Runes & Masteries
Since season 2, I've wondered about runes. I think they're one of the most interesting things about the game. Sadly, most runes're incredibly underpowered. Riot attempted to better normalize runes a few years ago, but it proved too difficult. Instead of leaving the current system of having a very limited number of useable runes, why not do away with the runes system all together, and instead focus on making masteries more impactful? Like, huge numbers. I'm talking about like 40 AP at lvl 18, +8% MS, 200% base MP regen, 15% AS, etc. The goal is to make pre-game more champion dependent in unique as opposed to everyone having basically the same rune page (or extremely similar variations) for the specific role they're playing. I'd like to see build diversity, and allow people to take personalized mastery pages. If someone wants a ton of MP regen, they give up AP, or something along those lines. Right now, you simply can't get away with it.
Let's take the mastery Fleet of Foot. Three mastery points gives you 1.5% MS. This is the same as one quint. So let's assume that 3 marks/seals/glyphs = 1 quint, and that 1 mastery point = 1 mark/seal/glyph, and 3 mastery points = 1 quint. Mana regen glyphs currently give you less than one mana/5 seconds for three runes. Meditation (mastery) bestows 1 mana regen for one mastery point. Going off of Fleet of Foot's exchange, each mana regen glyph should give you 1 mana regen. You might be thinking, "man, that's gonna make it awfully hard to run out of mana." First of all, you'd be wrong, but secondly, even if it did, good. You're foregoing any and all defense/damage by taking these runes, they SHOULD be powerful.