My idea for Katarina minor rework
well 1 problem with katarina is that due to her straight forward kit if she gets ahead she will become extremely oppressive 1 reason behind that is also shunpo i intend to add %increases via debuffs to her dmg so she won't be completely irrelevant if she falls behind
Passive:Sinister skills this passive has 2 parts voracity:if katarina gets a kill/assist her cooldowns are reduced by 15 seconds (targets must be damged within the last 3 seconds) Sinister flurry:katarina flings a dagger at an enemy(prioritising low hp champions) that does 10+5 per lvl 10/15/20 % ap ratio in dmg
her first passive basically the same BUT Sinister flurry will increase her clean up power
Q:Sinister blade Katarina throws a dagger that bounces(same amount as live)and does dmg(same as live) each bounce reduces the dmg by 4 % second part of Q is still the same ADDITIONALLY once the second part of dagger after dagger activates if the target dies they fling more Sinister flurries at other targets (1/1/2/3/4 daggers on respective levels)
again adding to katarinas clean up prowess
W:Sinister steel movement speed boost removed aoe size reduced buy 25 units Katarina does (same amount of dmg as live maybe slightly less) to targets near her dmg increases by 5/10/15/20/25 and ap ratio increases by 0.1 if a Katarina has scored a kill recently duration 2 seconds
another clean up skill movement speed boost was removed for pure purposes of balance and so was the aoe am i basing off katarina to be this monster of an aoe assassin?probably and most likely
E:Shunpo No longer does dmg katarina teleports behind her target granting a debuff to her target(if its an enemy) and nearby comrades of her target sinister intent which increase the dmg they take FROM Sinister FLURRY by 3/6/9/12/15 %
now of course giving power to all her multi hit skills meant she had to pay some of her single target dmg for that making this spell harder to utilise in lane no tankyness no speedboost makes her laning phase harder however makes her team fight force a deadly one
Death lotus 2 parts an active and passive active:Katarina spins while she flings daggers to targets near her base dmg remains the same however ap ratio changed to 130%/145%/160% ap ratio each dagger counts as a sinister dagger passive:Sinister lotus targets struck by death lotus get the sinister lotus debuff if the target dies they burst into more Sinister flurries 2/4/6 at respective ranks shunpo and sinister steel no longer cancel Death lotus
this makes her potent and punishes teams even harder for even remotely staying close bringing the new downside however
is that
must rely on more opportunities due to her E no longer reducing the dmg she takes
and she can't make a hasty escape if she fails to get a reset since her W no longer gives a move speed bonus
making her reliant on ending fights in 1 single go
cooldowns will remain the same except her ult i want her to be a late game aoe raping assassin so her ult cooldown goes from 135/90/45