Champions with no mobility should have higher move speed...

xLegendary Troll·2/24/2015, 9:41:23 AM·5 votes·2,217 views

Champions with no mobility should have higher movement speed than champions with mobility. Here are some examples:

Lux : 325 MS maybe this is why she's fallen off. Katarina : 345 MS really? Leblanc : 335 MS. Why does Leblanc have higher MS than Lux when she has 2 dashes? Ashe : 325 MS Graves :330 MS. Why is he faster than Ashe when he has a dash? Anivia :325 MS Xerath : 340 MS? I think this was the only champion done right since he was the last one to get "fixed" out of the old cast.

I propose that champions without mobility like Xerath should have their MS changed to 340 and those with any mobility with the exception of maybe Ziggs should be brought down to 325. Thoughts?

32 Comments

Ariaflux2/24/2015, 10:03:28 AM4 votes

Lux : 325 MS maybe this is why she's fallen off.

High range, super safe. So safe that people buy Mejai's on her.

Katarina : 345 MS really?

She's melee?

Leblanc : 335 MS. Why does Leblanc have higher MS than Lux when she has 2 dashes?

Her full burst need her to literally stand next to her opponent.

Ashe : 325 MS

600 range

Graves :330 MS. Why is he faster than Ashe when he has a dash?

525 range

Anivia :325 MS

Don't see anything wrong with it, but interesting to note everything about her is slow (AA, Q)

lol

Xerath : 340 MS? I think this was the only champion done right since he was the last one to get "fixed" out of the old cast.

Most weird one here since he's got high range too

N3mO062/24/2015, 1:20:20 PM3 votes

Lee sin, 2 dashes , 350 base m speed. Katarina also has speed boost on her w Leblanc has 4 dashes, not 2. Heimer has 340 base m. Speed Pantheon has a dash/stun and a teleport/ult, 355 base m speed Riot's logic

Drunk Rummate2/24/2015, 4:15:59 PM2 votes

guess how much movespeed lee sin has?

350

why, you might ask?

nobody knows the answer to that.

AtheosisX2/24/2015, 11:25:45 AM1 votes

Honestly I think every champion should have the same base movement speed based on role as it would make balancing easier. The same goes for armor, MR, health, etc. Not having standardized base stats means there are excessive variables involved in the balance equation and for no substantial reason. The varying bases do nothing to actually make champions feel distinct, but instead are subtle factors that can cause imbalance which can be hard to detect. Once you establish role-based base stats then you can start working with things like cc/mobility gaps and such to create balance within the roles. Once you internally balance the roles you can move on to role vs role balance. As it is now balance in League is very haphazard and frankly involves too many moving parts.

Dominnion2/24/2015, 4:31:19 PM1 votes

bring summoner 6

PerishSoftly2/24/2015, 5:24:10 PM1 votes

Certain immobile champs need low movespeed to off-set their "anti-mobility" In the case of Xerath and Lux, they each have a stun/snare and an AoE slow providing very good anti-mobility that lets them escape or chase effectively. Lux having 325 MS is fine. She's about positioning and long range damage. You need to pick that position and fire from it.

In general, I agree that mobile champs should have less base MS than immobile. There's absolutely no reason that Lee Sin should be able to in all circumstances never be caught by Mordekaiser simply by walking away.

Knight SoIaire 2/24/2015, 9:57:30 AM1 votes

riot gave mobile champions better move spedd becuase it fits thematicaly

my proposition is to take hard cc away from mobile champions and give it to immobile ones among us humans there are 2 types of strenght one allows you to run and punch fast, and is represented by mobile champions second allows you to lift much and generate more force owerall, this is kinda represetned by immobile champions each of us posseses both those types but its hardly possible to max both of them at the same time (being a sprinter/bodybuilder hybrid is impossible, those 2 kinda contradict eachother)

so if immobile champions have to be slow owerall, they should get hard cc as it represents their force (that even fits for mages)

The Bearded Bard2/24/2015, 5:31:38 PM1 votes

Hokay, so these things have probably been addressed already, but I'm gonna do it anyway.

Lux is a long range, back line mage that has a large aoe lingering slow, and a two hit snare. She kites just fine with the ms she's got.

Ashe is a ranged adc with a **permaslow.**That's why she's got low ms.

Anivia, one of my favorite champs, is a short range kiting mage. You ever chase an Anivia? There's something I like to tell people after I kill them when they chase me as her, "I'm not running to live, I'm running to kill you." If she were any faster, my job would be waaaaaay too easy.

You can't just look at their kit and say "Oh they've got no escapes and low MS, Riot should really do something about that." There's a reason they haven't got the highest MS.

Poro Princess2/24/2015, 10:00:36 AM1 votes

Lux Lux isn't mobile, but she has incredible range.

Katarina Kat is slightly faster but that's because she's melee. She wouldn't be able to do anything in lane otherwise.

Leblanc Leblanc having a higher MS than Lux... Okay i'll give you that one is weird.

Ashe Ashe is slow but she also has her slows on her Q making her be able to kite extremely well.

Graves Graves has decent MS and yes he has a dash, but like I said above, Ashe has her Qs which would still allow her to outrun a Graves.

Anivia Anivia is kinda like Syndra, she packs a ton of damage and cc and therefore is slow. If you buff her she would be ridiculously OP.

Xerath Xerath is the same with Lux in my eyes and should remain slow. The only reason I don't complain about him being faster than Lux is that his range increases as his movement decreases, so it makes it somewhat fair (casting Q at longer ranges requires him to move very slowly).

GreenLore2/24/2015, 10:53:38 AM1 votes

Champs without mobility don't need to get a boosted MS,it is enough if they get other cool stuff like more damage,more cc or more range than the mobile enemies,which is more or less the case here(exception is xerath,but he ccs himself if he wants to shoot at full range).

For example Ashe has a good amount of CC and more range than graves.anivia has also a lot of CC and damage,not to mention a passive that can restore her to full health(her having a lot of ms would make it easier for her to hide under the tower before she dies) and Lux has also a lot of range,strong damage,cc and low cooldowns

Zyra has a good amount of zone control,she can set up her plants as a sort of defensive barrier,its like attacking heimer when he is surrounded by his turrets,not to mention that her plants and her E give her an extremely high range and strong cc.

Katarina needs that MS to run away after she jumped into the enemy team,its already extremely risky for a squishy champ like her to jump into an enemy team,but thats exactly what her ults wants from her(and she can be stopped by one stun/knockup/etc.)