[{quoted}](name=Ahri a Stark,realm=EUW,application-id=3ErqAdtq,discussion-id=sxvJqklb,comment-id=,timestamp=2017-03-08T16:14:34.902+0000)
He:
- outdamages every squishy with one damage Item the first 35 minutes.
He definitely doesn't. Relative to his own tankiness he obviously out duels adcs 1v1, but the same is true of literally every other fighter in the game.
- is tanky as a poppy at the same time
No where close. Poppy is way tankier. Hecarim heals for all damage dealt (by any ally or himself) to enemy champions within his w, if he seems too tanky it's because your team is taking way too much damage, people should be getting out of his small w range.
One is a knockback with a 24s to 16sec cooldown before cdr, which is overpowered by nearly every other cc ability in the game (since it's melee cc if he gets hit by range cc trying to use it, it's interrupted).
The other is his ultimate, which has a fairly long cd for an ult.
- can towerdive easy because of his damage + tankiness
Most junglers can tower dive. He's no where near the level of elise or even Lee sin for safety in tower diving, since all of his mobility is long gone by the time he's in there.
So what? Any cc persists after, you simply can't deny his dash.
Again no, he's got lower dps than a lot of fighters. It's high relative to his tankiness compared to squishies, as it is for all melee fighters (and unlike many, his entire kit is melee).
It is nearly impossible to 1vs1 him when you aren't a skirmisher.
Skirmishers are supposed to have this property. He's one of the weakest along them to make up for his aoe and mobility.
Please enlighten me.
First, don't waste your peel on his engage. He's designed to get in, you're not supposed to be able to stop that. However once he's used his knockback and ult, peel will HUGELY deny him anything. He has no sticking power after that.
Second, you can Dodge his R. Spread out a bit so it hits 1 person at most.
Third, don't let too many people be close to him to let his w heal him.
Fourth, buy a single defensive item. Anything from GA to steraks will be more than enough to survive his burst, then your support should be able to peel a bit and you can freely kill from range since his whole kit is melee and his mobility is all on huge cooldowns.
Fifth, ward your flanks. Hecarim struggles to get past front lines since most front liners can take him easily. Hecarim loves to flank.
Sixth, deny him an early blue and early kills. He needs blue or else his clear is garbage (admittedly stealing first blue is really hard). Not giving him early kills should be a no brainer - but boots and trinity force are HUGE power spikes for him. If he gets this spike early he's very capable of snowballing. People seem to extend way too much in early laning phase against these junglers. Your bush-ward is not going to protect you if you're too far out - stay in the middle of the lane. If you DO get caught, flash over his e and it will knock you towards your tower while he leaps the other way, completely denying his gank.
Finally, ward his jungle and try to make him burn his r defensively. It's a huge cooldown and threat, if he uses it defensively it's a huge advantage for your team.