QoL change for Yasuo
Make it so that when he uses his windwall it consumes all the flow he has and the duration of the windwall is increased based on how much flow is consumed. This makes it so that he gives up his shield for a ranged "shield".
I imagine it'd go from this:
Wind Wall RANGE: 400 COOLDOWN: 26 / 24 / 22 / 20 / 18 WALL WIDTH: 300 / 350 / 400 / 450 / 500
ACTIVE: Yasuo creates a gust of wind that travels forward to form a wall in front of him. The wall slowly drifts forward over 3.75 seconds, blocking all enemy projectiles with the exception of turret attacks.
To this:
Wind Wall RANGE: 400 COOLDOWN: 26 / 24 / 22 / 20 / 18 WALL WIDTH: 300 / 350 / 400 / 450 / 500
ACTIVE: Yasuo consumes all of his flow to create a gust of wind that travels forward to form a wall in front of him. The wall slowly drifts forward over 1 to 5 secs (based on flow consumed) seconds, blocking all enemy projectiles with the exception of turret attacks.
The duration could be buffed for a full flow bar rewarding him for proper timing and reduced for low or no flow, rewarding the enemy for poking him and keeping his shield down.