What's the counterplay to knockups?
What's the counterplay to %maxhp true dmg? What's the counterplay to your target becoming untargetable every few seconds? Why does Riot add concepts harder to play against thus to balance when they've been failing at balancing since the game launched? Also, why is every new kit whether it's a new champ or rework purposely made overpowered or broken? I know the answer for this one: $.