A way to fix Ranked System (Suggestion)
Ranked system, especially in Bronze and Silver, is very hard to climb. Players depend too much on their teammate's performance. If someone decides to feed and give the opponents free money, or goes afk, that is on the rest of the team's back. And most of all, the awful win streak and promo systems, which depend almost entirely on the outcome of the games, which in time ultimately translate to League Points. So I made a way to give or take those, depending on what actually happened in the game in terms of primary objectives (Turrets and inhibitors), KDA, and of course, on which team won. This is a very basic sketch:
- For each 300 gold you get from champion kills and assists, turrets destroyed, Dragon/Baron kills: +1 LP
- If your team destroys the Nexus: +10 LP to each member of the team and -10 LP for each member of the enemy team.
- For each 1 Death by an enemy player (Not execution): -1 LP
- If you deliberately abandon a ranked game lobby: -5 LP
- If the tribunal punishes you from a report in a ranked game: -5 to -10 LP or so
- If you deliberately disconnect/ go afk from a ranked game for 5 minutes or more: -10 LP
- And if you don't come back: -20 LP instead. Doesn't matter if your team wins that game.
- In a nutshell, the ammount of LP you win or loose from elements you can't control is limited, while the rest is up to you.
With this kind of system, feeders, leavers and toxic players will soon get themselves to the bottom of the board, while good, consistent players don't get to loose that much, and will eventually get away from them and climb up, instead of just praying for a decent team or a win streak.