The Ongoing Lux Tweaks

Ilandria·4/15/2018, 3:47:40 PM·2 votes·1,067 views

Hey,

As an avid Lux player and listening to what RiotAugust said in his stream the other day, I was thinking about Lux and why she's currently not allowed to be strong (her E, primarily) as well as ideas to distribute that power elsewhere without making her oppressive. Here's what I came up with, keep in mind numbers are examples and could easily be changed.

The overall theme here is "take power out of her E, but make her entire kit way stronger if she makes optimal use of her passive through her ult or basic attacks."

Power TAKEN from these:

  • E radius: [350 >> 200]. Targeting accuracy matters much more, still large enough to hit half of a minion wave.
  • E projectile speed: [1300 >> 1200]. E becomes more dodge-able and also now matches Q speed.
  • E cooldown: [10 >> 13/12.5/12/11.5/11]. More power away from E early-game to make laning less oppressive. See passive change below!
  • Q range: [1175 >> 1100]. Matches E range + E radius. The goal here isn't actually to nerf Q, but to make sure you're always in E range if a Q lands, or vice-versa. This change could be forgone if it hurts her too much.
  • R cooldown refund mechanic: [Removed]. See passive change below!

Power GIVEN to these:

  • Base attack speed: [0.625 >> 0.644]. Matches the low-end of utility casters with auto-attack interactions (Sona, Nami).
  • Attack speed growth: [1.36% >> 2%]. Roughly matches low-end of utility casters with auto-attack interactions (Bard, Lulu).
  • E mana cost: [70/85/100/115/130 >> 50/55/60/65/70]. Now matches Q since so much power was removed from E.
  • W: [Cast time removed]. Mostly a QoL change, but helps with her positioning a bit since her ranges are slightly reduced and her passive is a much larger part of her kit.
  • Passive: [Added - "Triggering Illumination reduces all of Lux's cooldowns by 0.5s/0.75s/1.0s (based on level), doubled against champions."] Opens up more for Lux to do while abilities are on cooldown, gives more positioning and skill expression to Lux, as well as more opportunity for opponents to capitalize if Lux miss-positions while trying to optimize her passive. This is where most of the power budget is re-allocated.

Keep in mind numbers are suggestions, I'm just trying to get my idea across. Sadly numbers are better than "x" or "y" for that, but example values also tend to get over-analyzed.

[sg-lux]

RiotAugust's brief on-stream thoughts about his concepts: https://clips.twitch.tv/VictoriousKawaiiHamburgerPunchTrees

2 Comments

C9 Squeeky 4/15/2018, 5:41:40 PM2 votes

I agree there's too much power budget in her E because of how big the AoE is so it's almost undodgeable, at the same time the current mana cost is ridiculously high. I had also advocated for a lower mana cost & lower radius on E but offered to expand the radius to its normal size if it hits an enemy (rewards landing skillshot and for waveclear purposes). It'll have a lower radius which as you mentioned, makes accuracy matter more.

I've also pondered about putting a blind or a type of blind that makes EVERYTHING miss, since bright lights actually can/will blind you. Whether it's part of her passive Illumination or some other part of her kit. I'm not a Lux main but I wouldn't mind her being on the more utility line of mages though that might just push her even more into Support role instead.