Karthus, Boots of Swiftness, Hexdrinker, and AD Manaless Champions Analysis
A:
is one of the oldest champions in the game. He was part of the card game before this online game even came out. He was released into the game on June 12th of 2009 if I recall correctly. 1 out of every 200 normal/ranked games combined I will see 1 enemy Karthus player. Despite this disappointing and somewhat inaccurate statistic by me, I and a few others still keep him alive even in Season 6. This post is originally motivated by a Karthus Survey I got two weeks ago from LoL after finishing a game with Karthus. The survey asked if I was satisfied with his kit and whether or not a rework was in favor. The oldschool nostalgia part of me wants to keep Karthus the same way, but there is also a part of me that would be interested with some non-visual and actual game-play reworks.
Karthus used to be known to be a terrifying lich in the earlier seasons. I remember scarletdoom and Reginald were the first two in NA back in Season 1 to bring light on him. After a while though, the newer champions were stronger and the kits were all designed to maneuver around Karthus.
Many people in ranked dodge because they don't like when I pick Karthus. They're so used to seeing champions like
(and recently an ADC mid... shame on you riot.
) in the mid lane. While it is true that it's harder on my end to carry because of how unpopular and easily countered Karthus is, I have not given up on him. I have had many toxic players tell me to 'Uninstall and never play Karthus again' over the past 6 seasons, but because I ignored them and have played him consistently, I somehow manage to make him work.
Although recently, he has indirectly taken a huge hit. One of his core items is building
(3200g), mostly since:
-Karthus has no escapes other than Flash (sometimes Teleport can be used if the enemy has no interrupts to stop it) -No hard cc's other than his Wall which Slows. -Karthus Q is very Low-Cooldown so Rylais is usually a good item to rush on him.
B:
Champions with no escapes and only a slow like,
are suffering from 3 major changes recently. The only way these champions can out-play is by not only having flawless positioning in high elo (due to not having any escapes other than Flash), but also being able to use their Slows to close the gap effectively and secure kills this way.
-
Patch 5.13 implemented that Slows no longer Stack, which I was fine with for Karthus because Wall + Rylais was almost the equivalent of a Wither Slow from
. -
(900g) is not only argueably one of the top 2 fastest boots, but also provides a significant 25% slow-resistance factor. -
Under Masteries there is now Swiftness under the Resolve Tree: Offers 15% Tenacity AND 15% Slow Resistance. You can only imagine how toxic this can get with champions like
and anyone who combines this with
or
.
For a mere 900g, you can completely negate out both
and the core-kits of champions who only have 1 slow and no escapes. This is way too cost-effective for any elo game-play.
C:
: Is there truly a Mage Counterpart to this 1300g Item?
I'm glad to hear that this item is being nerfed on the PBE along with many threads I recently reviewed this month under Gameplay dealing with Hexdrinker.
Buying
doesn't cut it anymore.
offers:
-AD an Offensive Stat
-Magic Resist a Defensive Stat
-A shield that automatically procs for you 100% of the time (meaning you don't have to activate it via pressing 1-6) 110-280 Magic Shield that NOT ONLY gets quantified by the MR on the Item, BUT ALSO gets quantified by the Total MR you have which usually almost every role takes Glyph Magic Resist runes for how effective they are. Some may argue 'oh 110 isn't that much' but realistically if you multiply 110 x the MR factor, it represents a higher number than displayed. This shield is anti-mage-assassin because it makes securing kills significantly harder the earlier you buy this 1300g item. This is why AD Champions like
are exclusively played in the higher elos recently.
1200g some may claim is the mage counterpart but it offers:
-AP an Offensive Stat
-Armor a Defensive Stat
-Absolutely no Shield that Auto Procs 100% of the time and isn't quantified by NOT ONLY the armor on the item, but possible armor from Runes/Masteries.
-The item starts off very weak in comparison to Hexdrinker which is already at it's full power from purchase. You have to farm 30 minions before it's of any use. It also doesn't prevent AD Mids from securing/finishing off kills similar to the auto-proc shield on
.
D: AD Mana-less Champions

and some others I probably forgot.
-Base Energy Regen is significantly quicker than Base Mana Regen. -Mana-less Champions don't have to worry about building Maximum Mana or Mana Regen items. They can straight up rush Defensive or purely offensive items.
Let's look at the starter items as well:
: Offers Mana Regen, just to barely sustain in lane. Absolutely NO spellvamp or health healed from killing minions.
: Offers 3% lifesteal.
I've seen on countless games
1 potion OUT-sustains
2 potions, especially on mana-less AD Mids like
.
If a mage all-in's them they have to use up a massive resource of mana. The manaless AD mids can then either lifesteal from Crab, Jungle camps, or the minions in lane safely far in the back. Sometimes they can just straightup continue to lifesteal up front because the Mage runs out of mana, which means they get free turret damage, more cs, or even earlier roaming.
They can straight up rush
for 1300g, while most mages have to go either
,
,
just to manage their Mana Consumption.
If both the Mana Mage and the Manaless AD Mid both blew their cooldowns, the AD Mid would also be able to lifesteal, attack speed, possible crit, and higher attack damage overall in the time that these cooldowns are in place for both champions.
I'm not saying its 100% impossible to beat Zed and Yasuo mids, as I have from time and time again defeated them over 3 seasons. I'm just saying that if a mage bought
VS. a Zed/Yasuo who bought
, the
would overall have a better chance at winning trades, sustaining in lane from lifesteal, and consequently gank lanes earlier and siege earlier than mana mages.
It's just sad to see Karthus completely countered by
900g and
1300g . A total cost of 2200g which can be easily obtained before 20 minutes. It completely negates
1200g and
3200g which is a total cost of 4400g a whopping twice the amount, let's not forget Karthus also has to buy
750g just to barely be on terms with wave clear and poking. So a total of 5150g countered by 2200g.
I think it would be cool if maybe we did a similar rework like
where if he flips into the Slow, the enemy gets rooted for a set duration.
If
lands a Q it will create 1 Stack of Pain, this stack depletes similar to Thunderlord after 3 seconds, if Karthus can land 5 Q's consequtively without missing 1, then maybe it could root the enemy for 1-2 seconds based on level?
Realistically in high elo, landing 5 Karthus Q's in a row is very rare. It's just an idea I thought of. Or maybe if Karthus uses Wall of Pain and within the 3-5 seconds of Slow, manages to land 3-5 Q's, it roots them in place for 1-2 seconds?
Overall Conclusion: I'm glad Zed and Hexdrinker are getting nerfed on PBE, and I also think Boots of Swiftness offers too much Slow Resistance when stacked with 15% Tenacity/15% slow from Swiftness under Resolve tree. I think building
doesn't cut it anymore and
is way too cost effective. I also think
and champions with only slows are easily countered by a mere 900g Item
. I think mana-less AD Mids have better laning phase, quicker sieging, waveclear, lifesteal sustenance, and earlier ganking than most mages midlane.
Some links I'd like to promote because they inspired me to write this:
http://boards.na.leagueoflegends.com/en/c/gameplay-balance/EljQkgEE-zed-is-getting-nerfed-on-pbe
and most importantly:
Cheers! From an old
fanatic.
UPDATE 4/3/2016:
I want to thank everyone who has provided feedback and shared their experiences!
Our post was reviewed by Karthos on Reddit and I'm grateful for the light on Karthus. Feel free to check it out below!
and ONE Zyra Combo at lvl 3-5 = 40% of her mana
If I have not backed by lvl 6 and even with CSing well and not poking I will most of the time NOT have the mana to Combo and Ult while Zed will be able to all in me when he hits 6.
and
one is jungle exclusive and the other cost 500g with only 50 mana per charge along with no stats but a magic damage dot. I've tried starting with