@Meddler, thoughts on Heimerdinger???

Yuumi or Lose·5/23/2016, 7:22:24 PM·13 votes·1,588 views

You haven't talked about him in so long. Where do you think he stands right now? Do you think he's in a good or bad spot? He doesn't see much play and I havr never ever seen or heard of Heimer played in tournament. Why wasn't he part of the low scope for the mage update? Is he too dominant for low play and useless in high level play?

26 Comments

Eternvl5/23/2016, 7:26:36 PM3 votes

Buff turrets pls. I hate to see them get one shotted all the fucking time.

Malfini5/23/2016, 10:43:47 PM2 votes

Make Heimerdinger 's CH-2 Electron Storm Grenade affect a larger radius much like Morgana 's Tormented Soil. That should be enough to make Heimerdinger . And make his turrets go invisible when he is not near his turrets.

ModWulf Helhammer5/23/2016, 7:59:40 PM2 votes

The mage update wasn't about power, it was about make each mage unique, something which Hiemer already had

V The Support V5/23/2016, 10:24:03 PM1 votes

Heimerdinger summoner 3 summoner 21 item 3512 item 3068 item 3060item 3001 item 3026

SlashStriker5/23/2016, 10:26:46 PM1 votes

H-28G Evolution Turret RANGE: 450 / 1000

COST: 20 mana + 1 Spare Part

COOLDOWN: 1 Recharge Time: 24 / 23 / 22 / 21 / 20

Up to 3 turrets can be deployed at a time

this is my major problem. 20 manacost. That cost nothing! Its pretty much free. On top of that he can put 2 turrets at once. They should increase the cost on that to at least 50 and maybe reduce the cost of other spells a bit.

And thats 3 turrets for total of 60 mana, Are you serious? WIth mana regeneration that becomes free

ChrisFishy5/23/2016, 10:37:37 PM1 votes

Up the mana cost on turrets and decrease the cooldown and make the turrets mr and armor scale better late game so it's not killed easy.

ImmortalBloodCY5/24/2016, 1:25:57 AM1 votes

You do know that you need to replace the turrets in order to "Upgrade" them right?

I mean if you place your turrets at lvl 4 they will all have stats of lvl 4 turret and not stats of lvl 10 turret.

Other than that i say turrets need either some more Health or some magic/armor resistances because at end-game they because pretty much useless unless you manage to lure/kite the enemy to your turrets.

Or return that Magic Resistance shred that was stackable each time the turrets hit (I dont know the stack limit since its been a long time)

DreamerP5/24/2016, 7:03:06 PM1 votes

As a Heimer main my only issue is his passive and the awful AI the turrets and ultimate turret have...they take a couple seconds more than they should to lock on champs especially if they dash in. Another incident I've noticed is if you put the turret in the middle of a mob it can't pick a target right off the bat and takes forever to even begin to attack which by then will have been to late to do any damage and is destroyed. Then their spell beam tends to fire at random directions. Then there's the visual aspect of the turrets that make CSing somewhat difficult at times even the circle radius is off. The passive is great for support but isn't as helpful for solo lane.

InSingedWeTrust5/29/2016, 8:56:43 AM1 votes

????

Utility Veigar5/23/2016, 7:24:54 PM1 votes

Reds are always busy with other champs but never pay attention to Heimer. I think Heimer needs another rework. He is so bad imo.

InSingedWeTrust5/29/2016, 7:42:44 PM1 votes

???

Kal Vas Flam5/23/2016, 7:38:41 PM1 votes

His turrets need to be reworked a bit, but I actually like the rest of his kit. His rockets are fun and quite strong, and his stun is clutch. The turrets, that main aspect of his kit, need to be tweaked though. I think the Zyra treatment may not be a bad idea for him. Make them more short term and spammable - I don't think they will ever be balanced as a semi-permanent fixture. That requires them to always be too fragile or too weak. Just my thoughts.

MunchCrunchLunch5/23/2016, 7:45:05 PM1 votes

playing melee against him shouldn't be auto lose lane as it is now. but he shouldn't be that vulnerable to ranged. make him less binary.