Omnistone, Thoughts?

Draehl·11/11/2019, 7:32:31 PM·1 votes·3,604 views

I'm personally excited about Omnistone. Seems like a good idea rewarding players who learn to utilize multiple keystone's based on the circumstances. I haven't gotten a chance to try it yet, but the consensus I've read is it's pretty weak. What do you folks think about making it champion specific?

For example: Riot chooses 5 keystones appropriate for each champion. At the beginning of the match the random keystone order is determined (behind the scenes) and after the first cycle completes you'll know what order they occur in.

Using Bard for example:

His 5 keystones could be Aery, Comet, Electrocute, Hail of Blades, and Predator. These would be the same in every game, but the ordering would differ from game to game.

This suggestion would take some time and effort to implement, but would make it a whole lot more viable for many champions who could easily be SoL if they roll the wrong keystone.

Thoughts on this idea or other suggestions?

11 Comments

Illabethe11/11/2019, 8:36:04 PM3 votes

They are making it sort of champ specific. Ie..... Aftershock will only be an option on champs that have a hard CC.

And, the reason people argue it's weak is because they don't understand that it rotates every 9 seconds, if you use your spell. They just think, "It's random."

Until ofc..... Ezreal spams Comet, then Aery, then Dark Harvest. Then Press the Attack.....

Metal Janna11/11/2019, 7:44:16 PM2 votes

{quoted}

I'm personally excited about Omnistone. Seems like a good idea rewarding players who learn to utilize multiple keystone's based on the circumstances. I haven't gotten a chance to try it yet, but the consensus I've read is it's pretty weak. What do you folks think about making it champion specific?

For example: Riot chooses 5 keystones appropriate for each champion.

I'd rather it be chosen automatically by an algorithm. As in "all keystones that this champion has taken in more than 1% of their matches played in this position this season, excluding those matches where the keystone taker's team lost." So if a champion takes that keystone in exactly 1% of games in that role, but it usually doesn't go well then it doesn't get added to the pool. But if it does work often, or it's taken in more than 2% of situations where that champ is played in that role, then it does. That way you get crazy offmeta stuff that's only situationally useful, but never stuff that's completely useless for the role, like Conqueror on support Soraka.

Galiö11/11/2019, 7:42:41 PM2 votes

And grasp and aftershock on bard. Too much variance I think

I misread about choosing but I think that goes against the spirit of the rune.

Linna Excel11/11/2019, 8:49:37 PM2 votes

Murphy's Law dictates the keystone will be crap on you because the one you want is never up, but great on the other guy because he's always got the best one for the situation.

Whichever rioter made it is a degenerate troll and I salute him.

Darkdemon65311/11/2019, 8:49:04 PM2 votes

It's completely garbage.

Infernape11/11/2019, 11:44:09 PM2 votes

Pantheon is laughing.

It will be fun on him because he can use every Keystone in the game effectively.

hazerddex11/11/2019, 11:41:36 PM1 votes

i feel like it's kinda lazy. almost feels like they didn't know what to replace kelpto with so they slapped a random button there instead.