Thornmail vs Randuins, design issue

ModKagenoOu·11/5/2017, 10:26:25 PM·1 votes·875 views

OK ok, so heres my issue with the current tank lineup.

So first off, i like what was done with making thornmail cause grievous wounds, that was awesome and solved a lot of problems. I have some beef with the attack speed slow from a design perspective (for reasons i gave here ages ago https://boards.na.leagueoflegends.com/en/c/gameplay-balance/JG3e52T3-issues-with-tank-itemization-no-im-not-promoting-tank-meta) but my current main beef is that it often is difficult to decide whetheritem 3143 or item 3075 is a more fitting purchase when dealing with most champs, and sadly I find myself often building BOTH to deal with runaway carries, even though they have a passive that doesnt stack...

let me give an example

say you're fighting Tryndamere you have to deal with massive crits which will be mitigated by item 3143 AND massive sustain which will be mitigated by item 3075 , now you can build both (which i find myself doing more than id like) but that means you are effectively wasting gold on 2 attackspeed slows that dont stack... but frankly its what I need to stay alive... this happens alot more often than id like as most champs who build crit also build sustain and vice versa...

(after some additional thought) I think the fundamental issue here is similar to the old problem with banshees veil, the banshees veil passive was really more focused towards a carry whereas the stats were tank. maybe item 3143 should be converted to an item for squishies trying to survive the first crit burst by hard ad? and a tank version that doesnt overlap so hard with item 3075 introduced? I would be curious to see what you guys think

4 Comments

Zerdun11/5/2017, 10:39:41 PM1 votes

Squish thats trying to survive the initial bursts buy item 3026 item 3157 item 3814 item 3139 item 3102

the problem with item 3075 is that it is designed to be weaker at end game because of how strong item 3076 is. This is also what causes the conundrum of item 3075 vsitem 3143 one is designed to shut down early aggression and still have a reasonable item to build into later while the other is obviously stronger late game since crit builders usually have above 70% crit.

Champion Skin11/5/2017, 10:54:04 PM1 votes

item 3143 is often better Why? Well because if the problem is life steal then reducing the damage with Randuins also reduce the amount of healing from life steal while also keeping you alive for longer

And Randuins have decent active

item 3076 is a great item in lane but item 3075 is not a very good late game item as most powerful AA base healing late game is usually life steal combined with crit which item 3143 is better against.... and ability based healing the enemy could always just choose not to AA for 1 second and then they will get full healing from the ability before they can continue using AA's