So no one uses clarity...

Spamus·1/5/2015, 4:54:12 AM·2 votes·2,897 views

So I think there's probably a pretty simple solution to the fact that clarity just never gets used at all. Instead of granting mana on cast, it would lower all the champion's other cooldowns by a few seconds (say, 3?). When Clarity is off of cool down, it should provide mana regen. Having clarity would allow a player to play more aggressively without forcing them to buy an item like Athene's Unholy Grail, and likewise forcing an opponent to burn clarity when they're low on mana would be a worthwhile goal because it would force them on the back foot and give you breathing room in lane.

Instead of a "stay in lane a little longer" spell that is only useful if I'm playing a mana heavy champion (which I would soon buy a mana regen item if that were the case and negate the need for clarity), I would have a steady stream of mana coming in. And when I need it, it could help me get an extra ability or two out for extra burst OR get an escape ability back up a little sooner.

There's two things that I want in my summoner spells. Either the ability to play aggressively (ignite/flash) or to use it for escape (heal/flash), and those are the only three summoner spells that I, as a mid main, really consider (sometimes teleport, but that's pretty rare and only if I know I'm going to lose lane). Clarity in this case could be used to play either more aggressively or more conservatively depending on how the player uses it.

If a player picks a mana heavy champion that they will likely need to build Grail on, and they get countered by an AD mid lane champion, then they're kind of screwed for mana items because Grail just wouldn't be a worthwhile pick up. Similarly, if I'm against another AP champion that doesn't have mana problems, they're likely to start with a much more powerful first item on their first back, making me much weaker when we return. It doesn't have to be a lot of mana regen, and it would only be up maybe half of the time.

Anyone else think this would work? The numbers could be fudged so that it's not overpowered, but I could certainly see myself using a spell like that on a number of champions. I personally don't like how inflexible summoner spells are with what is useful and not useful and I think that's something that could be expanded upon.

13 Comments

Der Lindwurm1/5/2015, 5:09:59 AM2 votes

It's good in ARAM.

The Stoic Hero1/5/2015, 5:20:40 AM2 votes

I use Clarity as support all the time. The problem is that people do not see the viability of sustain in lane. I can not count the times I have popped Clarity for me and my ADC, and turned around an early fight to get a double kill for him. The problem is not clarity, its that no one knows how to use it.

Not to mention I started playing Aniva support, and Clarity is op on her.

DoraTheBrown1/5/2015, 10:09:04 PM2 votes

clarity is op. have u seen a kat with clarity most op thing u ever seen.

SEKAI1/5/2015, 5:18:00 AM1 votes

Remove the necessity of Flash, then we may see some Clarity come into play.

Sara Leah1/5/2015, 10:27:00 AM1 votes

I don't see a problem with clarity as is currently is...

flash + ignite for all champs is overrated and over used imo. I never use them and never will... ... flash = pretty useless since the gap closers built into many champs negates it. ... ignite = I have and always will just consider cheap.

I always fill and play ONLY normal so I get a lot of support roles although I have seen that trend changing lately with many calling that role.

no matter the role I always take teleport because it helps get places fast so I can ... ... get back to lane faster ... cover another lane/save a tower ... get to skirmishes/teamfights if needed ... get to a minion wave the enemy didn't notice and push a tower down while they are pushing which usually forces 1 ( usually 2 or more) to stop pushing to come stop me. ... teleport to a ward set close to that open inhibiter to "backdoor" it right quick which also forces enemies to contain me.

clarity is my most used second choice... ... as support keeps me and adc in lane longer/able to have skills available longer ... as adc helps keep my support able to use skills which in turn helps me stay alive and in lane longer. ... smart enemies watch your mana bar and will attempt to all in when they see it low/empty only to get fooled and die ... in skirmishes/reamfights boosts teammates that have run low so they can get that kill or to they would miss due to being oom.

smite um... I must be the jungler

exhaust/ghost... if I am adc and actually know my support (know as in talk to them face to face or have played many games with them)

I get many that say my choice of teleport/clarity is troll, n00b, useless and many other rude things.. I stand by my choices and have found that they work well for me and my team in general.