An unpopular opinion: ADC as a class is the most feast or famine in the entire game
Now I know this definitely going to be an unpopular opinion, but I think ADC as a class in general (there are a few exceptions that I will get to later) are probably the most Feast or Famine in the entire game.
My case:
Point One: Most ADCs have only one design goal, to deal damage.
Most ADCs have only one purpose, which is sustained damage from ranged auto attacks. They are designed with that one purpose, so when they get ahead or get to late game, no class in the game outperforms them in the damage category. On the flip side, if an ADC falls behind, they can't do the damage that their kits are designed to do, and most have little to no utility to assist their team from behind. That is why
is so good, because he has a way of doing relevant early damage with his Lethality build while being somewhat useful when behind with his long range Poke and snares. This also true of
, who has a slow, long range Poke, and a high impact utility ultimate.
is the late game version of the two, having a utility packed passive along with decent range Poke, a global stun lasting up to 3.5 seconds, and a strong vision control ability on her E. In constrast, what does
do when he falls behind? He has his ult for waveclear? A small movement speed boost? Basically any Mage can do what he does when they are behind and still have hard CC and higher base damages on their spells.
Point Two: An ADCs survivability (specifically Crit based ADCs) is based off of how much damage they deal.
An ADCs survivability, at least to a certain extent, is based on how much damage they deal, which is also associated with how much gold they get. I am of course talking about lifesteal. Items like
and
heal the user for a % of damage dealt. This means that in order to receive healing the ADC must also have decent damage, which means they must have AD, Crit, AS, and if against a fed tank some % Armor Pen. If an ADC falls behind they become a source of unreliable damage (Crit) that has poor utility and base stats, and cannot survive because the most defense they can put into a build early is
.
Point Three: A traditional Crit based Marksman's 'Feast' is getting to Late Game, where they are bursting tanks with 6 autos and carries with 2.
A traditional Crit Based marksman is oppressive to play against late game. Although they themselves are rather squishy, their damage is absurd, especially since it is not tied to cooldowns or mana (in most cases
) and their sustain is crazy because of how much damage they deal.
TL;DR ADC as a whole is the most feast or famine class in the game. Their kits are only meant to do damage, and although they can be oppressive when ahead or in the late game, their poor utility (for most of them) means they can do next to nothing when they are behind.
she would be dumpstered because she's a ranged stat stick, which is why they're so tentative to ever do that.
is a perfectly fine alternative build to swap to imo, gives them bulk to not just repeatedly get deleted as easy, still has okay damage, and stacks shred on the enemy team while putting out that damage so their other champs like a zed can do their jobs still.
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