the whole enemy team while my team takes baron/dragon and for literally everything I do. What I dislike about it the most though is sightstone: it's the worst designed item of the game, and I'm not talking about it being useless, on the contrary, but the fact that it's so unrewarding and so inefficient as a buy (most times if you buy a sightstone before upgrading the support item you will not receive ANYTHING other than 3 wards since the hp is so low, while the enemy adc will probably be back with more damage you won't be able to tank) that only the support role is forced to build it since it's cheap and no one wants it. Quite a while ago I suggested an idea for a top/jungle (if you don't want to get green upgrade) sightstone item, which would be awesome for supports too since sometimes you just want to get that early damage and then go tanky, but since there are no valid options to do so (since they cost way too much and by the time you managed to finishthem you would be way too much behind to make actual use of them) you just have to go full tank and hope you will be able to buy a sunfire/iceborn (which is extremely rare ince they cost a lot for a support).

So tl;dr the support role is too abused not only by teammates but by the game itself, they're constantly behind, have to work around a gold income so low that theyr items will always be subpar and are forced to buy an item that gives them no actual stats even when fully upgraded so they will always be an item short.

RobinRobout1 votes

The one thing that keeps me sane as a support is the moments where I can 1 v 1 the enemy ADC. That's not what I'm SUPPOSED to be doing, but it's FUN.

Valexfor1 votes

The feel of those rare brand/morgana support games I have when the enemy adc is 0/8 and I'm 2/0/6 but he still wants to 1 vs 1 me, priceless xD. Or when they try to kill you as an alistar with 4 items and ult on while they have only 2 items and doran's, every time they do that I feel so sorry for them >>

Omnem Occido2 votes

Much agreement. I honestly feel that there needs to be a support rework... again. Right now, support feels... dull. Not nearly as bad as it was before Season 4, but nonetheless, dull. I hate the current gold scaling for supports. When you're playing, you have to resign yourself to the fact that most, if not all, of your final tier items are going to be 2400-2600 gold buys with very little in the way of stats. I think that League needs an overhaul in terms of gold generation for supports, and a subsequent re-imagining of build paths.

warpenguin5551 votes

I like the idea, but instead of having it in the buff bar thing, what if it was displayed in you KDA, making it KDAS? (Kills/Deaths/Assists/Saves). Maybe dont even limit it to supports, like a clutch Jinx rocket that kills the Irelia trying to murder your low health Janna could give Jinx 1 Kill 1 Save. IDK maybe im thinking too far into this but this could be a really cool feature.

Fjork34 votes

There's no way that can be reliably predicted, though. Phantom Dancer works (at least mostly) because it's just going off what actually happened, not what might have happened. You can't know if that Irelia was about to give up the chase and turn around, but you can know "the amount of damage I took would have killed me without this item's reduction".

OneMustFall1 votes

Not true. A lot of people love playing support. It's not for everyone though, just like ADC is not for everyone. People have different mentalities when they play League. Some are just too concerned about killing people that they don't make good supports. Supports have to be able to lead IMO. They have to know what's going on around the map at all times and where to ward and what objectives to take. Not everyone has the ability to focus on the game like that.

Sumkriminal3 votes

{quoted}

Not true. A lot of people love playing support. It's not for everyone though, just like ADC is not for everyone. People have different mentalities when they play League. Some are just too concerned about killing people that they don't make good supports. Supports have to be able to lead IMO. They have to know what's going on around the map at all times and where to ward and what objectives to take. Not everyone has the ability to focus on the game like that.

This. I main thresh and Braum and absolutely love the role. The support class isnt for everyone, theres a lot more that goes into it. I just hate playing with randoms that dont appreciate you or get upset when you get a kill, even if you saved them in the process. #JustGrabTheLanternThresh

leagueofAtrain1 votes

I think it would be cool if supports were able to support something other than the ADC, like a roaming support.

Velasan2 votes

{quoted}

I think it would be cool if supports were able to support something other than the ADC, like a roaming support.

They do already. You only stick to your ADC during the early laning phase so they don't get 2v1 being solo.

Bard is essentially the definition of a roaming support and what his kit is designed to do.

Adauchi1 votes

As I started to play league, no knowledge at all on the game mechanics. I have played in every lane, tried nearly 40% of the champions and roles. Honestly I was told since Im so aggressive, that I would make an awful support but here I am. Having nearly perfect Support games; however, I do not like to always be the support as you're just the shadow of the adc or anyone really who gets the kill.

Champion Skin2 votes

Support Zyra can carry bot lane almost by herself if she is good enough thanks to her high damage and decent CC (and if you get fed you can kind of build like mid lane just with sightstone and eye of the watcher/frost queens claim)

However the down side is that Zyra have low mobility and durability so she is rather vulnerable if she is ever out of position

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