Can we just agree that Sona's kit (Auras) don't work?
My turn for the inevitable, my main is being nerfed, and I have thoughts, post.
Alright, I rarely make posts on the board, I think the last time I did was back when
was being reworked in the first place, but I figured I'd share my thoughts in the hopes that if nothing else, I can vent a little lol.
While I'll try to keep this somewhat short and concise, I also care a lot about this topic so I'm sorry if this gets a tad long. And if, by some miracle, someone from Riot actually reads this. Please don't misunderstand my post with that of someone crying about their champion getting nerfed. I 100% agree that Sona had benefited from recent changes more than others (whether it was enough to warrant the potential changes on PBE is debatable but I digress lol) I respect the amount of work that goes into game balance and the amount of effort that goes into introducing new and exciting parts to the game. I just urge you to remember that you do have loyal players and people who love this game, and sometimes there may be merit to what we say.
{tldr} Auras don't work Don't keep Sona in the state she's in to service new players Add meaningful skill expression and counterplay
Without further ado, let's get into it.
Auras suck (lol)
While the ideas of auras are really cool and something that
has had as a unique identifier, the sad case is that they just don't work in a game like League. It's been stated before in the past, but the entire idea of auras, by definition, prevent meaningful interactions, counterplay, and skill expression. My question is, if that's the case, and it's a well known fact, why are we holding onto them so hard?
Some like to throw out the argument, "we can't change it, it's who
is, and doing so would erase who she is as a champ" And my response is that that's simply not true. Ask any Sona main, the reason we all fell in love with her and started playing her was not for her kit, it was the design, art, lore, and overall feel that the champion provided. Something about her resonated with us and we fell in love. That's what it means to find your main. Granted, kit is also a factor, but definitely subservient to the overall picture. And that's the point, Sona is not the Aura champion, she's the silenced and misunderstood musician with a mysterious past. THAT's what matters when trying to preserve her identity, not this out of place mechanic that has proven impossible to incorporate/balance successfully time and time again.
This brings on the idea of potentially reworking
. Which I am all for, so long as it's done right. Riot's said it before (although I can't remember the original post location) that Sona was among the champions intentionally geared towards new players, by way of an easy to pick up playstyle. This basically means that she
A) also has a low skill ceiling
B) lacks meaningful ways to directly impact the outcome of the game
C) is a nightmare to balance because she's too easy to be strong, and otherwise too weak to be utilized outside of very low level/elo (no offense).
And this is where I cannot agree with this philosophy. Why intentionally gimp a champion and force them into this unsatisfactory position, just so they're a bit easier to pick up for new players? This may be harsh, but regardless of if you play Sona for your first champion, or
, you will not be good. It's just a fact. This game is not an easy, pick up and play a game here and there and you're good to go, game. It's a very complex and intricately designed game that takes a ton of time to begin to get good. So, if a person really wants to get better, and wants to do so with a high skill cap champion like Yasuo, they'll put in the time to do so, regardless of the difficulty at first.
And again, people don't main
because she's easy to play, they play her because they love her as a Champion. I just wish that we could get rid of this mentality that just because there are new players, we should intentionally make champions that do not reward time investment and skill. At least not at the same level as other champions. As it stands, if you place equally skilled players against each other, and one mains Sona while the other mains someone like
or
, The non Sona player has infinitely more chances to directly impact the outcome of that game, than Sona. And that's where skill ceiling/expression comes in.
Sona's ultimate is the only ability in her kit that promotes proactive gameplay. And huh, look at that, it's the only ability that isn't an aura. While the changes to Sona's kit 3 years ago did help a bit in regards to adding more counterplay and skill expression, she still just has to press a button, and she sees results. There's very little that a skilled Sona can do to really differentiate themselves from a novice, and even then, those things aren't Sona mechanics, they're simply game mechanics like positioning, game sense, macro play, etc. And this is why you have the cycle where Sona is either too good and lacks the skill ceiling to back it up, or too bad and borderline unplayable.
When playing against Sona in lane, people don't get punished for things like being out of position, or underestimating the level 2 powerspike like with
/
. No, they get punished for merely existing relatively close to a Sona. Whether in range for q, or for an auto attack, there's no inherent "mistake" that a person has to make in order to be punished by Sona. In turn, Sona has no opportunites to mess up, or miss a skill and be punished during the downtime of that ability. But she also has no opportunities to take the game into her own hands and directly impact the flow meaningfully, like Thresh hook & flay, Nami bubble, Bard Q, etc. Again, save her ultimate.
I feel as though a great example of a Champion who has an identity that differs from their in game mechanics is
, who I personally consider one of the best Champions in the game thematically. He's very similar to
in regards to they're both snipers. However, they feel nothing alike. With Jhin, while you are playing a sniper marksman, you FEEL like you're playing this psychotic maniac who's art takes the form of murder. This is brought to life by beautiful voice acting, art direction, music, etc. But he has a kit that can be changed and balanced for the game. I don't know why Sona's music has to be tied to Auras. Riot has proven time and time again that they can rework a champion's gameplay extensively and still preserve the champion's identity
. I only ask that we stop ignoring
and actually do something to change this.