Riot says that the game is so impossible to balance and we expect too much from them
It really is not that difficult. The game isn't even structured. One patch the early game lasts 15 minutes and the next patch early game lasts 5 minutes. That will fuck with every single champion's balance. The fundamental structure of the game needs to stay the same. In the scientific method it's called a Constant. You have a constant so that you can test variables and how variables interact with the Constant (the game).
A map should be drawn out of constants by riot so they actually have a balance goal instead of a balancing around the current meta
- We want games to last 30 minutes
- we want first tower to go down around 12 minutes
- we want around 2 dragons taken on average per game in an average game
- we want people to take baron atleast once per game to siege a base
- we want mid laners to have around 10k gold by 22 minutes on average, and a support should have around 7k gold by 22 minutes.
- we want gold differential range between teams to be within 2-3k gap on average at 20 minutes with outliers being considered
- we want Assassin > Mage > Fighter > Supports > Tank > ADC; Assassin >
that would be an EXAMPLE of a start. You can't balance champions around a game that has no structure or constant
Understand the fundamentals of what you're actually doing, Riot
#Balance refers as a weighted scale with multiple sides, you can add OR REMOVE from any side to create balance
#ALL data testing follows the scientific method
#use your fucking brain please