Riot says that the game is so impossible to balance and we expect too much from them

PickIe Rickkk·3/26/2018, 6:54:25 AM·11 votes·1,311 views

It really is not that difficult. The game isn't even structured. One patch the early game lasts 15 minutes and the next patch early game lasts 5 minutes. That will fuck with every single champion's balance. The fundamental structure of the game needs to stay the same. In the scientific method it's called a Constant. You have a constant so that you can test variables and how variables interact with the Constant (the game).

A map should be drawn out of constants by riot so they actually have a balance goal instead of a balancing around the current meta

  • We want games to last 30 minutes
  • we want first tower to go down around 12 minutes
  • we want around 2 dragons taken on average per game in an average game
  • we want people to take baron atleast once per game to siege a base
  • we want mid laners to have around 10k gold by 22 minutes on average, and a support should have around 7k gold by 22 minutes.
  • we want gold differential range between teams to be within 2-3k gap on average at 20 minutes with outliers being considered
  • we want Assassin > Mage > Fighter > Supports > Tank > ADC; Assassin >

that would be an EXAMPLE of a start. You can't balance champions around a game that has no structure or constant

Understand the fundamentals of what you're actually doing, Riot

#Balance refers as a weighted scale with multiple sides, you can add OR REMOVE from any side to create balance

#ALL data testing follows the scientific method

#use your fucking brain please

25 Comments

Cynikul3/26/2018, 8:08:38 AM3 votes

You're embarrassing yourself attempting to be pseudo-intellectual by typing large words and "scientific method". Let's deconstruct that by just pointing out you capitalized Constant in one case, but lower case in another. Good, now that - that's out of the way...

You don't genuinely believe they already have some of these in place? Riot has stated in some older VODS that they want games to last "about 25-35 minutes" on average, depending on how the game is played. They've also stated that they expect about 1 baron taken per match, which usually in solo que ends it or puts it at a point that closes it. The dragon thing? That's a variable that can't easily be controlled because it could be 2 to 4 based off there desired game lengths. They also have balanced gold in a way that you reach 2.5 - 3 items by 20 minutes. Some of these directly correlate with eachother, so some of your points are absolutely nonsensical or already in place. The reason you were down voted, I feel, is because most people already know this. I'm sorry you did not have the capacity to do a little research or objectively look at the game yourself, rather it was easier to just rant about it.

The only good bullet point you have here is how interactions between certain "roles" interact with one another. I would agree that, if something isn't already in place, that they should have a flow chart of (and bare in mind, this is just an example) who beats who:

Assassins > ADC/Siege Mage/Battle Mage(sometimes) Tank > Assassins/Battle Mage Bruiser > Tank/Siege Mage / Assassins Siege Mage > Tank, support, "back line" Battle Mage > Bruiser / ADC (sometimes)/ Siege Mage ADC > Siege Mage / Battle Mage (sometimes) > Relative strength to the rest (scaling) Support ~ Neutral to all for the most part

If absolutely anything is taken away from this, its that point you made. The rest is really drivel and already in action.

Poske3/26/2018, 8:29:07 AM2 votes

Did you know that death timers arent constant? Did you know that ADC BPS is not constant on game per game basis (Yes crit ll be constant ish in 1k games good luck playing 1k games in finals ESPORT GAME) Did you know how high discrepancy between certain items is? Dota2 has a good rule whoever has spent more gold on items generaly wins

In league there are massive exceptions.

One thing you get correctly which is that some STUFF IN LEAGUE SHOULD BE FKING FLAT

** you are 100% correct on that and I have no idea why you are downvoted since that is what you are basicly trying to say ** Perhaps people dont like your example?

Riot has no idea what should be flat

They think that deathtimers should fking curve to 128310983 seconds in minute 20 and exponentionaly TBH i dont even know whats going on with deathtimers at this point

They dont have set PRICE efficiency at certain gold points. Item can cost 2000k gold and be 120% cost efficient yet another item can be 2100 gold yet be 100% cost efficient

Worst of all since recently they think that minions should give more and more gold

**Minion gold should also be flat **

Oh look its 18th minute and enemy team has vayne. Shit she just got 9k gold from this minion wave I guess its 19th minute vayne powerspike and we lose. **Games often feel this way already **

VØIÐ3/26/2018, 11:30:23 AM2 votes

To be honest it kind of is impossible at this point. But Riot is just trying to improve any way they can.

MaxControl3/26/2018, 3:54:51 PM1 votes

The funny thing is they can use the towers scaling to enforce pace. Inner towers only start to scale at 15+ minutes which means if you take first tower at 12 minutes and are playing against blind kids and attack the inner tower, that first tower had 67 armor while the second one still has 55.

As for balancing champions, stop nerfing champs to force them out of meta and make changes to other champs to bring them into meta. It will feel a lot nicer than breaking the legs of things that are just too strong.

Take out RNG Dragons, they are the single worst decision you have ever made.

chipndip13/26/2018, 4:12:32 PM1 votes

You want supports to beat tanks in fights?

Also, what you're asking is for Riot to basically hand hold the flow of the entire game by force, regardless of individual input throughout the game.