When Riot is too stubborn to admit they are wrong.

Ýisus·6/26/2018, 4:06:38 AM·3 votes·957 views

If only Riot would employ Root Cause Analysis. Anyways, I will do a bit of RCA for Riot.

Current Meta is a nightmare. Going to list a few of my recent games. ( The mass majority of the games will be consecutive - Not Cherry Picking )

Top: Leona JG: Vladamir / Janna / MID: Taric (Yi) / Kathus (Nunu) / Braum (Kalista) [ Gold Funneling ] ADC: Ahri / Lux / Swain / Vladamir / Heimdinger / Bard / Renekton / Morgana SP: Darius

What brought us here?

Lets talk about Gold Funneling: Patch 8.9. Gutting Mages. Leaving Assassin Mid lanes as nearly the only viable option. Community doesn't like this - So they begin to think how to beat this. Patch 8.10 - Gutting JG. And ... Funneling is born ... you have nerfed the mid lane and jungle simultaneously... and the community responded with strategy.

Mage / Bruiser Bot Lanes Patch 8.11. ADC change (Crit Changes). And not just small changes ... But gigantic changes.

So ... what are we doing in 8.13. Are we solving problems at the source ... or are we doing fire drills?

Put down the water Riot, and start solving the problem at the source ... Even when you made the problem. Just admit you messed up - and fix it.

7 Comments

SSmotzer6/26/2018, 4:08:55 AM2 votes

But they have admitted they were wrong, a couple of times. Like with Kog'maw, or LeBlanc.

Linna Excel6/26/2018, 4:12:07 AM1 votes

It actually started a little before then.

Gold funneling started awhile ago as a way for people to elo boost customers. You'd have a Yi jungle and then a support top. The top support was the person getting boosted. They'd give all their farm to yi, as funneling occurs now. Then it caught on to the point that SKT T1 is mad at Faker for not being a Taric mid main all his career.

Dope Solo6/26/2018, 4:23:52 AM1 votes

Dev hubris.

Azadethe6/26/2018, 4:51:52 AM1 votes

Everyone argues these points from personal bias, not statistics.

In fact, many mages (I mainly play some).... actually got AP BUFFS. Anyone who builds item 3116 or item 3165 got far stronger. Anyone who builds item 1402 in jungle got far stronger....

The only actual "nerfs" are people who build item 3285 or more specifically, item 3003 .

Sure.... the item 3802 comes about 400g later..... but now it also includes the AP from item 1052 item 1052 item 1027 , not just item 1052 item 1027 . They added more AP in there.

item 3030 got buffed!

item 3151 Is debateble, but actually in long fights it's probably better because of the new addition of a passive. The reduction of % damage to deal with Mordekaiser kind of sucks though.

item 3027 is Viable again..... because it's back to a 100 AP item

I'm not going to say mages were buffed or nerfed, but the mages I run are topping my teams on damage still. I rarely see them underperforming at least, so I'd say they are "average."


Jungle was not nerfed for any player who is flexible and learns new routes. I'm getting level 6 faster than I ever have, because of what they did to Krugs. 3 Camp level 3. By the end of a rotation I'm almost level 5. By 1 1/2 rotations, I'm level 6....

What happened here was actually about a Wash on XP, but having to focus complicated camps instead of getting level 4 off solo mob camps. That's all.

They actually added survivability to the jungle.... by increasing damage and heals on item 1039 .


The funnel strategies were already possible and already used across the board. They just didn't see LCS play much.

That doesn't make them that strong or that not punishable. If a Mid is funneling a Jungle, why not have your Jungler abuse that mid funneler while he's freezing waves for the jungler? He's taking damage while freezing, and you can at least burn flashes, etc. If the other jungler comes, it's a weak mid and a healthy jungler vs a strong mid and a healthy jungler. If you chose champs correctly, you should have an easy time routing them.


Truth is you don't know what the problems are, and I'm a bit of a statistician, and I can generally understand what Riot is doing with 8.13:

  1. Guinsoo's Rageblade Unique passive Bonus AD lowered from 4% to 2.5% AP lowered from 4% to 2.5%
  • Cause of many of the 1v5 snowballs getting nerfed in its core behavior of creating large AD increases.

That's an obvious one.

  1. Infinity Edge Cost lowered from 3700 to 3600 Combine cost lowered from 1100 to 1000
  • Slight buff to adcs who want to reintegrate it.

  • Master Yi Alpha Strike (Q) cost lowered from 70/75/80/85/90 to 50/55/60/65/70 [Removed] No longer deals bonus damage to minions.

Makes Yi who is already notoriously a weak early gamer, even weaker.... making him much slower to come online. Which is a major consequence to the Funnel strategy, since he won't 1 hit the waves on a Q. He might not even be chosen as a Top laner anymore.

-Nunu Blood Boil (W) AP lowered from 40% to 20% [New] now adds [5% per 100 AP] to Ability Power [New] now adds [5% per 100 AP] to Attack Speed Attack speed lowered from 25/30/35/40/45% to 20/24/28/32/36%

Designed to give him the same power as he had, but to funnel it toward a requirement to actually farm. He has to itemize to "Funnel" now, which essentially eliminates the funneling because he has to buy AP to get the buffs.


Lucian AD per level lowered from 3.11 to 2.75 The Culling (R) minion damage lowered from 400% to 200%

Drastically takes away Lucian's current 1 sided dominance vs teams he can tag on to to reset cooldowns. Also drastically reduces the viability of item 3508 , because it's going to take longer to break minion waves and go off on Essence's passive without risking a minion wave attacking him. Brings him down to the level of other adcs.


The only changes I don't agree with:

Jinx Tryndamere Tristana

The 2 ADC buffs are uneeded and overpowering. Tristana can already currently pull 20 kill games, and Jinx after 2 kills is pretty much also a kill reset button with her long range Q.

Tryn losing 2 seconds on his spin pre CDR is abominable. Spin already almost 1 shots people. Now you won't be able to escape him unless your kit can somehow get you over two walls instead of one....

ChargeItDownMid6/26/2018, 6:57:51 AM1 votes

[deleted]

RekSai CoffeeCo6/26/2018, 12:05:48 PM1 votes

First sentence I disagree with as jungle is flat gutted as well as diversity there so NO it is NOT far better than it was in the beginning of the season.

The gold funneling while created before 8.9/8.10 really took off starting with 8.10 so to fix it they have to fix jungle and no the game is not better now than at the start of the season even with the gold funneling.