Ashe Rework, good or bad?

Ozlite·5/14/2015, 11:10:05 PM·1 votes·3,251 views

So, Admittedly I haven't played a lot of Ashe since her rework but I have to ask does anyone else feel like she is a little under powered right now? Her kit is nice but it has so much utility that I think she could not viably be used as a adc right now. She can only get ahead under a very specific set of conditions and even then I do not think her dmg output is going to help that much. I understand that riot wanted to make her dmg more consistent but without being able to crit heavy there isn't that much deterrence on another's adc part when they can crit your face off while you sit there hoping for something to happen. I think that her kit just needs some adjustments though in order for her to be usable as a adc. Like giving her longer time on her for her focus to be up or instead of that having the stacks stay on longer after her last auto, and because i think it is going to be her steroid it should have some way of going on a shorter CD using her mechanics exp: hitting someone with volley or if it stacks to 5 and she it isn't on cd taking a few seconds of its total cd. Anyhow, these are just my thoughts on the matter let me know if you guys have anything that you think on the matter. Thanks.

P.S. How do crit dmg runes factor into her kit now?

11 Comments

Critmaster Garen5/14/2015, 11:12:58 PM1 votes

once thing i noticed is, that she gains 15% attack speed for free.

frenzy starts stacking up without having a single crit item in her inventory, as all her auto attacks count as crits against targets with frost shot.

Apex Liar5/14/2015, 11:26:46 PM1 votes

Ashe is really good now

She is able to duel other adc's more effectively now (excluding Draven, Vayne, Lucian and Graves obviously). Her lane presence is better and people have actually underestimated her.

Her E is extremely OP now. 1:30 Cooldown gives you excellent vision of the enemy jungler, you can shoot an arrow to scout the enemy jg to see where he is.

staticlag5/14/2015, 11:40:41 PM1 votes

Terrible, she is only good early game now.

rush BoTRK and runaans and pray your team wins before lategame.

Crit runes do nothing, only crit chance increases damage.

Thera Tears5/14/2015, 11:44:09 PM1 votes

Not about power, but changing her entirely.

Ashe is like one of the BEST AD assassin next to twitch. The only champion you hide in bush and 1k crit player making them responding in only trying to run away but difficult since ashe's ORIGINAL Q(before this new change)

UberAffe5/14/2015, 11:56:13 PM1 votes

get your 5 stacks for your q and your damage output gets multiplied by 1.35 along with the attack speed and extra slowing, she can trade very well with a low cd low cost q.

Crit damage runes DO work on ashe! her passive works like this: 110% (+ (critchance * (1 + critdamage))) if you build 100% crit chance with what would normally be 250% crit damage you would get 110% (+ (100 * (1 + (2.5 - 2)))) 110% (+ (100 * 1.5)) 110% (+ 150) 260% if you had 5% crit damage from runes on top of that 265%

using your q with 5 stacks multiplies that by 1.35 357.75% damage per auto

IwfiKe3qjM5/15/2015, 2:58:09 AM1 votes

Her E can be used to scout both Dragon and Baron at almost same time... if she has 2 charges...

and maybe with the right combination of Runes+Masteries Ashe can be used for jungle... kidding, as not even played the reworks... but just maybe in case... now the problem is the Builds...

slighguy5/15/2015, 3:10:22 AM1 votes

Rito really dropped the ball on this one. This is my first time posting on the boards but with the practical removal of one of my favorite champs, I felt I needed to speak out.

Ashe is no longer the poke sniping frost archer she once was. Though there is nothing specifically stated that she is/was a sniper, her kit(long range scouting, focus for one shot, long range shot ult) as well as being an archer(archers are accurate single target marksmen) always painted her that way to me. She has since been transformed into a frost machine gun. And while her new kit works fine, it ruined what was a thematically sound champ, and I will miss the cool, calm, and collected ice sniper of original champion pool.

After reading through some of the boards, I noticed a common complaint about Ashe's passive being ineffective which i do not agree with at all.  Ashe's passive gave her several advantages. Of of which being the advantage of guaranteed critical strikes at level 1! No other champs have built in crit available at level one except Draven and Trynd (If more, sorry) my point is there are few). Even at later levels the passive regenerates so quickly that you can easily use it multiple times in the team poke dances and really help follow the engage or make the enemy think twice about coming in. (nothin' makes em think twice like a sudden, guaranteed static shiv + infinity edge crit pop to the face). 

    Ashe's passive rewarded you for successfully executing a certain adc skill; freezing the lane. The issue with this is that most other adc's are practically full autoing minion waves forcing you to either farm under tower (a useful skill to develop for both adc and support btw) or keep up with the enemy adc's autofest. If the Ashe player attempts to keep up, suddenly the passive is available less and less and whaddya-know,  less and less effective. 
  

If the Ashe player is forced under turret and cannot effectively farm (on their own or with support help), then her hawkshot passive kept the gold gap from becoming too wide and allowed the possibility of catching up if you found some free farm. In addition to that, the gold income gave the experienced Ashe player the means to gain item power spikes slightly ahead of her more mobile enemies which would allow her to become a competing or even dominating force in lane. I also felt the gold income passive worked very well with her kit thematically in that one surviving out in the glaciers would have to squeeze the most use out of any found resource.

She no longer puts, "All the world on one arrow." either. I always felt that was referring to mare than her ult. Being able to collect oneseelf and focus to perform under pressure is a hallmark of a great sniper. Trees (and hence, arrows) are Porobably rare in the Frejlord which is all the more reason ashe would need to focus to make each arrow count. Now Ashe must fire at least 2 to critically strike her targets, hardly the mark of a sniper. 

Now we can start to see how much Ashe has changed thematically, begging the question; If you're going to change the champion so dramatically, why not just make a new one? The frost flurry and cone of cold could easily have been put on a new ap auto attacker a'la Kayle. 

    The nature of her passives, in addition to her lack of a hard escape mechanic (no dash) required her to be played with patience and discipline in order to be effective. She was difficult and different and now forever gone.

I would have to guess that the original designer of Ashe no longer works with riot or didn't realize how perfect they made her on the first time around.

Just a few thoughts

TL/DR: Ashe went from long range thematically unique poke sniper adc to short range machine gun mish-mash and I don't approve item 3070

(P.S. Rito plz leave the original champs alone, just put the new abilities on new champs or make small tweaks to current abilitiesat the most(like veiger's skill shot change))

Shahamut5/17/2015, 2:27:50 PM1 votes

Your critical damage runes only affect the bonus critical damage granted by building critical strike chance. Same for the bonus 50% crit damage from Infinity edge.

EX: If your only item is infinity edge, and you have no crit chance/crit dmg runes, your crit damage would be 140%. [110 base, plus (20 x 1.5)]

If you use critical chance runes for reds and quints(+14% chance), your crit damage becomes 161% [110 base, plus (34 x 1.5)]

With critical damage runes for reds and quints(+33% dmg), your critical damage becomes 147% [110 base, plus (20 x 1.83)]