What if Yasuo's Wind Wall had a Health bar?
Similarly to Yourick's cage and the shields in Overwatch, Wind Wall should be able to block a certain amout of damage before it gets destroyed. Wall HP should scale with ability level. and the wall should be directly targetable. And while we're at it, let's make Wind Wall appear like Jayce/Anivia/Karthus's walls. Neither one of these abilities fly directly out of the champions, while Wind Wall does.
The primary functioin of Wind Wall should be to provide temporary defence against projectiles, not guzzle up entire combos and render half of the champion pool useless.
Also, disclamer, i did not get "wrecked" by a "good" Yasuo before writing this. I simply want the champion to feel more fair and balanced to play against, and to be propery punished for poor use of Wind Wall. And to all Yasuo mains reeading this, it's not called a nerf, it's called fixing a flawed game design which should have never been implemented in its current form.