QoL change for Yasuo

willuwontu·12/7/2015, 1:09:37 AM·1 votes·275 views

Make it so that when he uses his windwall it consumes all the flow he has and the duration of the windwall is increased based on how much flow is consumed. This makes it so that he gives up his shield for a ranged "shield".

I imagine it'd go from this:

Wind Wall RANGE: 400 COOLDOWN: 26 / 24 / 22 / 20 / 18 WALL WIDTH: 300 / 350 / 400 / 450 / 500

ACTIVE: Yasuo creates a gust of wind that travels forward to form a wall in front of him. The wall slowly drifts forward over 3.75 seconds, blocking all enemy projectiles with the exception of turret attacks.

To this:

Wind Wall RANGE: 400 COOLDOWN: 26 / 24 / 22 / 20 / 18 WALL WIDTH: 300 / 350 / 400 / 450 / 500

ACTIVE: Yasuo consumes all of his flow to create a gust of wind that travels forward to form a wall in front of him. The wall slowly drifts forward over 1 to 5 secs (based on flow consumed) seconds, blocking all enemy projectiles with the exception of turret attacks.

The duration could be buffed for a full flow bar rewarding him for proper timing and reduced for low or no flow, rewarding the enemy for poking him and keeping his shield down.

3 Comments

PhantomGG12/7/2015, 1:22:39 AM3 votes

It is a 21 second cooldown at the start of the first level, somewhere around that time, the average projectile ability is a 13 second cooldown. Which means if you use a projectile, he blocks it with wall, that gives you a 8 second window to work with to abuse him when he doesn't have wall.

Abuse those Cooldown gaps, that is how you win lane.

Spicy Rice12/7/2015, 10:34:46 AM1 votes

That isn't QOL, that's a nerf, learn the difference before you talk about balance

Vesarixx12/8/2015, 2:28:24 AM1 votes

QoL stands for Quality of Life - this would be like when ziggs Q was changed to cast at max range instead of walking towards your cursor when it was too far away the change you suggested was a nerf, not a QoL change