The Truth about DIana Rework, The Hugest Nerf that i've seen.

Süjo·12/12/2019, 2:36:10 AM·6 votes·4,953 views

This rework fix 2 bugs, one at lunar rush reset system and another about hunter's talisman and her passive hit, it has a small AS Buff 30% on her passive).

But overall this remake made a huge nerf, 50% passive ap damage, 25% w ap damage, nerf on shield portection (make the make the calculations ap+life itens you will get 1700 life, rod of ages 500, rylai 300, morelo 300, protobelt 300, liandry 300) 10%= 170 shield protection, but with 1k ap at 15% ap scaling nerf was 150 shield... for a lot more damage... 35% lunar rush ap damage. All this for a bit of damage on E(ult) that has a low base damage, low scaling, high cooldown, low radius... This season i has about 400 games with diana and this rework is a HUGE nerf.

In addition to the old ultimate you would always have the skill because of the reset, so you would always have potential damage, now you always have the potential to deal 0 damage, because this last new delay comes back, and the champion in general is not doing it no damage.

I played against a team that had an Ivern sup, I was 4 lvl higher, with rabaddon, void, jg ap item, and lich bane, and I took 70% of his life in full combo with the pass and last attack. .. It was an Ivern sup with 2 support items, 4 lvl below... Diana now has 0 damage potential...

Another thing I noticed about the insane desire to nerp the champion, noticed that is entering a theme of lunari, and has no skin for diana ??

Riot did this remake just to kill the champion this is the truth ... they always wanted to nerf her, and now completely destroy her.

The best rework possible was, change passive AS from E to passive, and mana restoration from passive to E increased for numbers of champions you caught on E... But Riot is complety lost in balanceament.. Complety lost in reworks, items, etc etc...

They are creating many new champions and are not taking proper care of the ones that already exist.

32 Comments

WoonStruck12/12/2019, 5:56:33 AM6 votes

Did you just say her ult has low base damage and low scaling?

In what world is 235+(75% AP) to 375+(135% AP) minimum up to 485+(75% AP) to 825+(135%AP) low base damage and low scaling?

100-80 CD on her R isn't a high CD. Its middling to low CD.

Do you have any concept of numbers?


The rework made Diana less idiot-proof. You now have to play the game instead of running at someone and spamming Q until it lands, then rolling your face on your keyboard and mashing R a second time.

Kuponya12/12/2019, 2:40:54 AM2 votes

Blame those Diana players who thought she was too weak pre 6 without a dash

I3Iame12/12/2019, 10:08:42 AM1 votes

I've played 3 games with her since rework. Won all of them. You can roam at level 2-3, contest jungle, get scuttle crab, apply pressure on enemy laner instead of being helpless, and even if her CDs are increased and her past spells' damage reduced, she has an extra spell to compensate that acts like a freaking execute if you hit 3+ ppl with it.

I don't know if you're playing her well...

Arammus12/12/2019, 10:09:31 AM1 votes

im usually always sceptical about "nerfs" when it comes to assassins (remember when zed q got more damage and zed main reddit said its a nerf looool).

i think the numbers got lowered too hard/too much. diana def. was way too strong at lv 6 she was a pure 1shot machine but i think riot overdid it with lowering the numbers.

Targon12/12/2019, 11:55:03 AM1 votes

Diana's mini rework really shifted her power. If we compare Diana's main combo, consisting of an empowered AA, Q, W, and 2R, then she ended up losing 95% AP ratio and some base damage, but that is compensated with access to the combo earlier, better base AD, better and less clunky attack speed, and an ultimate that has its own base damage and a 60-120% AP ratio.

Levels 2-5, Diana feels as though she has more threat to get on you, but this is likely due to the fact that a pre-6 Diana didn't have any threat on her opponent in most situations to begin with. At levels 6+, her ability to 1v1 or burst someone has gone down in terms of damage and reliability. In the mid/late game once you get some AP, you really start feel that her passive damage is much lower. On the other hand, at levels 6+, Diana's team fight potential has gone way up with her ultimate as she essentially becomes an ult + Zhonya's bot, and her survivability with a lower CD rank 5 shield and up to a 20% bonus health scaling feels better.

Diana certainly feels weaker in some regards and stronger in others but I am not really sure if she feels weaker or stronger overall.

FURRY V212/12/2019, 2:54:26 PM1 votes

"The Hugest Nerf that i've seen."

Anivia "Cool story bro."

Crescent Dusk12/13/2019, 5:29:48 AM1 votes

She gave up assassination potential for better teamfighting. Multiperson ults make her a complete atomic bomb. She wombo combos really well.

The issue is most soloQ players want solo carry hyper-burst champs like Rengar/Diana because they're easier to abuse in an uncoordinated environment with deficient supports and poor frontlines.

But Diana is undoubtedly better in coordinated teamfights and skirmishing. She will contest dragons and barons amazingly well and make the many chokepoints in the jungle lethal.

Hi im 1212/12/2019, 9:50:35 AM1 votes

well if you hit 3 people with your ultimate you can do similar damage ...