A Guide to Jungling

DJ Mayhem··2 votes·581 views
DJ Semper's Guide To Jungling Part I

A guide to jungling. 3 parts so far from a 5.5 year veteran of league who's mained every single role and has played nearly every single champion in the league over the years and most of them in a variety of metas and build strategies.

If you're new to jungling or even a seasoned vet, you might find some good information in here. I'm still missing things such as which item build path and which masteries are best suited to junglers, but I haven't had the time to sit down and really go over those new details with all the new items and masteries season 6 has brought us though, honestly, there are fluid dynamics that make build paths a non-static variable so I figure I can leave that for opinions and suggestions.

Cheers. Opinions welcome!

6 Comments

DJ Mayhem1 votes

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DJ Semper's Guide To Jungling Part I

Probably the most disputed role in the game, the jungler has the power to make or break a game simply by recognizing the dangers the enemy team poses to his own team and by augmenting the strengths of his own team by ganking lanes that are more advantageous and taking the global dragon buffs and scuttles.

Ganks What are advantageous ganks? Ganks where the enemy champion has limited escapes, does not counter either of your jungle nor the laner(s), and is in a position to allow you to enter lane cutting off escape avenues while allowing you to unload a large amount of dmg in a short time. A great gank should take place over moments. It should never require diving under turret or take long enough to risk the assistance of other enemy champions coming in should your loss of health in the gank bring you dangerously low.

Krugs. Save a smite for these guys and take the bottom krug after you take blue the first time. It gives you a chance to regain some of your hp, get some addtl coin, and provide a great path for you if you need to get to your jungle quick since it gives you a movement speed buff for you or your roaming lanes when they move through it. In addition to all these great bonuses, your bot lane gets a free river ward that can't be blinded with a sweeper or taken out prematurely saving them from possible ganks. Right now, bot lane is a major focus for team ganks and one simple move can really give you a huge advantage. It will also let you know if the enemy team is trying to take dragon and give you vision on one pulled out so you can time a steal or team fight to your best advantage.

Ganking versus holding lane.
One huge mistake I see all the time is jungles going to help their lane by ganking when the enemy has a hp and mp advantage just because the enemy is heavily pushed in. If your team is near death, a 2 for 2 is a terrible idea. Let your team go b and farm minions. If you can, you freeze the lane at the turret preventing the enemy from building waves and denying them xp and easy farm. Give your team time to get at least halfway back up the lane and then hop back in your jungle. Why is a 2 for 2 a bad idea? Well, if they're already pressing you, you're not gaining any advantage at all by letting them have 2 kills. Plus, they get to split two kills of xp across two people while you have to share 2 kills across three people. On top of that, often the adc is lucky to get one of the two kills in a low hp gank because the jungle has more hp and mana and is therefore far more aggressive. Sure, a fed jungle can be nice, but not at the price of feeding the enemy bot lane and snuffing your own. Every time you move weight on the scale to one side, you take that much from the other. So if you bot lane A gains 300, essentially, bot lane A gained 150 and bot lane B lost 150. That's the way to view it to gather the gist of the difference in lane advantage.

Ganking suffering lanes. It happens all of the time. Your top laner or mid laner got counter picked and they keep getting destroyed in their lane. It's four minutes in and their already down one or two deaths and they have 12 minions versus the enemies 50. You want to go and gank, but the other guy already does huge dmg and is 2 levels up. You think the two of you should have the advantage but in reality, this early, you just don't versus a fed champ. Not to mention, there's a good chance that the enemy jungler is lurking nearby because now your weak laner is basically a demoralized super minion who's hopefully going to spread his cancer to the rest of your team like the plague. So, if you go in, you're already risking losing to the other guy. He's definitely going to focus the suffering laner first and then, possibly kill you too and you definitely do not want to let him get two kills. And there's the additional risk of the enemy jungler and/or mid coming up and helping prevent you from shutting him down and putting the lane back in order. Unless you counter the enemy champion and have enough cc to give you a great advantage as a duo, you need to convince your laner to back off and farm under turret. Then, focus on ganking one of your lanes that's doing really well. This might even mean focusing on helping them take a turret mid lane or bot lane. Top lane is super underestimated in it's relevance not to mention it's free global gold for your team every time you take a turret. So if you take mid or bot, don't auto rotate mid, shut down their top NOW and take that turret before the rest of their team can realize what's going on and react. If you weaken the outsides of their team, your minion waves can create more pressure to their second tier turrets drawing their teams away for easier pushes mid, jungle stealing, or even the occasional teleport to steal a 2nd tier turret. All because you didn't gank a weak laner. Remember, if they're losing and they're not being ganked and they're not countered, they're not mechanically or strategically sound. You're taking a risk ganking for that lane unless the opponent is at a position of strong disadvantage.

Ganking for a dominating laner. There is nothing like being 3-0-0 in your lane and destroying the guy on the other side but he keeps pushing out. Suddenly, out of nowhere, your jungle comes in and steals the kill. You just lost half the kill gold, half the xp and your jungle is benefiting from work he's not doing while another lane could really use him or the jungle's still up. Don't be that jungler. If you want an assist, that's not so bad, but unless you're already way behind on your gold and xp because of counter jungling punishing you, you shouldn't be behind or need to steal from your team. Go up, get a hit, pass on some assistance, and let your laner get his kill. That 4-0-0 top lane is a greater advt and far more willing to help late game than the 2-0-2 top laner who keeps losing kills to a jungle who comes in and cleans up his work.

DJ Mayhem1 votes

DJ Semper Fi's Guide to Jungling Part II

Buff control: Yes, this is a form of map control but it's extremely important. Any time you have a buff just sitting around you have potential xp, champ assistance, gold, etc just saying screw you to your team and telling the other team to come check out the sale! You should never have buffs up with nobody on them unless somebody's on their way to get them. That includes dragon buff. If you're a jungler with a ward, it's sole purpose should be to sit on dragon buff to make sure it's safe and cozy and waiting for you to come and make a big dragon steak dinner for your team. If you're not a jungler who can solo dragon, you will probably need some help. This means you need to likely perform a slick gank or lane oppression move to get rid of those pesky enemy champs who might come in and try to kill you and steal that dragon buff. Dragon buff isn't a big deal you say? It's 6% dmg on everything. Anybody who knows math knows this is a huge boon early game. Late game it's not as relevant, but the earlier the better which means if you can hold out and take the dragon the first moment their bot lane goes back, DO IT! If they only have 500 hp, that 6% feels more like 25%. It's relative. Plus, it's the building block to all the rest of the entire dragon buff outfit.

Smiting The first minion you take should be smited right away. The only time you save your smite to last hit a buff or minion is if you have reason to fear it being stolen. Otherwise, it's a great way to get the smite buff from it and use it back against that bad boy and prevent accidental loss of minion to people trying to help you by giving you a leash. Save your smite for the smite buffs that make sense for the situation. If you're going to gank soon, a wraith buff kills wards and shows them to you automatically without costing you a thing. If the enemy team might come thru your jungle, the wolf smite buff will give you a ward that can chase them around that half of your jungle and help prevent ganks and signal assistance. There golems smite buff gives you a Braum passive letting you stun minions/monsters on every 4th hit. Great buff to have if you're a little squishier trying to take on bigger nests of bad guys. And the Gromp smite buff makes it so that anything that attacks you procs it's own poisoning. Smite isn't just a faster way to kill bad guys, it can be a very important part of strategy and help you plan out where to go and in which order depending on if you need to set a gank, prep for a dragon or rift herald, or jump into a team fight.

Rift Herald: Highly underestimated, a smart team can send their mid and top to snag a rift herald buff and use that mini baron butchness to absolutely destroy a lane early and create a huge gap for your team in early game pressure and strength. However, if you're getting smeared all over the place, don't give the buff to the countered lane that's getting mopped up. That's a good way to lose the buff right away and not really make anything of it. If nothing else, take the buff as the jungler and help push that losing lane if it makes sense. The other option is to give it to the top laner and rush top so fast that they can't react.

Dragon Buff: If you want to be super comfy in the warm bed of dragon scales knowing that nobody else is going to take it, consider champions who can take dragon solo and earlier than most. AP/AS Warwick, Shaco, Pantheon, Nunu, Fiddle, the like. The other team often won't even think to look at the dragon as early as these champs can take it unless they can get a whole group of their teammates to show up. This buff is like the Voltron of buffs. Sure, individually the buffs look like dick except for the badass 5th buff that finishes it off. But if you don't build it up, you'll never get the fifth anyway. And if you look at them all as they build up, they make your team a much better tower pushing, damage dealing bunch of a killers. It can't fix stupid, but it's like a nice padded helmet that prevents stupid from killing off everybody else on accident quite as easily.

When taking any river buffs, make sure the enemy doesn't already have the scuttle ward. If they do, they'll see you going in to take it and you'll chance a steal, death, and worse, your entire team raging like Minnesota Vikings fans. And let's face it, they'd have every right.

Next up, we'll cover which jungle item should I build? Because, crazy enough, it's not just about your jungle champ pick. Builds, from the ground up, should consider the entire matchup environment.

GamblerOfLives1 votes

probably a good guide..you know what's the problem with it? nobody likes to read that much:)..

DJ Mayhem1 votes

lol, I thought about putting it into memes ;) Same problem with the game. People don't want to think that much. Strategy? teamwork? awareness? chaining? what's that? sounds like stupid talk to me. not going to help my KDA... let me go farm this minion wave solo. 6 cs is going to change all of this!!!!

GamblerOfLives1 votes

[{quoted}](name=GZ DJ Kirito,realm=NA,application-id=3ErqAdtq,discussion-id=rpyTdNtN,comment-id=00010000,timestamp=2016-02-17T21:00:10.273+0000)

lol, I thought about putting it into memes ;) Same problem with the game. People don't want to think that much. Strategy? teamwork? awareness? chaining? what's that? sounds like stupid talk to me. not going to help my KDA... let me go farm this minion wave solo. 6 cs is going to change all of this!!!!

depends dude..but the text is to damn long..would you read this?

DJ Mayhem2 votes

Me? Hell yeah. But I'm a crazy kind of cat who thinks knowledge is relevant and understanding even more so. I'm a bit out there in the void.

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