A Proposal for Yasuo Changes

PyroAeroVampire·2/18/2019, 10:35:43 AM·4 votes·1,170 views

Look, I may have hit my head on a wall one too many times to ever be considered actually "Good" at this game, or even "Okay," let alone a "Functioning Member of Society," but I think there's a lot of people who dislike Yasuo (As do I) for a variety of reasons. Personally, my biggest complaint is that he has no mana, so that's what starts out here.

So, my seven brain cells present: YASUO CHANGES.

Stats: Mana at Lvl 1: 0 --> 260 Mana per Lvl: 0 --> 34 Mana at Lvl 18: 0 --> 838 Mana Regen/5 at Lvl 1: 0 --> 5.95 Mana Regen/5 per Lvl: 0 --> 0.65 Mana Regen/5 at Lvl 18: 0 --> 17

Q: Steel Tempest Steel Tempest Range: 475 --> 375 Steel Wind Rising Range: 475 --> 380/410/440/470/500 Gathering Storm Range: 900 --> 700/750/800/850/900 Casting Delay: 0.4-0.133 seconds (based on bonus attack speed) --> 0.3 seconds Mana Cost: 0 --> 25 Mana

W: Wind Wall Projectile Blocking: Destroys all enemy projectiles that hit the wall --> Batters enemy projectiles that pass through the wall, slowing them by 30/35/40/45/50% and causing them to deal 30/40/50/60/70% less damage. Mana Cost: 0 --> 50/55/60/65/70 Mana Cooldown: 26/24/22/20/18 seconds --> 20/19/18/17/16 seconds

E: Sweeping Blade Cooldown: 0.5/0.4/0.3/0.2/0.1 seconds, static --> 2/1.75/1.5/1.25/1 seconds, static Target Cooldown: 10/9/8/7/6 seconds, static --> 4 seconds, static Sweeping Blade Stacks: 25% base damage increase --> 15% total damage increase Sweeping Blade Stack Cap: 50% base damage increase --> 45% total damage increase Sweeping Blade Stack Duration: 5 seconds --> 3 seconds Mana Cost: 0 --> 8/11/14/17/20 Mana

Ultimate: Last Breath Why Was This Here: Yasuo attempts to position himself away from towers --> ALWAYS blinks to the opposite side of the target Last Breath Buff: Yasuo's Critical Strikes gain 50% bonus armor penetration --> Yasuo's Critical Strikes do not deal reduced damage Last Breath buff Duration: 15 seconds --> 5/10/15 seconds Mana Cost: 0 --> 50/75/100 Mana Cooldown: 80/55/30 seconds --> 90/70/50 seconds


Now, I understand that those are a LOT of changes, mostly nerfs, and I want to clarify my thought process. My goal with this thought experiment (Because, realistically, why would RIOT ever take MY advice, I'm not a game designer nor am I on their balance team) is to make Yasuo's lane poor. While he still does have the defense of his Flow Shield, by losing so much range on all of his Q's early on, it's much more difficult for him to poke, but also to use Sweeping Blade as both his engage and disengage. Additionally, I think Wind Wall destroying projectiles is pretty insane, particularly when it doesn't cost mana, can destroy projectiles from behind, and due to it being absolutely massive, Yasuo can stand inside of it and be completely safe from all projectiles from all directions. With this change, the mass of the wall is actually okay since it doesn't destroy projectiles, but weakens them.

Additionally, I tried to challenge myself here by not doing anything to his damage, as I think it's mostly fine on it's own. The problem is he's supposed to be a late-game Hyper Carry, but he has parts and pieces that are supposed to ease him through the early game so he isn't a farm bot until he "comes online," but he has so many of those (Flow Shield, No Mana, 2 Crit Item Spike, Naturally High Armor, E Dash CD for Gank Escape) that he doesn't just survive the early game, he is simultaneously a lane bully, a level 6 all-in champion, a 2-Item Carry, AND a Hyper Carry. I just want Yasuo to have something exploitable, so he can't so freely push without taking his mana situation into serious consideration.

With him acquiring a mana bar, Yasuo's Flow bar would have to be restructured, as seeing that is important for his opponents. I think it should be a small indicator to the left of his health bar, a small blue orb that fills with his movement and turns white when his Flow is fully charged.

EDIT Changes to some things here:

Stats: Mana Regen/5 at Lvl 1: 5.95 --> 7.45 Mana Regen/5 at Lvl 18: 17 --> 18.5

Q: Steel Tempest Mana Cost: 25 --> 10/11/12/13/14

W: Wind Wall Cooldown: 20/19/18/17/16 seconds --> 15/14/13/12/11 seconds

E: Sweeping Blade Cooldown: 2/1.75/1.5/1.25/1 seconds --> 2/1.6/1.2/0.8/0.4, static, halved against minions (1/0.8/0.6/0.4/0.2) Target Cooldown: 4 seconds, static --> 10/9/8/7/6 seconds, static

4 Comments

EvolutionÑerd2/18/2019, 10:48:13 AM1 votes

He is a ninja or something like that, give him energy. I like these, you got my point.

Cocho2/18/2019, 11:17:31 AM1 votes

I literally permaban yasuo in ranked but dam, these changes are awful.

Alright mana, i understand. But you gotta consider what you're doing. 6 mana regen is low. 260 mana at level 1 is almost half of a mage. You also gotta think that, mages start Doran's ring and take mana in their runes. Yas will have even less regen, and less base mana than these numbers even suggest. OPting in mana in the rune page is another nerf, you didnt take into consideration.

Atleast play one game of the champion or something because this is disgusting. The identity is completely lost and the power isnt even shifted anywhere. Giving a champion mana is already a huge nerf. The only reason these changes make him less frustrating, is because they completely gut the champion. Would end up lower than 30% winrate anywhere above gold.

That e is completely worthless.

he can't even e to a minion to reach a champ without sticking there for 2 seconds, then another 2 seconds after e'ing them. Any trading against range champions in now non-existent. There just no way to trade as him. you can't sit in a minion wave and in front of a mage for 4-8 seconds during laning. Especially with less range.

A threatening part about yas is how quickly he can close the gap in a minon wave. If yasuo Es the wave at all, you can just back off because it takes 2 seconds for him to e anything. Just throw skills at him them walk away free of harm. If he windwalls, he uses more mana than you lol.

lets say he hits level 3, he has 360 mana if he somehow didnt use any. He presses e through a minion to close a gap , q (waits 2 seconds), E's the champ. q, (waits 2 seconds). q, hits you with nado, q then E's a minion to go back to his minions and his side of the lane. Maybe he windwalls somewhere. This is being lenient, because rarely will he just e one minion to reach his ranged lane opponent lol

he just used 150 mana XD. he can do one more trade before he's just about out of mana.

does he just automatiically get shoved by literally every champion? If he presses Q 10 times, he is out of mana. And he does not regenerate it fast at all. Much slower than other champs actually. He wouldnt be able to Q minions. He'd just run out of mana. He can even farm under turret after being shove in, he'd take a lot of poke. But he also cant engage on opponents because his e takes too long.

The 10-6sec > 4 sec duration on e looks like cancer tbh if he somehow managed to get a lead with his new item 3043 lol. He will be able to E onto you constantly. much stickier especially early since he doesn't max E. Honestly this is one of the worse things you couldve buffed. If he is frustrating, this isnt fixing it.

0.3sec cast delay on Q at all ranks is pretty long. If he has enough attack speed, it wouldn't even be worth it to Q. He would just lower his DPS.

im not even gonna type more, so much wrong with this. im losing brain cells re-reading this. i hate yas more than anyone lol

also what does his flow bar look like now? does he just have 2 bars??????? lol

im just picturing yasuo

  1. E'ing onto a melee creep.
  2. waiting 2 seconds
  3. e'ing onto a castor minion
  4. waiting 2 seconds
  5. e'ing onto me because i sat there for 4 seconds????????? LMAO
  6. Then waiting for 2 seconds in range of me, attacking him. My minnions now hitting him.
  7. he finally e's back to a castor minion.
  8. waits 2 seconds.
  9. e's to a melee miniion
  10. now he is back to where is started. That's supposed to be a trade? lol.

i honestly cant even sleep

his early game windwall cd would need to be significantly reduced. Especially since it's worthless and doesnt even do anything. while being the ability that he maxes last.

The thigh guy2/18/2019, 7:23:07 PM1 votes

The only thing I see a problem with is the windwall. Let’s be honest here. At this point I’m assuming riot just can’t change it. They physically cannot code it. I mean, this is the single ability that stopped the original Shaco rework in its tracks because they could not code it.

Second thing again with the windwall. That mana cost is too low. I’d say 100 at all ranks would suffice for it. It litteraly disables probably more than 50% of the abilities in the game.