Kindred changes?

DapperWolf·5/6/2018, 8:13:56 AM·4 votes·2,856 views

I know there have been talks about coming Kindred changes with the jungles tweeks and adc item changes but I would be hoping that they would coincide with the changes, more so that they are currently relient on crit for their optimal build which already feels really bad due to warrior really delaying you biggest powerspike and only getting worse with the changes.

would really like to know a bit what Riot are planing for the duo and really wish they would take a step back from crit on Kindred since raw AD and on-hit builds just works better in the jungle due to itemisation, you can go either item 1412 or item 1419 followed by item 3142 for AD builds and item 3091 for on-hit, in short you get more cost efficient items since item 3031 is just going to feel so bad to build in the jungle since it builds out of two item 1038 and you are going to be sitting on a lot of gold to get your items.

I would just really like to se them at least more viable outside of one tricks since they are once more in the top ten least played champions.

Thank you for your time spent reading this.

[slayer-jinx-catface]

11 Comments

SirLapse5/6/2018, 5:47:10 PM2 votes

Fundamentally we have a few issues surrounding Kindred's kit when proceeding forward:

  1. Warrior into a crit item has been effectively nerfed with a 200 gold cost increase.

  2. Scuttle changes literally force Kindred to fight no matter what for that first mark or ignore it entirely. We already have this issue due to the general RNG of where it spawns, but this is literally creating a noobtrap situation in that people in lower elo will try to contest that Scuttle vs. Xin Zhao, Olaf, etc. in river. I cannot deny that Kindred's burden of knowledge is super extreme compared to other champions, moreso because she is a jungler.

  3. IE is still the most effective purchase to go for. Going other builds will effectively result in performance dips for teamfights lest we go RFC into Stormrazor and create absolutely abusable poke situations that Kindred is already capable of doing when reaching 7 marks.

  4. With everything mentioned above, Kindred's feast/famine problem increases exponentially. Her midgame was already questionable because she can't itemize pure AD like other AD junglers, and while she won't be affected at the start of the game all the way to her Warrior purchase, she'll most definitely be feeling the Zeal item nerfs. I would actually argue that because IE carries no crit, we're going to be forced into a situation where we go Zeal straight into IE instead of the finished item.

Really hope Kindred gets looked at for these since her position is already heavily volatile whenever AD items are touched.

Battalion5/6/2018, 8:29:21 PM2 votes

We're up to 4 kindred mains on the boards:

LambsRespite o Kindred o DapperWolf Battalion (the kindred 1 trick that doesn't have a kindred name :( )

We'll see if you get a response. I haven't had any luck, though LambsRespite got a sentence or two out of the play testers in the latest Dev Corner posts.

Kaìju5/6/2018, 8:46:38 AM1 votes

New ER may be good on her, same with Stormrazor (SR). SR gives the guaranteed crit when you first gank, as well as move speed to chase on crits if you keep going. ER now has 20% CDR which helps her chase with Q as well since it is a long cooldown. They noted a few potential changes. One of them that I liked was just making her stacks much weaker and giving her power elsewhere, notably in a static 550 auto range. I think that would be great because it opens her up to lane, and doesn't punish her as hard for it since stacks are more of a bonus than a mandatory, game warping objective.

KlydeFrog5/6/2018, 2:25:42 PM1 votes

First off taking lethal tempo is to me extremely efficient on her and 2 build essence reaver runaans and static