Why does irelia's equillibrium stun me when we are both at full health?
I like the idea of a skill becoming stronger when health is lower but it's frustrating when I just got back to lane and a full health irelia can just stun me and get off some free damage. Also her e tooltip says enemies with current percentange health that are higher and not "equal or higher". Edit: btw I'm not asking for a direct nerf, I just wanted some clarity with this inconsistency. Whether or not it was a feature or is a bug that somehow went unnoticed for years.