Specific Zoe Changes/Suggestions
Before I begin, I would like to ask anyone else with problems about parts of Zoe's kits to PLEASE discuss them below. Hopefully, someone important will see this and take our advice, or at least consider our opinions.
I have to say as a mid lane main, in my opinion, the Zoe release has led to some of the most helpless games I have ever played. The reason I think that this is is the lack of counterplay to her. The way I see it: you dodge her bubble OR you die. I don't mean to say that her paddle star isn't ridiculous, but a cc that doubles the damage (up to a cap) of her paddle star is crazy.
Problems I have with Sleepy Trouble Bubble:
- The bubble itself deals damage.
- The damage from the next source is doubled.
- Said damage is TRUE DAMAGE.
- The sleep duration is far too long at 2.3 seconds.
- If Zoe does miss a champion, the trap lasts 4 seconds, which is a crazy amount of time in-game.
- The trap is too good of a zoning tool being as big as it is.
Some solutions to these issues: _ - The bubble itself deals damage._ > Remove the damage. _ - The damage from the next source is doubled._ > Tone this down to maybe 1.5 damage or lower. _ - Said damage is TRUE DAMAGE. > Make it magic damage. _ - The sleep duration is far too long at 2.3 seconds. > Lower it to 1.8 seconds or lower (take .5 seconds off). _ - If Zoe does miss a champion, the trap lasts 4 seconds, which is a crazy amount of time in-game._ > Turn the duration down to 3 seconds. _ - The trap is too good of a zoning tool being as big as it is._ > Make the size smaller, I would say cut it down by 25%.
I haven't ever posted before, but after my last game against her, I felt the need to write this post and get my opinion out there because this is something I believe needs to change...QUICK. I would love feedback!