Riot should add the exact number of max range units to Spells tooltips
The title is self explaining, i think riot should add the exact ammount of units a skillshot can hit max range, maybe under mana cost or under cooldown, or i the text itself. Like... idk Caitlyn Q
ACTIVE: After 1 second, Caitlyn fires a projectile in the target direction that flies the maximum range of 1250 units and deals physical damage to the first enemy it passes through, after which it expands in width but deals only 67% damage to all enemies it passes through thereafter.
See what i mean? of course most people dont see the point, they just orientate with the arrow drawn on the map, but some people (i guess mostly high elo and math talents) can actually see the map in units so they can much better calculate if thats range or not. Becuase if you watch this new vandiril video: https://www.youtube.com/watch?v=i0YGO2kEimg | the tooltip arrow is actually not very exact, while the Programming is, becuase if the programmers put in Range = 1250 units, it simply will fly and deal damage 1250 units, not 1249, not 1251, 1250. For example one of my friends, he is only plat 4 at the time but he is very good at math and he actually can see the map in units in his head (pretty dope tbh) and he lands skillshots with a way i havent seen, and im like how u do it mate, it clearly is out of range, and he is like ACTUALLY its not its like 2 units in range, you cant trust the tooltip arrow. So thats why i think riot should definitly add the max range of ability to the tooltip, either inside the text or in the numbers like cooldown or mana cost.
Lemme know what u guys think