As a Support/Lulu Main with 350,000+ mastery points, I can honestly and clearly say...

MrNuclearPumpkin·12/18/2019, 6:39:10 PM·5 votes·2,327 views

That with the latest change to her kit, Yuumi is now a better Lulu. And this genuinely saddens me.

Even with all the changes to the various champions, the shifts to the supporting area, Lulu has always been a pretty decent pick, because of several things. Her whimsy+ardent would give someone a MASSIVE attack speed steroid 45% + 30% = 75%, her Help Pix! passive along with ardent censer would also give their auto attacks about a rough estimate of an extra 137 magic damage as well. So she'd scale amazingly well with hyper carries like Kog Maw, Jinx, Twitch. If you are running the font of life passive, you also get to reset the ardent censer passive each time they attack the same target that you've slowed, due to them being healed by you with every auto attack. Her whimsy also was an amazing shutdown to a lot of assassins as well, due to the polymorph, and her ultimate giving and amazing amount of peel and a psudo-heal of 600 health + 50% AP. So... she has a pretty solid kit. And even though she wouldn't be the best support, her attack speed steroid would mean she was always a relatively strong pick with certain comps....

...and then came patch 9.24. Zoomies: New Effect: Now grants to 25 / 30 / 35 / 40 / 45% bonus attack speed on heal for 3 seconds.

Now there's almost no point of picking Lulu anymore. At all.

Almost everything Lulu does, Yuumi arguably does it better.


Lulu has a short ranged skillshot on her Q that fires in a straight line, slowing targets for 80% slow with a max damage of 260 but drops to 182 if it hits anything. Yuumi has a long ranged skillshot on her Q that might as well be a heat seeking missle, that may not have as big of a slow, but does a flat 275 damage with a scaling of +40% AP vs Glitterlance's 35% AP

Lulu can place Pix on a champion, adding a max of 117 magic damage to auto attacks. But that damage is useless on champions that don't auto attack, or need to auto attack. Yuumi jumps on someone giving a flat 20% Adaptive Force +33.33% bonus AD AND 20% AP

Now I will say that Whimsy does give a longer and faster movement speed buff to an ally, which does give her a point over Yuumi's Zoomies ability, however, one heals and the other doesn't heal, so I'm still going to give Yuumi a point, because at the end of the day, healing a target is better than not healing a target.

Their ultimates are where things can differ, but when you look at them both, you have to scale them based on their level of peel, their usability and their versatility.

Yuumi's Final Chapter fires 7 waves of magical energy for 3.5 seconds at a range of 1100 at a 90 second cooldown, for a 1.75 second root. Lulu's Wild Growth gives 1 ally +600 health and a 60% slowing aura for 7 seconds, which also knocks up anything 150 range from them.

In my personal opinion, Yuumi's ultimate has a wider range of effect, a longer CC and is better for both offensive and defensive plays. One can argue that Wild Growth is great for using on whoever engages in a fight, but most of the time, you want to save it for whoever will jump on your carry in a teamfight. With Yuumi, you can still use it on whoever engages in a fight and STILL jump to your carry and apply roots all in the same fight. Looking at their ultimates, most of the time it'll be Yuumi's ultimate doing far more work in a teamfight than Lulu's.

They both can use font of life and ardent censer synergies as well, with Yuumi trumping Lulu in both giving more damage and a greater heal as well.

Another thing is that Yuumi can choose to actually build 100% full AP and still give way more than Lulu, who needs to build the mandatory trifecta of item 3504 item 3222 item 3107 with item 3174 to remain relevant in the game, as if she builds full AP, her damage will most certainly fall off. Whereas Yuumi will still deal a lot of damage with her Q, but can also GIVE a bunch of damage to a target as well.


In conclusion, with Yuumi receiving such a powerful change in her kit, giving her full superiority as an enchanter vs Lulu (whose last change was an okay buff to her E's shield and magic damage) who simply just comes up short in comparison to the magical kitty.

As of my writing this, Lulu certainly needs a change to stay relevant in the meta as with every buff and change to the top supports, she gets sent lower and lower down the tier list of viability.

And as a Lulu main, that really makes me a sad panda. [sg-lulu]

14 Comments

FOR JUSTICE12/18/2019, 6:54:02 PM10 votes

Yuumi doesn't invalidate someone for ~1.5 seconds point-click.

yuumi doesn't have much peel before level 6 actually.

Dark Melody 112/18/2019, 6:55:17 PM4 votes

As a yuumi main with 400,000+ Mastery points, If you did this post before the newest rework then I would perhaps agree, but most of your info is outdated now, in total, it costs 160 mana to heal once (yuumi only has 1 heal now), mind you, my ult costs less mana. in order to compensate that mana loss, I need to proc my passive, which before wouldn't have been a problem, but lets say I went to do that by hopping off my ally, and walking up to auto you and got any negative effect on me in the process, for example a root, I would be stuck in place for a few seconds, (before, I could just hop back only my ally afterwards), but now im stuck in enemy lines for 5s after the root ends because my attach goes on cd for 5s, even if I wasn't using it when the root took place, which means I have to walk back where 90% of the time if the enemy knows this, I would be dead 2 times over

Oh yeah, and btw, if you are going full AP on yuumi, or if you see a yuumi doing that, they are mostlikely following an out of date guide and are new because if you build full ap on yuumi, you won't do anything effective throughout the game.

speaking of Q, her damage was nerfed significantly as well as the amount of time q is up, her empowered Q is only active for 0.5s I believe, so most of the time an average yuumi will only hit with a normal Q.

while the attack speed increase is interesting, it's not worth it honestly because of how high the mana costs are for me to activate it just for the increased attack speed, plus, most adc's already have maxed out attack speed, so it's almost meaningless mid game because its not like the runes that allow your attack speed to go over the limit.

though fear not =D, the new support patch that's in this upcoming season will greatly seperate what makes each support a valid choice, so im guessing lulu or/and yuumi will be changed so there different in some significant way.

Souji12/18/2019, 8:48:57 PM1 votes

Imo Lulu still is more useful. Polymorph is extremely strong. QSS argument can be used for anyone with cc honestly and any support. And not everyone can freely build something out of QSS so if anything its kinda like you're forcing them to waste a slot and gold they could otherwise use on a damage item. Only thing is Lulu cant go invuln however she also has higher base stats than Yuumi though so is less fragile since Lulu has to be relatively close in the fray. Plus Lulu's ult is a knock up plus gives HP. That's pretty strong. Her mana costs are also a lot lower than Yuumi's. She also has the ability to reach far back like Yuumi can with her Q because you can Q off another target. Pix also damages shields (her shield is a lower CD too I believe than Yuumi's shield which she needs to put herself in danger to even get). I feel like Lulu will never NOT be useful unless the game changes drastically. You an't really compare the two because they do different things too.

Eedat12/18/2019, 10:48:55 PM1 votes

Seriously? Yuumi? Yuumi? That champ that they gutted to 45% winrate and threw on the "needs rework" pile already? Lulu is WAY better than that dumpsterfire

Malix Farwin12/19/2019, 12:57:27 AM1 votes

New Yuumi is way worse than Lulu.

Q comparison: Lulu's is only 20 dmg weaker but 10% more scaling, better slow, can hit multiple target, and can go through minions. Yuumi's Q is for building tribute to upgrade support item

W: Doubles as an attack steroid/MS boost while also being able to CC. Yuumi's make her untargetable and really only effective on people with built items

E: Heal that is equal to the strength of Lulu's Shield but since its a heal its a bit better since you can heal up targets out of fight.

R: If you can manage to hit people three times with it then its really good however often times with how mobile champs are these days mixed with hoping whoever you are latched on is good at positioning can be a challenging feat. Meanwhile Lulu's can take one person who is squishy and make them a monster(especially if you shield and W them on top of the ult).

Edit: Added note is that all of lulu's abilities are much cheaper as well even if you factor the mana passive from Yuumi(assuming you can consistently proc it).

I'd say the core difference though is that Lulu's Kit synergies with itself and Yuumis feels like it has too many useless/impractical elements in it. It really doesnt feel good to play with.

Now Lulu has a 50% WR and Yuumi has a 45% WR and if at any point lulu was weak, number tuning would fix her. Yuumi is still weak and you cant even touch her numbers without her being pick or ban in the LCS(the whole purpose of this rework was to prevent that).

Now compared to you my Mastery with Lulu is only 193k BUT my mastery with yuumi is over 100k and Lulu is definitely better. Enchanters in general just do not die that often so really the fact that a lot of her power budget being on the untargetable thing is what hurts her more than anything.