Talon's Parkour and skill hitboxes needs a look into

Crimsonhaseo·3/26/2017, 5:41:33 AM·1 votes·464 views

As many players know Talon has been a reworked champ for a while now and I have been watching the patch notes for nerfs to his Parkour ability Assassin's Path. This hasn't been seen yet. It was originally state to have a long timer on how much you can leap over terrain, yet that just doesn't seem to be the case in many of my games in the past few months. I play a mid main and have seen Talons in many games as he's been the new favorite, second being Ahri and Kat as they have good mobility with their pokes. The one thing that I also see a lot that needs looked at is the hitboxes on his W, his 3 knives that spin out and come back. They are hitting you and granting a point of his Passive a lot further out than the animation shows. Also at the same time the return strike is doing the same, it's funny to see it coming, knowing you just got hit barely by the tips of the blades coming out and then see a second hit after you've walked further out of their range. So it is seeming to work more on where you were when it was cast instead of any movement during the 2-3 seconds the whole skill takes to work itself through, regardless of your ability to move out of it unless you have enough of a distance to be a set range out.

Now back to his parkour....it says 160 seconds but feels like a lot less. I can definitely say I have seen a talon leap over one wall, get 2 abilities off, and leap back over the same wall without having worries for anything. This might also be due to the other issue with it, as was even in the overview of his ability in the game itself where some walls have 2 spots for leaping that grant access in and out without much distance between them, yet enough that trying to follow or block these off is nearly impossible. I think getting these second spots is what is giving Talon his edge a lot. I know 1 that I just did in a custom game, mid lane, top side's turret. You can leap over the wall from the enemy's jungle on the bottom side of the turret, get the kill, then leap back just on the top side of the turret all within the span of getting 1 maybe 2 turret hits. Add this in with his Q's dash you basically have a champ sticking to the backside of his turret wanting to B out and you can destroy him and get away with very little damage done to you. Turrets don't attack fast, the most you'll have in dmg taken will be about 320, which if you have a few of the main items in his Recommended then you'll not even have been hit for what 1 of those items gives you. I think making all the walls a single CD for his leap will make his sniping ganks and amazing spiderman-like dodging and escaping a bit less of a problem for players as well as making him trade a bit more instead of coming in and killing you without even the chance to trade.

2 Comments

ChaddyFantome4/1/2017, 4:10:36 PM1 votes

Now back to his parkour....it says 160 seconds but feels like a lot less. I can definitely say I have seen a talon leap over one wall, get 2 abilities off, and leap back over the same wall without having worries for anything.

No you haven't. You are lying, TC. Stop lying.