@Riot: Modular Rune Pages - A way to make runes more fair

Crimson Mutt 3·10/1/2014, 2:42:26 AM·17 votes·2,177 views

DISCLAIMER: I have, like, 17 rune pages now. This isn't about me and my own benefit. I'm cross-posting this here since it has more relevancy on this board.

Now, we all know two things: a) The rune page system is not fun and isn't really fair. It puts a limitation on your account for no purpose b) Riot won't back down from it because it's making them profit.

So, I suggest a compromise. Now, firstly, to establish a baseline, we all know that there is a LOT of repetition when it comes to rune pages. For example, every single jungle rune page out there has armor yellows, without exception. Every single AP Mid runepage has AP quints. MR/lvl blues are standard everywhere. Et cetera.

What I suggest is relatively simple: break down the rune pages. I say, abolish all of the rune pages people have currently, and quadruple them (or otherwise multiply them by at least 2-3, ideally 4). Now, make all of those, now empty, rune pages and turn them into rune cards. Rune cards are like tokens. We'll get to this later. In the rune tab, you have 4 sub-tabs, one per rune type: Marks, Seals, Glyphs, Quintessences. They contain "mini rune pages" ("module" from now on), essentially rune pages that contain only one type of runes. Now for the meat of it: you need to spend one rune card to make an additional module, and one is refunded upon deleting a module. Each module contains 9(4) runes and is equivalent to a quarter of the existing rune pages.

In champion select, you'd be able to pick one of each type of modules.

As for selling, just sell rune cards directly

TLDR: Turn each runepage into 2-4 rune cards. Break down runepages into modules Each module costs one rune card to make and refunds one on deletion (so you can have 1 red module and 3 yellow ones, no probs) Make it so you can select each type of module separately in champ select.

Pictures - i suck at Photoshop, don't judge:

In-store: http://i.imgur.com/OX58odH.jpg

The rune tab itself: http://i.imgur.com/uumeAVp.jpg

Original thread: http://forums.na.leagueoflegends.com/board/showthread.php?t=4633635 New GD thread: http://boards.na.leagueoflegends.com/en/c/GD/qbKgf5EA-riot-modular-rune-pages-a-way-to-make-runes-more-fair

Some perspective: 2 rune pages = 8 modules (in rune space). 2 rune pages = 2 combinations. 8 rune modules = 5 (1/1/1/5 distribution) to 16 (2/2/2/2 distribution) combinations.

You make mark modules, seal modules, etc independently, and pick each one independently in champion select.

Say, I have: AD and MagPen mark modules Armor and HP/lvl seal modules MR and MR/lvl glyph modules AD and AP quint modules

In champion select, i pick each one independently, so i have 16 different combinations to choose from in this instance. That sort of thing.

Modules are exclusive to one rune type because they are specifically mark, seal, etc modules. Abolishing a module, though, refunds one rune card which can be spent to make a module of any type. When you buy from the store, you buy rune cards, which are essentially tokens to make modules of whatever type you want.

17 Comments

Travistyse10/1/2014, 8:23:30 AM3 votes

Well, since no one else has replied to this I'll say that, while messy, breaking down rune pages into 4 parts has its merits.

The strongest point is that in champion select your Runes might look like this: Marks: Magic Pen (whatever you named that specific module) Seals: Flat Armor (^) Glyphs: (^) Quints: (^)

So that's nice. Need armor for Talon (xD XD XD) but otherwise love your AP runepage? Instead of making a second AP rune page with armor instead of mana regen simply swap out the module. Pretty great QOL buff.

What's weak about your post (not your idea) is the module cards. Is it cool to buy an extra glyph module instead of a full set if all you need is that glyph module? Yeah, I think it is. The problem is how you communicated it. Using terms like "selling" the rune cards and even coming up with an extra name instead of calling it a module really confuses people. And confused people when confronted with change aren't the type of crowd you're looking for. I'd clean that up :P

Kamai10/1/2014, 8:44:02 AM3 votes

The problem I see here is that it goes too far away from Riot making money off of the rune system. While as it is, you can cram up a dozen rune pages and still want some others, I think you can do just about everything you want with 20 modules (just an off guess). This system does nothing to make it easier for lower level players to interact with the rune system, it doesn't get you much about the problem when meta runes are the expensive ones, and I argue that having to disassemble modules to experiment with runes doesn't feel any better than disassembling rune pages to experiment with runes.

The only problem that this actually solves is being able to fix runes for matchups in mid-level games. While a good goal, I don't think it's enough to overhaul the rune system like this.

Sintobus10/1/2014, 8:30:14 AM2 votes

A little shameless self promoting first -> http://boards.na.leagueoflegends.com/en/c/miscellaneous/BsEGQrjA-so-rune-pages-why-not-rune-chapters-i-want-more-pages-and-an-easier-way-to-navigate-them

Now then onto my point of view regarding your suggestion.

My first issue is that mixing runes in slots would be completely out the door at this point. My second issue is that essentially a rune page then holds the value of a set of runes... My third issue is that it really makes runes bland masteries has more variety than that. My forth issue is that this would be REALLY messy for some one like me who owns all the runes if I owned every module of every type

In my opinion regarding the simplicity of it I like the concept in that respect and believe it to be very unique but I feel it just takes too much away from what runes are to me small yet precise minor adjustments to champions we play. These minor adjustments very be very subtle or very dramatic however with the setup your suggest it feels like the idea of runes would become very bland and perhaps even overly simplistic.

I also feel the fact that runes tho expensive are a VERY important part of the games longevity. I have essentially almost stopped playing for long periods of time over and over the past two years because I own all the content. I don't have any reason to play really since I finished buying champions and runes and rune pages. It may not seem really fun but it is a sort of drive to continue playing. Champions do not come out quick enough anymore to justify removing the primary IP only asset in the game which set apart pay to win and time spent playing people. At least that was their initial purpose if I recall being talked about when league was new.

TL;DR If you could edit your rune pages pre-game right now it would be a mess if you owned them all and simplifying rune pages with modules for all 4 different kinda rune slots would remove the customization of rune pages.

Knight Devout10/1/2014, 10:49:15 AM1 votes

#This idea is awesome!!! I wouldn't mind Rune Modules even if they were 6300 IP /975 RP each, and here's why. The main problem with Runes and Runepages is that this game has 120 champions and only 20 rune pages. Having a dedicated rune page for every match-up and champion role is impossible, so you just stick to what will work in most cases.

It's not about IP grinding or RP spending, it's about flexibility. Runes are different than masteries, you don't need to buy 3 AD runes for an ArPen runes. But what makes runes mostly bland is that you can't customize them too much without ending with a runepage that is champion specific. Manaregen/MS/AS runes ? Yeah, I can only use that On sejuani jungler.

Good idea OP, upvoted and let's hope in a red reply.

12tales10/1/2014, 8:44:32 PM1 votes

Now, firstly, to establish a baseline, we all know that there is a LOT of repetition when it comes to rune pages. For example, every single jungle rune page out there has armor yellows, without exception. Every single AP Mid runepage has AP quints. MR/lvl blues are standard everywhere. Et cetera.

...Except for the jungle rune pages with flat HP yellows, scaling HP yellows and scaling Armor yellows, that is.

There's a lot more variability in runes than you imply.