@Meddler, why aren't unhealthy champions rebalanced rather than waiting for a rework?
There are champions with consistent game health issues that are left to be both problems and generally feast famine for years without much in the way of help for no real reason. Take Diana, she was intended to be a Nashor's Tooth diver, but has been and is a 1 shot mid lane/jungle assassin. While this unhealthy game play pattern has persisted for years, nothing has been done about it. Her numbers could be reduced and her durability increased; de-incentivizing an assassin build and incentivizing a diver build. It wouldn't fix all of her game health issues but it would be a huge step forward. It's just kinda left there and ignored in hopes the champion never becomes able to consistently succeed because their success case is so incredibly unhealthy. Even when small changes could help mitigate a champion's problems, like Warwick's passive change from his previous state to his VGU, they're generally saved until a full VGU is done. To not change things because they wouldn't fix all game health issues feels like a nirvana fallacy. I may be cherry picking and ignoring some champs that have been changed, but I keep seeing champs in unhealthy states year after year after year with the excuse 'we can't find a good change.' Any help would be good for these kinds of champions.
Why aren't champions with unhealthy game play patterns fixed more often, why are they left to languish in hopes they just don't cause a huge problem until they're formally reworked?