Catalyst the Protector - ROD - RG - Valor's Reward passive.

Venowolf·1/25/2015, 3:35:13 PM·7 votes·1,184 views

The basic idea is improve the passive "VALOR'S REWARD" on the 2nd tier items like Rod of Ages and Righteous Glory

Catalyst the Protector:

UNIQUE PASSIVE – VALOR'S REWARD: On leveling up, restores 150 health and 200 mana over 8 seconds.

Rod of Ages and Righteous Glory

UNIQUE PASSIVE – VALOR'S REWARD: On leveling up, KILLING OR ASSIST ENEMIES CHAMPIONS, restores 150 health and 200 mana over 8 seconds.

Actually this passive turn's usseless when u reach the lvl 18 so now with this "little add" the passive can have more impact on the game.

6 Comments

Gear Kitty1/25/2015, 3:50:37 PM4 votes

I love everything about Catalyst, RoA, and Glory.

I love them a lot.

But no. No no no no no.

That is WAY too powerful of a passive.

The upside of the Cata Trio is that you do get some great sustain as you go through the game. And then it stops. Because at that point, the game is expected to end. Having the level-up sustain AND the Kill/Assist sustain would be obscenely oppressive against poke comps or teams that rely on long cooldown high damage powers.

The two upgrades have their passives so they continue to be useful into the late game, after you've used all of your levels.

Done251/25/2015, 6:28:31 PM3 votes

How about Valor's Reward transforms at level 18 to grant this effect? Help cement the Catalyst items as "late game" items. [Would be great for giving Tanks in fight sustain.]

Long Dong Wukong1/25/2015, 6:44:52 PM1 votes

If they made the combine cost like 500g more, I guess.

qetzel1/25/2015, 10:44:06 PM1 votes

That is... Incredibly strong... For it to be fair the numbers would have to be decreased massively.

doubleguac1/25/2015, 10:45:23 PM1 votes

RoA is one of the most cost efficient items in the game when it is fully stacked. The item has 121% gold efficiency out of the gate, and 170% gold efficiency when fully stacked. Those calculations don't even factor in the passive on Valor's Reward.

The loss of sustain at level 18 is more than made up for by the free stats you've acquired over time. I don't think the item needs a large buff. It's a huge stat stick that starts as an efficient purchase, and pays off even more over the next ten minutes. The situational laning sustain is just icing on the cake.

Even if it did need a buff, this one doesn't make a lot of sense to me. RoA is theoretically supposed to be an investment that pays off in the late game. This change would be most impactful right after you finish it, during mid game skirmishes, where a mage suddenly regenerating 20-40 extra health per second could easily be the difference between a win or a loss for her team.

Righteous glory is less cost efficient, but it's a relatively inexpensive item that offers a very powerful active effect. I don't have strong opinions either way on this item, but, again, I don't think giving it a lot in-fight sustain is a good way to buff it even if it needs a buff. The item is bought for its active effect--it doesn't make any sense to throw such a potentially huge (and snowbally) amount of mid-game sustain onto it.