@Riot: Immobile Mage Update: What's the Focus?

Kryptix·1/9/2016, 8:16:13 PM·2 votes·971 views

As we all know, Riot is working on hitting immobile mages next in their recent crusade of champion group balance updates. As someone who loves his non-assassin, immobile mages, I'm curious about this upcoming update. What exactly is the focus here?

It can't be mobility; they are immobile mages afterall. It would detract from their identity if they were gifted mobility.

Complete remakes would take ages with how many immobile mages there are so I doubt that's where that's going.

Simple number changes seems rather shallow and unworthy of a mass update, but could make sense depending.

So Riot, I have to ask: what is the core design focus of this update? With how many mages that could be considered immobile, I find it difficult to imagine any blanket changes to some (or all) of them that could work across the board.

It's been stated before that Velkoz is up to the plate as the posterboy for this update. Rioters have been insistent that he doesn't feel unique because his only real gift to a team is damage from a distance which isn't unique. Their plan is to rearrange some things and likely change an ability or two so he has something that can be said is "Velkoz's thing."

Could it be differentiation? Many of the mage cast offer some combination of CC, damage, combo power, and poke. With how simple League is, there's not really room for much else so many characters overlap a good bit. Instead of individual champions, it's more that there's certain mage roles that multiple of them fill. How exactly are you planning on splitting champions apart, Riot? Please at least give us a general sense of what's going into this update. I know I'm dying to know.

8 Comments

FlameHalbrdOkido1/12/2016, 3:33:52 AM2 votes

went back and forth about posting this, but oh what the heck, shun me for posting my idea of a possible addition to a kit if you want, but pls note that its and addition not a rework

Ok my idea for Vel's Update is that they delve deeper into his Zoid heritage and the fact that he seems more connected to the void than the other original void champs in terms of dimensions and using space.

So Vel has void rift, which is essentially opening a rift to the void itself then closing it, and then Tectonic Disruption which is essentially bringing some of the void energy from the void and allowing it to build up underground and then exploding it. We also kno that his tite is Eye of the Void and that his natural hunger is a thirst for knowledge.

What if each basic ability, (but not R) leaves a little temporary rift (rip in space), or a small eye where it is activated. For Q the rift will appear where Q is reactivated, for W a small rift remains at the center/middle of the larger rift, and for E the rift appears at the center of the AoE. These rifts could appear a few seconds after the conditions have been met: ability activated.

Now how Vel or enemies interact with these rift is up for debate, but I think that little Vel eyes could float out and act as ward with a small range.

What do you guys think: good idea? dumb idea? needs work? why did you come up with that?

FlameHalbrdOkido1/9/2016, 8:20:20 PM1 votes

huh didn't think Vel would get an update since he was so new. If anything I thought that it would be older champs getting updates like Brand and Annie

Dominick Destine1/9/2016, 8:16:54 PM1 votes

What is it with this random upsurge of Vel Koz players recently?

Gated D Latch1/12/2016, 3:36:42 AM1 votes

Not the ult pls

~Tfw you ult as vel'koz and destroy everyone is too satisfying I'm all like KAMEHAMEHAAAAAA

Calabok1/29/2016, 10:09:45 PM1 votes

Nerf that overgrown smelly space squid

Quepha1/29/2016, 10:08:48 PM1 votes

A lot of it is differentiation. Every one of the mages should have something they're good at that gives them a reason to be picked. Part of the reason they need this is that, because they're immobile, they really need a good reason to justify being picked over a mobile mage like Ahri who pretty much does the exact same stuff (wave clear, cc, damage) except with waaaay better ability to roam, pick, and reposition to save themselves.

The other part is that a lot of these champions seem to occupy pretty much the same space and step on each other's toes. Why would you pick Vel'koz over Brand? They both have decent range and waveclear, they both do a crapload of damage with their combos, they both have damage types that are stronger against tankier champions, they both have decent cc... it really just comes down to player preference or whoever happens to have better damage at the moment due to recent balance patches which isn't really sufficient reason in a competitive game.

Alüe1/29/2016, 10:04:46 PM

I'm sure this is not the first time many of you have heard this, however Vel'koz is one of the few mid laners i don't believe needs a rework. As someone who mains mid lane champions solely (primarily revolving around Ziggs Xerath Velkoz Viktor ), my biggest issue mid lane suffers, is the vulnerability that riot has left immobile mages mid with. You have assassins that are able to close the gap instantly and jungles that have gap closer's additionally. Even with effective play style of warding (sucks even more with riot removing green wards) there are still blind spots that can occur for a mid laner. This forces them to play passively, as if they push out you are pratically summoning the jungle to your lane. This isn't an apparent issue in other lanes as top laners and some but not all bot lane champions have abilities to disengage from these scenarios. I'm also not stating that mid lane doesn't have champions that don't fit into this category either, because they do. This primarily revolves around the immobile mages..

IMO they either need to increase the range of immobile mages or give them some type of mechanic or item that allows them sight.