Lets Talk Enchanters/suppo, why are they only allowed to support/buff the crit carry in a 5 man team
This is really stupid TBH
Why does this blatantly favor crit, + 50% damage my god that is so broken, the 1k+ crits aren't strong enough and armor got in the way so here have this
Ok enough about that, my real question here is why can't support items like these help out other classes too
Like take the
item for example
What if for melee it could grant them their own zekes if they attack someone in the radius
Their zekes damage/slow aura would shrink quickly unless they attack an enemy in which case the shrinking resets and so on until the 10 seconds are done
Mages could blow it up for a knockback + damage effect Or Consume the zekes frost aura on next spell cast to apply it to an enemy champion so they are now slowing and burning their nearby allies
Lets have a look at
we all hate this item (and some love it i guess)
But not the point here.
As a melee champion i do not want the attackspeed, i mean i kinda do, but i would much rather have movement speed instead, possibly slow resistance too when using the lifedrain part
What if it gave mana drain for mages, or landing spells would reduce the cooldown of your spells as mage id rather have that then attack speed
These are just some idea's i came up with but the point is that support items in general could give different buffs to different champions that way they can support a variety of champions and strategies
This one seems fine, but i think the toxic interaction with
needs to go
If would scale with resistances instead of health then this would be solved i guess
The other option is to make the shield scale with the targets health.
This has the cool skill expression of timing it with the stoneplate at the very last moment to get a fat shield yourself
Ok now that ive got that of my chest, i think a few suggestions for some other changes
, i like the promoted minion just as much as the next guy then again he only likes him because they are both named bob
But why can't it be similar to
, giving the user and aura which buffs nearby minions as a way to empower different strategies like sieging and splitpushing in a less brain afk way because you would actually have to be present at the location
The buff to minions could be as easy as giving them a small amount of bonus mr/armor and letting them benefit from your health regen value This would make it less toxic on the likes of malzahar and heimer as they have no health regen to speak off And the only ones who do are tanks and supports, they also have the stat in their items
This way they can support allies with pets or allied Mages/ Ad caster or adc with range who want to siege
Or what about
it's a bit of a supportive item in a way with the aura
But i don't like the item as it is now, i find it too similar to iceborn
+
+
+ 300 gold
and then it would give + 20% heal & shield power but have 250 mana and 50% regen instead of 400 mana
As a tank support i would like an item like this something which can help buff the shields/heals i use or give to allies like synergy with
for example and it would work well with redemption and locket too
Conclusion/tldr I kinda miss supportive items which help other strategies and different types of champions Right now it's just buff the ADC and thats it Why can't there be different buffs for melee champions or mages or tanks I want more diverse supporting